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+{-# LANGUAGE TemplateHaskell #-}
+-- | Graphics algorithms and utils for rendering things in 2D space
+--------------------------------------------------------------------------------
+module Xanthous.Util.Graphics
+  ( circle
+  , filledCircle
+  , line
+  , straightLine
+  , delaunay
+
+    -- * Debugging and testing tools
+  , renderBooleanGraphics
+  , showBooleanGraphics
+  ) where
+--------------------------------------------------------------------------------
+import           Xanthous.Prelude
+--------------------------------------------------------------------------------
+-- https://github.com/noinia/hgeometry/issues/28
+-- import qualified Algorithms.Geometry.DelaunayTriangulation.DivideAndConquer
+--               as Geometry
+import qualified Algorithms.Geometry.DelaunayTriangulation.Naive
+              as Geometry
+import qualified Algorithms.Geometry.DelaunayTriangulation.Types as Geometry
+import           Control.Monad.State (execState, State)
+import qualified Data.Geometry.Point as Geometry
+import           Data.Ext ((:+)(..))
+import           Data.List (unfoldr)
+import           Data.List.NonEmpty (NonEmpty((:|)))
+import qualified Data.List.NonEmpty as NE
+import           Data.Ix (Ix)
+import           Linear.V2
+--------------------------------------------------------------------------------
+
+
+-- | Generate a circle centered at the given point and with the given radius
+-- using the <midpoint circle algorithm
+-- https://en.wikipedia.org/wiki/Midpoint_circle_algorithm>.
+--
+-- Code taken from <https://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm#Haskell>
+circle :: (Num i, Ord i)
+       => V2 i -- ^ center
+       -> i    -- ^ radius
+       -> [V2 i]
+circle (V2 x₀ y₀) radius
+  -- Four initial points, plus the generated points
+  = V2 x₀ (y₀ + radius)
+  : V2 x₀ (y₀ - radius)
+  : V2 (x₀ + radius) y₀
+  : V2 (x₀ - radius) y₀
+  : points
+    where
+      -- Creates the (x, y) octet offsets, then maps them to absolute points in all octets.
+      points = concatMap generatePoints $ unfoldr step initialValues
+
+      generatePoints (V2 x y)
+        = [ V2 (x₀ `xop` x') (y₀ `yop` y')
+          | (x', y') <- [(x, y), (y, x)]
+          , xop <- [(+), (-)]
+          , yop <- [(+), (-)]
+          ]
+
+      initialValues = (1 - radius, 1, (-2) * radius, 0, radius)
+
+      step (f, ddf_x, ddf_y, x, y)
+        | x >= y = Nothing
+        | otherwise = Just (V2 x' y', (f', ddf_x', ddf_y', x', y'))
+        where
+          (f', ddf_y', y') | f >= 0 = (f + ddf_y' + ddf_x', ddf_y + 2, y - 1)
+                           | otherwise = (f + ddf_x, ddf_y, y)
+          ddf_x' = ddf_x + 2
+          x' = x + 1
+
+
+data FillState i
+  = FillState
+  { _inCircle :: Bool
+  , _result :: NonEmpty (V2 i)
+  }
+makeLenses ''FillState
+
+runFillState :: NonEmpty (V2 i) -> State (FillState i) a -> [V2 i]
+runFillState circumference s
+  = toList
+  . view result
+  . execState s
+  $ FillState False circumference
+
+-- | Generate a *filled* circle centered at the given point and with the given
+-- radius by filling a circle generated with 'circle'
+filledCircle :: (Num i, Integral i, Ix i)
+             => V2 i -- ^ center
+             -> i    -- ^ radius
+             -> [V2 i]
+filledCircle center radius =
+  case NE.nonEmpty (circle center radius) of
+    Nothing -> []
+    Just circumference -> runFillState circumference $
+      -- the first and last lines of all circles are solid, so the whole "in the
+      -- circle, out of the circle" thing doesn't work... but that's fine since
+      -- we don't need to fill them. So just skip them
+      for_ [succ minX..pred maxX] $ \x ->
+        for_ [minY..maxY] $ \y -> do
+          let pt = V2 x y
+              next = V2 x $ succ y
+          whenM (use inCircle) $ result %= NE.cons pt
+
+          when (pt `elem` circumference && next `notElem` circumference)
+            $ inCircle %= not
+
+      where
+        (V2 minX minY, V2 maxX maxY) = minmaxes circumference
+
+-- | Draw a line between two points using Bresenham's line drawing algorithm
+--
+-- Code taken from <https://wiki.haskell.org/Bresenham%27s_line_drawing_algorithm>
+line :: (Num i, Ord i) => V2 i -> V2 i -> [V2 i]
+line pa@(V2 xa ya) pb@(V2 xb yb)
+  = (if maySwitch pa < maySwitch pb then id else reverse) points
+  where
+    points               = map maySwitch . unfoldr go $ (x₁, y₁, 0)
+    steep                = abs (yb - ya) > abs (xb - xa)
+    maySwitch            = if steep then view _yx else id
+    [V2 x₁ y₁, V2 x₂ y₂] = sort [maySwitch pa, maySwitch pb]
+    δx                   = x₂ - x₁
+    δy                   = abs (y₂ - y₁)
+    ystep                = if y₁ < y₂ then 1 else -1
+    go (xTemp, yTemp, err)
+      | xTemp > x₂ = Nothing
+      | otherwise  = Just ((V2 xTemp yTemp), (xTemp + 1, newY, newError))
+      where
+        tempError        = err + δy
+        (newY, newError) = if (2 * tempError) >= δx
+                           then (yTemp + ystep, tempError - δx)
+                           else (yTemp, tempError)
+{-# SPECIALIZE line :: V2 Int -> V2 Int -> [V2 Int] #-}
+{-# SPECIALIZE line :: V2 Word -> V2 Word -> [V2 Word] #-}
+
+straightLine :: (Num i, Ord i) => V2 i -> V2 i -> [V2 i]
+straightLine pa@(V2 xa _) pb@(V2 _ yb) = line pa midpoint ++ line midpoint pb
+  where midpoint = V2 xa yb
+
+
+delaunay
+  :: (Ord n, Fractional n)
+  => NonEmpty (V2 n, p)
+  -> [((V2 n, p), (V2 n, p))]
+delaunay
+  = map (over both fromPoint)
+  . Geometry.triangulationEdges
+  . Geometry.delaunayTriangulation
+  . map toPoint
+  where
+    toPoint (V2 px py, pid) = Geometry.Point2 px py :+ pid
+    fromPoint (Geometry.Point2 px py :+ pid) = (V2 px py, pid)
+
+--------------------------------------------------------------------------------
+
+renderBooleanGraphics :: forall i. (Num i, Ord i, Enum i) => [V2 i] -> String
+renderBooleanGraphics [] = ""
+renderBooleanGraphics (pt : pts') = intercalate "\n" rows
+  where
+    rows = row <$> [minX..maxX]
+    row x = [minY..maxY] <&> \y -> if V2 x y `member` ptSet then 'X' else ' '
+    (V2 minX minY, V2 maxX maxY) = minmaxes pts
+    pts = pt :| pts'
+    ptSet :: Set (V2 i)
+    ptSet = setFromList $ toList pts
+
+showBooleanGraphics :: forall i. (Num i, Ord i, Enum i) => [V2 i] -> IO ()
+showBooleanGraphics = putStrLn . pack . renderBooleanGraphics
+
+minmaxes :: forall i. (Ord i) => NonEmpty (V2 i) -> (V2 i, V2 i)
+minmaxes xs =
+  ( V2 (minimum1Of (traverse1 . _x) xs)
+       (minimum1Of (traverse1 . _y) xs)
+  , V2 (maximum1Of (traverse1 . _x) xs)
+       (maximum1Of (traverse1 . _y) xs)
+  )