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Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/Monad.hs')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/Monad.hs | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/Monad.hs b/users/glittershark/xanthous/src/Xanthous/Monad.hs deleted file mode 100644 index db602de56f3a..000000000000 --- a/users/glittershark/xanthous/src/Xanthous/Monad.hs +++ /dev/null @@ -1,76 +0,0 @@ --------------------------------------------------------------------------------- -module Xanthous.Monad - ( AppT(..) - , AppM - , runAppT - , continue - , halt - - -- * Messages - , say - , say_ - , message - , message_ - , writeMessage - - -- * Autocommands - , cancelAutocommand - - -- * Events - , sendEvent - ) where --------------------------------------------------------------------------------- -import Xanthous.Prelude -import Control.Monad.Random -import Control.Monad.State -import qualified Brick -import Brick (EventM, Next) -import Brick.BChan (writeBChan) -import Data.Aeson (ToJSON, object) --------------------------------------------------------------------------------- -import Xanthous.Data.App (AppEvent) -import Xanthous.Game.State -import Xanthous.Game.Env -import Xanthous.Messages (Message) -import qualified Xanthous.Messages as Messages --------------------------------------------------------------------------------- - -halt :: AppT (EventM n) (Next GameState) -halt = lift . Brick.halt =<< get - -continue :: AppT (EventM n) (Next GameState) -continue = lift . Brick.continue =<< get - --------------------------------------------------------------------------------- - -say :: (MonadRandom m, ToJSON params, MonadState GameState m) - => [Text] -> params -> m () -say msgPath = writeMessage <=< Messages.message msgPath - -say_ :: (MonadRandom m, MonadState GameState m) => [Text] -> m () -say_ msgPath = say msgPath $ object [] - -message :: (MonadRandom m, ToJSON params, MonadState GameState m) - => Message -> params -> m () -message msg = writeMessage <=< Messages.render msg - -message_ :: (MonadRandom m, MonadState GameState m) - => Message -> m () -message_ msg = message msg $ object [] - -writeMessage :: MonadState GameState m => Text -> m () -writeMessage m = messageHistory %= pushMessage m - --- | Cancel the currently active autocommand, if any -cancelAutocommand :: (MonadState GameState m, MonadIO m) => m () -cancelAutocommand = do - traverse_ (liftIO . cancel . snd) =<< preuse (autocommand . _ActiveAutocommand) - autocommand .= NoAutocommand - --------------------------------------------------------------------------------- - --- | Send an event to the app in an environment where the game env is available -sendEvent :: (MonadReader GameEnv m, MonadIO m) => AppEvent -> m () -sendEvent evt = do - ec <- view eventChan - liftIO $ writeBChan ec evt |