diff options
Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/Entities/Character.hs')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/Entities/Character.hs | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/Entities/Character.hs b/users/glittershark/xanthous/src/Xanthous/Entities/Character.hs new file mode 100644 index 000000000000..c18d726a4bfd --- /dev/null +++ b/users/glittershark/xanthous/src/Xanthous/Entities/Character.hs @@ -0,0 +1,276 @@ +{-# LANGUAGE TemplateHaskell #-} +module Xanthous.Entities.Character + ( Character(..) + , characterName + , inventory + , characterDamage + , characterHitpoints' + , characterHitpoints + , hitpointRecoveryRate + , speed + + -- * Inventory + , Inventory(..) + , backpack + , wielded + , items + -- ** Wielded items + , Wielded(..) + , hands + , leftHand + , rightHand + , inLeftHand + , inRightHand + , doubleHanded + , wieldedItems + , WieldedItem(..) + , wieldedItem + , wieldableItem + , asWieldedItem + + -- * + , mkCharacter + , pickUpItem + , isDead + , damage + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +-------------------------------------------------------------------------------- +import Brick +import Data.Aeson.Generic.DerivingVia +import Data.Aeson (ToJSON, FromJSON) +import Data.Coerce (coerce) +import Test.QuickCheck +import Test.QuickCheck.Instances.Vector () +import Test.QuickCheck.Arbitrary.Generic +-------------------------------------------------------------------------------- +import Xanthous.Util.QuickCheck +import Xanthous.Game.State +import Xanthous.Entities.Item +import Xanthous.Data + ( TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned + , Positioned(..) + ) +import Xanthous.Entities.RawTypes (WieldableItem, wieldable) +import qualified Xanthous.Entities.RawTypes as Raw +-------------------------------------------------------------------------------- + +data WieldedItem = WieldedItem + { _wieldedItem :: Item + , _wieldableItem :: WieldableItem + -- ^ Invariant: item ^. itemType . wieldable ≡ Just wieldableItem + } + deriving stock (Eq, Show, Ord, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving (ToJSON, FromJSON) + via WithOptions '[ FieldLabelModifier '[Drop 1] ] + WieldedItem +makeFieldsNoPrefix ''WieldedItem + +asWieldedItem :: Prism' Item WieldedItem +asWieldedItem = prism' hither yon + where + yon item = WieldedItem item <$> item ^. itemType . wieldable + hither (WieldedItem item _) = item + +instance Brain WieldedItem where + step ticks (Positioned p wi) = + over positioned (\i -> WieldedItem i $ wi ^. wieldableItem) + <$> step ticks (Positioned p $ wi ^. wieldedItem) + +instance Draw WieldedItem where + draw = draw . view wieldedItem + +instance Entity WieldedItem where + entityAttributes = entityAttributes . view wieldedItem + description = description . view wieldedItem + entityChar = entityChar . view wieldedItem + +instance Arbitrary WieldedItem where + arbitrary = genericArbitrary <&> \wi -> + wi & wieldedItem . itemType . wieldable ?~ wi ^. wieldableItem + +data Wielded + = DoubleHanded WieldedItem + | Hands { _leftHand :: !(Maybe WieldedItem) + , _rightHand :: !(Maybe WieldedItem) + } + deriving stock (Eq, Show, Ord, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving Arbitrary via GenericArbitrary Wielded + deriving (ToJSON, FromJSON) + via WithOptions '[ 'SumEnc 'ObjWithSingleField ] + Wielded + +hands :: Prism' Wielded (Maybe WieldedItem, Maybe WieldedItem) +hands = prism' (uncurry Hands) $ \case + Hands l r -> Just (l, r) + _ -> Nothing + +leftHand :: Traversal' Wielded WieldedItem +leftHand = hands . _1 . _Just + +inLeftHand :: WieldedItem -> Wielded +inLeftHand wi = Hands (Just wi) Nothing + +rightHand :: Traversal' Wielded WieldedItem +rightHand = hands . _2 . _Just + +inRightHand :: WieldedItem -> Wielded +inRightHand wi = Hands Nothing (Just wi) + +doubleHanded :: Prism' Wielded WieldedItem +doubleHanded = prism' DoubleHanded $ \case + DoubleHanded i -> Just i + _ -> Nothing + +wieldedItems :: Traversal' Wielded WieldedItem +wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded +wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r + +data Inventory = Inventory + { _backpack :: Vector Item + , _wielded :: Wielded + } + deriving stock (Eq, Show, Ord, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving Arbitrary via GenericArbitrary Inventory + deriving (ToJSON, FromJSON) + via WithOptions '[ FieldLabelModifier '[Drop 1] ] + Inventory +makeFieldsNoPrefix ''Inventory + +items :: Traversal' Inventory Item +items k (Inventory bp w) = Inventory + <$> traversed k bp + <*> (wieldedItems . wieldedItem) k w + +type instance Element Inventory = Item + +instance MonoFunctor Inventory where + omap = over items + +instance MonoFoldable Inventory where + ofoldMap = foldMapOf items + ofoldr = foldrOf items + ofoldl' = foldlOf' items + otoList = toListOf items + oall = allOf items + oany = anyOf items + onull = nullOf items + ofoldr1Ex = foldr1Of items + ofoldl1Ex' = foldl1Of' items + headEx = headEx . toListOf items + lastEx = lastEx . toListOf items + +instance MonoTraversable Inventory where + otraverse = traverseOf items + +instance Semigroup Inventory where + inv₁ <> inv₂ = + let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack + (wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of + (wielded₁, wielded₂@(DoubleHanded _)) -> + (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem)) + (wielded₁, wielded₂@(Hands (Just _) (Just _))) -> + (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem)) + (wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack') + (Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack') + (Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) -> + (Hands (Just l₁) (Just r₂), backpack') + (wielded₁@(DoubleHanded _), wielded₂) -> + (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems . wieldedItem)) + (Hands Nothing (Just r₁), Hands Nothing (Just r₂)) -> + (Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack') + (Hands Nothing r₁, Hands (Just l₂) Nothing) -> + (Hands (Just l₂) r₁, backpack') + (Hands (Just l₁) Nothing, Hands (Just l₂) Nothing) -> + (Hands (Just l₂) Nothing, l₁ ^. wieldedItem <| backpack') + (Hands (Just l₁) (Just r₁), Hands Nothing (Just r₂)) -> + (Hands (Just l₁) (Just r₂), r₁ ^. wieldedItem <| backpack') + (Hands (Just l₁) (Just r₁), Hands (Just l₂) Nothing) -> + (Hands (Just l₂) (Just r₁), l₁ ^. wieldedItem <| backpack') + in Inventory backpack'' wielded' + +instance Monoid Inventory where + mempty = Inventory mempty $ Hands Nothing Nothing + +-------------------------------------------------------------------------------- + +data Character = Character + { _inventory :: !Inventory + , _characterName :: !(Maybe Text) + , _characterHitpoints' :: !Double + , _speed :: TicksPerTile + } + deriving stock (Show, Eq, Ord, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving (ToJSON, FromJSON) + via WithOptions '[ FieldLabelModifier '[Drop 1] ] + Character +makeLenses ''Character + +characterHitpoints :: Character -> Hitpoints +characterHitpoints = views characterHitpoints' floor + +scrollOffset :: Int +scrollOffset = 5 + +instance Draw Character where + draw _ = visibleRegion rloc rreg $ str "@" + where + rloc = Location (negate scrollOffset, negate scrollOffset) + rreg = (2 * scrollOffset, 2 * scrollOffset) + drawPriority = const maxBound -- Character should always be on top, for now + +instance Brain Character where + step ticks = (pure .) $ positioned . characterHitpoints' %~ \hp -> + if hp > fromIntegral initialHitpoints + then hp + else hp + hitpointRecoveryRate |*| ticks + +instance Entity Character where + description _ = "yourself" + entityChar _ = "@" + +instance Arbitrary Character where + arbitrary = genericArbitrary + +initialHitpoints :: Hitpoints +initialHitpoints = 10 + +hitpointRecoveryRate :: Double `Per` Ticks +hitpointRecoveryRate = 1.0 / (15 * coerce defaultSpeed) + +defaultSpeed :: TicksPerTile +defaultSpeed = 100 + +mkCharacter :: Character +mkCharacter = Character + { _inventory = mempty + , _characterName = Nothing + , _characterHitpoints' = fromIntegral initialHitpoints + , _speed = defaultSpeed + } + +defaultCharacterDamage :: Hitpoints +defaultCharacterDamage = 1 + +-- | Returns the damage that the character currently does with an attack +-- TODO use double-handed/left-hand/right-hand here +characterDamage :: Character -> Hitpoints +characterDamage + = fromMaybe defaultCharacterDamage + . preview (inventory . wielded . wieldedItems . wieldableItem . Raw.damage) + +isDead :: Character -> Bool +isDead = (== 0) . characterHitpoints + +pickUpItem :: Item -> Character -> Character +pickUpItem it = inventory . backpack %~ (it <|) + +damage :: Hitpoints -> Character -> Character +damage (fromIntegral -> amount) = characterHitpoints' %~ \case + n | n <= amount -> 0 + | otherwise -> n - amount |