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-{-# LANGUAGE TemplateHaskell #-}
-module Xanthous.Entities.Character
-  ( Character(..)
-  , characterName
-  , inventory
-  , characterDamage
-  , characterHitpoints'
-  , characterHitpoints
-  , hitpointRecoveryRate
-  , speed
-
-    -- * Inventory
-  , Inventory(..)
-  , backpack
-  , wielded
-  , items
-    -- ** Wielded items
-  , Wielded(..)
-  , hands
-  , leftHand
-  , rightHand
-  , inLeftHand
-  , inRightHand
-  , doubleHanded
-  , wieldedItems
-  , WieldedItem(..)
-  , wieldedItem
-  , wieldableItem
-  , asWieldedItem
-
-    -- *
-  , mkCharacter
-  , pickUpItem
-  , isDead
-  , damage
-  ) where
---------------------------------------------------------------------------------
-import Xanthous.Prelude
---------------------------------------------------------------------------------
-import           Brick
-import           Data.Aeson.Generic.DerivingVia
-import           Data.Aeson (ToJSON, FromJSON)
-import           Data.Coerce (coerce)
-import           Test.QuickCheck
-import           Test.QuickCheck.Instances.Vector ()
-import           Test.QuickCheck.Arbitrary.Generic
---------------------------------------------------------------------------------
-import           Xanthous.Util.QuickCheck
-import           Xanthous.Game.State
-import           Xanthous.Entities.Item
-import           Xanthous.Data
-                 ( TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned
-                 , Positioned(..)
-                 )
-import           Xanthous.Entities.RawTypes (WieldableItem, wieldable)
-import qualified Xanthous.Entities.RawTypes as Raw
---------------------------------------------------------------------------------
-
-data WieldedItem = WieldedItem
-  { _wieldedItem :: Item
-  , _wieldableItem :: WieldableItem
-    -- ^ Invariant: item ^. itemType . wieldable ≡ Just wieldableItem
-  }
-  deriving stock (Eq, Show, Ord, Generic)
-  deriving anyclass (NFData, CoArbitrary, Function)
-  deriving (ToJSON, FromJSON)
-       via WithOptions '[ FieldLabelModifier '[Drop 1] ]
-           WieldedItem
-makeFieldsNoPrefix ''WieldedItem
-
-asWieldedItem :: Prism' Item WieldedItem
-asWieldedItem = prism' hither yon
- where
-   yon item = WieldedItem item <$> item ^. itemType . wieldable
-   hither (WieldedItem item _) = item
-
-instance Brain WieldedItem where
-  step ticks (Positioned p wi) =
-    over positioned (\i -> WieldedItem i $ wi ^. wieldableItem)
-    <$> step ticks (Positioned p $ wi ^. wieldedItem)
-
-instance Draw WieldedItem where
-  draw = draw . view wieldedItem
-
-instance Entity WieldedItem where
-  entityAttributes = entityAttributes . view wieldedItem
-  description = description . view wieldedItem
-  entityChar = entityChar . view wieldedItem
-
-instance Arbitrary WieldedItem where
-  arbitrary = genericArbitrary <&> \wi ->
-    wi & wieldedItem . itemType . wieldable ?~ wi ^. wieldableItem
-
-data Wielded
-  = DoubleHanded WieldedItem
-  | Hands { _leftHand :: !(Maybe WieldedItem)
-          , _rightHand :: !(Maybe WieldedItem)
-          }
-  deriving stock (Eq, Show, Ord, Generic)
-  deriving anyclass (NFData, CoArbitrary, Function)
-  deriving Arbitrary via GenericArbitrary Wielded
-  deriving (ToJSON, FromJSON)
-       via WithOptions '[ 'SumEnc 'ObjWithSingleField ]
-           Wielded
-
-hands :: Prism' Wielded (Maybe WieldedItem, Maybe WieldedItem)
-hands = prism' (uncurry Hands) $ \case
-  Hands l r -> Just (l, r)
-  _ -> Nothing
-
-leftHand :: Traversal' Wielded WieldedItem
-leftHand = hands . _1 . _Just
-
-inLeftHand :: WieldedItem -> Wielded
-inLeftHand wi = Hands (Just wi) Nothing
-
-rightHand :: Traversal' Wielded WieldedItem
-rightHand = hands . _2 . _Just
-
-inRightHand :: WieldedItem -> Wielded
-inRightHand wi = Hands Nothing (Just wi)
-
-doubleHanded :: Prism' Wielded WieldedItem
-doubleHanded = prism' DoubleHanded $ \case
-  DoubleHanded i -> Just i
-  _ -> Nothing
-
-wieldedItems :: Traversal' Wielded WieldedItem
-wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded
-wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r
-
-data Inventory = Inventory
-  { _backpack :: Vector Item
-  , _wielded :: Wielded
-  }
-  deriving stock (Eq, Show, Ord, Generic)
-  deriving anyclass (NFData, CoArbitrary, Function)
-  deriving Arbitrary via GenericArbitrary Inventory
-  deriving (ToJSON, FromJSON)
-       via WithOptions '[ FieldLabelModifier '[Drop 1] ]
-           Inventory
-makeFieldsNoPrefix ''Inventory
-
-items :: Traversal' Inventory Item
-items k (Inventory bp w) = Inventory
-  <$> traversed k bp
-  <*> (wieldedItems . wieldedItem) k w
-
-type instance Element Inventory = Item
-
-instance MonoFunctor Inventory where
-  omap = over items
-
-instance MonoFoldable Inventory where
-  ofoldMap = foldMapOf items
-  ofoldr = foldrOf items
-  ofoldl' = foldlOf' items
-  otoList = toListOf items
-  oall = allOf items
-  oany = anyOf items
-  onull = nullOf items
-  ofoldr1Ex = foldr1Of items
-  ofoldl1Ex' = foldl1Of' items
-  headEx = headEx . toListOf items
-  lastEx = lastEx . toListOf items
-
-instance MonoTraversable Inventory where
-  otraverse = traverseOf items
-
-instance Semigroup Inventory where
-  inv₁ <> inv₂ =
-    let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack
-        (wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of
-          (wielded₁, wielded₂@(DoubleHanded _)) ->
-            (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem))
-          (wielded₁, wielded₂@(Hands (Just _) (Just _))) ->
-            (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem))
-          (wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack')
-          (Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack')
-          (Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) ->
-            (Hands (Just l₁) (Just r₂), backpack')
-          (wielded₁@(DoubleHanded _), wielded₂) ->
-            (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems . wieldedItem))
-          (Hands Nothing (Just r₁), Hands Nothing (Just r₂)) ->
-            (Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack')
-          (Hands Nothing r₁, Hands (Just l₂) Nothing) ->
-            (Hands (Just l₂) r₁, backpack')
-          (Hands (Just l₁) Nothing, Hands (Just l₂) Nothing) ->
-            (Hands (Just l₂) Nothing, l₁ ^. wieldedItem <| backpack')
-          (Hands (Just l₁) (Just r₁), Hands Nothing (Just r₂)) ->
-            (Hands (Just l₁) (Just r₂), r₁ ^. wieldedItem <| backpack')
-          (Hands (Just l₁) (Just r₁), Hands (Just l₂) Nothing) ->
-            (Hands (Just l₂) (Just r₁), l₁ ^. wieldedItem <| backpack')
-    in Inventory backpack'' wielded'
-
-instance Monoid Inventory where
-  mempty = Inventory mempty $ Hands Nothing Nothing
-
---------------------------------------------------------------------------------
-
-data Character = Character
-  { _inventory :: !Inventory
-  , _characterName :: !(Maybe Text)
-  , _characterHitpoints' :: !Double
-  , _speed :: TicksPerTile
-  }
-  deriving stock (Show, Eq, Ord, Generic)
-  deriving anyclass (NFData, CoArbitrary, Function)
-  deriving (ToJSON, FromJSON)
-       via WithOptions '[ FieldLabelModifier '[Drop 1] ]
-           Character
-makeLenses ''Character
-
-characterHitpoints :: Character -> Hitpoints
-characterHitpoints = views characterHitpoints' floor
-
-scrollOffset :: Int
-scrollOffset = 5
-
-instance Draw Character where
-  draw _ = visibleRegion rloc rreg $ str "@"
-    where
-      rloc = Location (negate scrollOffset, negate scrollOffset)
-      rreg = (2 * scrollOffset, 2 * scrollOffset)
-  drawPriority = const maxBound -- Character should always be on top, for now
-
-instance Brain Character where
-  step ticks = (pure .) $ positioned . characterHitpoints' %~ \hp ->
-    if hp > fromIntegral initialHitpoints
-    then hp
-    else hp + hitpointRecoveryRate |*| ticks
-
-instance Entity Character where
-  description _ = "yourself"
-  entityChar _ = "@"
-
-instance Arbitrary Character where
-  arbitrary = genericArbitrary
-
-initialHitpoints :: Hitpoints
-initialHitpoints = 10
-
-hitpointRecoveryRate :: Double `Per` Ticks
-hitpointRecoveryRate = 1.0 / (15 * coerce defaultSpeed)
-
-defaultSpeed :: TicksPerTile
-defaultSpeed = 100
-
-mkCharacter :: Character
-mkCharacter = Character
-  { _inventory = mempty
-  , _characterName = Nothing
-  , _characterHitpoints' = fromIntegral initialHitpoints
-  , _speed = defaultSpeed
-  }
-
-defaultCharacterDamage :: Hitpoints
-defaultCharacterDamage = 1
-
--- | Returns the damage that the character currently does with an attack
--- TODO use double-handed/left-hand/right-hand here
-characterDamage :: Character -> Hitpoints
-characterDamage
-  = fromMaybe defaultCharacterDamage
-  . preview (inventory . wielded . wieldedItems . wieldableItem . Raw.damage)
-
-isDead :: Character -> Bool
-isDead = (== 0) . characterHitpoints
-
-pickUpItem :: Item -> Character -> Character
-pickUpItem it = inventory . backpack %~ (it <|)
-
-damage :: Hitpoints -> Character -> Character
-damage (fromIntegral -> amount) = characterHitpoints' %~ \case
-  n | n <= amount -> 0
-    | otherwise  -> n - amount