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Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/App.hs')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/App.hs | 469 |
1 files changed, 0 insertions, 469 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/App.hs b/users/glittershark/xanthous/src/Xanthous/App.hs deleted file mode 100644 index 9091961b725c..000000000000 --- a/users/glittershark/xanthous/src/Xanthous/App.hs +++ /dev/null @@ -1,469 +0,0 @@ -{-# LANGUAGE UndecidableInstances #-} -{-# LANGUAGE RecordWildCards #-} --------------------------------------------------------------------------------- -module Xanthous.App - ( makeApp - , RunType(..) - ) where --------------------------------------------------------------------------------- -import Xanthous.Prelude -import Brick hiding (App, halt, continue, raw) -import qualified Brick -import Graphics.Vty.Attributes (defAttr) -import Graphics.Vty.Input.Events (Event(EvKey)) -import Control.Monad.State (get, gets) -import Control.Monad.State.Class (modify) -import Data.Aeson (object, ToJSON) -import qualified Data.Aeson as A -import qualified Data.Vector as V -import System.Exit -import System.Directory (doesFileExist) -import Data.List.NonEmpty (NonEmpty(..)) --------------------------------------------------------------------------------- -import Xanthous.App.Common -import Xanthous.App.Time -import Xanthous.App.Prompt -import Xanthous.App.Autocommands -import Xanthous.Command -import Xanthous.Data - ( move - , Dimensions'(Dimensions) - , positioned - , position - , Position - , (|*|) - ) -import Xanthous.Data.App (ResourceName, Panel(..), AppEvent(..)) -import qualified Xanthous.Data.EntityMap as EntityMap -import Xanthous.Data.Levels (prevLevel, nextLevel) -import qualified Xanthous.Data.Levels as Levels -import Xanthous.Data.Entities (blocksObject) -import Xanthous.Game -import Xanthous.Game.State -import Xanthous.Game.Env -import Xanthous.Game.Draw (drawGame) -import Xanthous.Game.Prompt -import qualified Xanthous.Messages as Messages -import Xanthous.Random -import Xanthous.Util (removeVectorIndex) -import Xanthous.Util.Inflection (toSentence) --------------------------------------------------------------------------------- -import qualified Xanthous.Entities.Character as Character -import Xanthous.Entities.Character hiding (pickUpItem) -import Xanthous.Entities.Item (Item) -import qualified Xanthous.Entities.Item as Item -import Xanthous.Entities.Creature (Creature) -import qualified Xanthous.Entities.Creature as Creature -import Xanthous.Entities.Environment - (Door, open, closed, locked, GroundMessage(..), Staircase(..)) -import Xanthous.Entities.RawTypes - ( edible, eatMessage, hitpointsHealed - , attackMessage - ) -import Xanthous.Generators -import qualified Xanthous.Generators.CaveAutomata as CaveAutomata -import qualified Xanthous.Generators.Dungeon as Dungeon --------------------------------------------------------------------------------- - -type App = Brick.App GameState AppEvent ResourceName - -data RunType = NewGame | LoadGame - deriving stock (Eq) - -makeApp :: GameEnv -> RunType -> IO App -makeApp env rt = pure $ Brick.App - { appDraw = drawGame - , appChooseCursor = const headMay - , appHandleEvent = \game event -> runAppM (handleEvent event) env game - , appStartEvent = case rt of - NewGame -> runAppM (startEvent >> get) env - LoadGame -> pure - , appAttrMap = const $ attrMap defAttr [] - } - -runAppM :: AppM a -> GameEnv -> GameState -> EventM ResourceName a -runAppM appm ge = fmap fst . runAppT appm ge - -startEvent :: AppM () -startEvent = do - initLevel - modify updateCharacterVision - use (character . characterName) >>= \case - Nothing -> prompt_ @'StringPrompt ["character", "namePrompt"] Uncancellable - $ \(StringResult s) -> do - character . characterName ?= s - say ["welcome"] =<< use character - Just n -> say ["welcome"] $ object [ "characterName" A..= n ] - -initLevel :: AppM () -initLevel = do - level <- genLevel 0 - entities <>= levelToEntityMap level - characterPosition .= level ^. levelCharacterPosition - --------------------------------------------------------------------------------- - -handleEvent :: BrickEvent ResourceName AppEvent -> AppM (Next GameState) -handleEvent ev = use promptState >>= \case - NoPrompt -> handleNoPromptEvent ev - WaitingPrompt msg pr -> handlePromptEvent msg pr ev - - -handleNoPromptEvent :: BrickEvent ResourceName AppEvent -> AppM (Next GameState) -handleNoPromptEvent (VtyEvent (EvKey k mods)) - | Just command <- commandFromKey k mods - = do messageHistory %= nextTurn - cancelAutocommand - handleCommand command -handleNoPromptEvent (AppEvent AutoContinue) = do - preuse (autocommand . _ActiveAutocommand . _1) >>= traverse_ autoStep - continue -handleNoPromptEvent _ = continue - -handleCommand :: Command -> AppM (Next GameState) -handleCommand Quit = confirm_ ["quit", "confirm"] (liftIO exitSuccess) >> continue -handleCommand (Move dir) = do - newPos <- uses characterPosition $ move dir - collisionAt newPos >>= \case - Nothing -> do - characterPosition .= newPos - stepGameBy =<< uses (character . speed) (|*| 1) - describeEntitiesAt newPos - Just Combat -> attackAt newPos - Just Stop -> pure () - continue - -handleCommand PickUp = do - pos <- use characterPosition - uses entities (entitiesAtPositionWithType @Item pos) >>= \case - [] -> say_ ["pickUp", "nothingToPickUp"] - [item] -> pickUpItem item - items' -> - menu_ ["pickUp", "menu"] Cancellable (entityMenu_ items') - $ \(MenuResult item) -> pickUpItem item - continue - where - pickUpItem (itemID, item) = do - character %= Character.pickUpItem item - entities . at itemID .= Nothing - say ["pickUp", "pickUp"] $ object [ "item" A..= item ] - stepGameBy 100 -- TODO - -handleCommand Drop = do - selectItemFromInventory_ ["drop", "menu"] Cancellable id - (say_ ["drop", "nothing"]) - $ \(MenuResult item) -> do - entitiesAtCharacter %= (SomeEntity item <|) - say ["drop", "dropped"] $ object [ "item" A..= item ] - continue - -handleCommand PreviousMessage = do - messageHistory %= previousMessage - continue - -handleCommand Open = do - prompt_ @'DirectionPrompt ["open", "prompt"] Cancellable - $ \(DirectionResult dir) -> do - pos <- move dir <$> use characterPosition - doors <- uses entities $ entitiesAtPositionWithType @Door pos - if | null doors -> say_ ["open", "nothingToOpen"] - | any (view $ _2 . locked) doors -> say_ ["open", "locked"] - | all (view $ _2 . open) doors -> say_ ["open", "alreadyOpen"] - | otherwise -> do - for_ doors $ \(eid, _) -> - entities . ix eid . positioned . _SomeEntity . open .= True - say_ ["open", "success"] - pure () - stepGame -- TODO - continue - -handleCommand Close = do - prompt_ @'DirectionPrompt ["close", "prompt"] Cancellable - $ \(DirectionResult dir) -> do - pos <- move dir <$> use characterPosition - (nonDoors, doors) <- uses entities - $ partitionEithers - . toList - . map ( (matching . aside $ _SomeEntity @Door) - . over _2 (view positioned) - ) - . EntityMap.atPositionWithIDs pos - if | null doors -> say_ ["close", "nothingToClose"] - | all (view $ _2 . closed) doors -> say_ ["close", "alreadyClosed"] - | any (view blocksObject . entityAttributes . snd) nonDoors -> - say ["close", "blocked"] - $ object [ "entityDescriptions" - A..= ( toSentence - . map description - . filter (view blocksObject . entityAttributes) - . map snd - ) nonDoors - , "blockOrBlocks" - A..= ( if length nonDoors == 1 - then "blocks" - else "block" - :: Text) - ] - | otherwise -> do - for_ doors $ \(eid, _) -> - entities . ix eid . positioned . _SomeEntity . closed .= True - for_ nonDoors $ \(eid, _) -> - entities . ix eid . position %= move dir - say_ ["close", "success"] - pure () - stepGame -- TODO - continue - -handleCommand Look = do - prompt_ @'PointOnMap ["look", "prompt"] Cancellable - $ \(PointOnMapResult pos) -> - gets (revealedEntitiesAtPosition pos) - >>= \case - Empty -> say_ ["look", "nothing"] - ents -> describeEntities ents - continue - -handleCommand Wait = stepGame >> continue - -handleCommand Eat = do - uses (character . inventory . backpack) - (V.mapMaybe (\item -> (item,) <$> item ^. Item.itemType . edible)) - >>= \case - Empty -> say_ ["eat", "noFood"] - food -> - let foodMenuItem idx (item, edibleItem) - = ( item ^. Item.itemType . char . char - , MenuOption (description item) (idx, item, edibleItem)) - -- TODO refactor to use entityMenu_ - menuItems = mkMenuItems $ imap foodMenuItem food - in menu_ ["eat", "menuPrompt"] Cancellable menuItems - $ \(MenuResult (idx, item, edibleItem)) -> do - character . inventory . backpack %= removeVectorIndex idx - let msg = fromMaybe (Messages.lookup ["eat", "eat"]) - $ edibleItem ^. eatMessage - character . characterHitpoints' += - edibleItem ^. hitpointsHealed . to fromIntegral - message msg $ object ["item" A..= item] - stepGame -- TODO - continue - -handleCommand Read = do - -- TODO allow reading things in the inventory (combo direction+menu prompt?) - prompt_ @'DirectionPrompt ["read", "prompt"] Cancellable - $ \(DirectionResult dir) -> do - pos <- uses characterPosition $ move dir - uses entities - (fmap snd . entitiesAtPositionWithType @GroundMessage pos) >>= \case - Empty -> say_ ["read", "nothing"] - GroundMessage msg :< Empty -> - say ["read", "result"] $ object ["message" A..= msg] - msgs -> - let readAndContinue Empty = pure () - readAndContinue (msg :< msgs') = - prompt @'Continue - ["read", "result"] - (object ["message" A..= msg]) - Cancellable - . const - $ readAndContinue msgs' - readAndContinue _ = error "this is total" - in readAndContinue msgs - continue - -handleCommand ShowInventory = showPanel InventoryPanel >> continue - -handleCommand Wield = do - selectItemFromInventory_ ["wield", "menu"] Cancellable asWieldedItem - (say_ ["wield", "nothing"]) - $ \(MenuResult item) -> do - prevItems <- character . inventory . wielded <<.= inRightHand item - character . inventory . backpack - <>= fromList (prevItems ^.. wieldedItems . wieldedItem) - say ["wield", "wielded"] item - continue - -handleCommand Save = do - -- TODO default save locations / config file? - prompt_ @'StringPrompt ["save", "location"] Cancellable - $ \(StringResult filename) -> do - exists <- liftIO . doesFileExist $ unpack filename - if exists - then confirm ["save", "overwrite"] (object ["filename" A..= filename]) - $ doSave filename - else doSave filename - continue - where - doSave filename = do - src <- gets saveGame - lift . liftIO $ do - writeFile (unpack filename) $ toStrict src - exitSuccess - -handleCommand GoUp = do - hasStairs <- uses entitiesAtCharacter $ elem (SomeEntity UpStaircase) - if hasStairs - then uses levels prevLevel >>= \case - Just levs' -> levels .= levs' - Nothing -> - -- TODO in nethack, this leaves the game. Maybe something similar here? - say_ ["cant", "goUp"] - else say_ ["cant", "goUp"] - - continue - -handleCommand GoDown = do - hasStairs <- uses entitiesAtCharacter $ elem (SomeEntity DownStaircase) - - if hasStairs - then do - levs <- use levels - let newLevelNum = Levels.pos levs + 1 - levs' <- nextLevel (levelToGameLevel <$> genLevel newLevelNum) levs - cEID <- use characterEntityID - pCharacter <- entities . at cEID <<.= Nothing - levels .= levs' - entities . at cEID .= pCharacter - characterPosition .= extract levs' ^. upStaircasePosition - else say_ ["cant", "goDown"] - - continue - -handleCommand (StartAutoMove dir) = do - runAutocommand $ AutoMove dir - continue - --- - -handleCommand ToggleRevealAll = do - val <- debugState . allRevealed <%= not - say ["debug", "toggleRevealAll"] $ object [ "revealAll" A..= val ] - continue - --------------------------------------------------------------------------------- -attackAt :: Position -> AppM () -attackAt pos = - uses entities (entitiesAtPositionWithType @Creature pos) >>= \case - Empty -> say_ ["combat", "nothingToAttack"] - (creature :< Empty) -> attackCreature creature - creatures -> - menu_ ["combat", "menu"] Cancellable (entityMenu_ creatures) - $ \(MenuResult creature) -> attackCreature creature - where - attackCreature (creatureID, creature) = do - charDamage <- uses character characterDamage - let creature' = Creature.damage charDamage creature - msgParams = object ["creature" A..= creature'] - if Creature.isDead creature' - then do - say ["combat", "killed"] msgParams - entities . at creatureID .= Nothing - else do - msg <- uses character getAttackMessage - message msg msgParams - entities . ix creatureID . positioned .= SomeEntity creature' - - whenM (uses character $ isNothing . weapon) - $ whenM (chance (0.08 :: Float)) $ do - say_ ["combat", "fistSelfDamage"] - character %= Character.damage 1 - - stepGame -- TODO - weapon chr = chr ^? inventory . wielded . wieldedItems . wieldableItem - getAttackMessage chr = - case weapon chr of - Just wi -> - fromMaybe (Messages.lookup ["combat", "hit", "generic"]) - $ wi ^. attackMessage - Nothing -> - Messages.lookup ["combat", "hit", "fists"] - -entityMenu_ - :: (Comonad w, Entity entity) - => [w entity] - -> Map Char (MenuOption (w entity)) -entityMenu_ = mkMenuItems @[_] . map entityMenuItem - where - entityMenuItem wentity - = let entity = extract wentity - in (entityMenuChar entity, MenuOption (description entity) wentity) - - -entityMenuChar :: Entity a => a -> Char -entityMenuChar entity - = let ec = entityChar entity ^. char - in if ec `elem` (['a'..'z'] ++ ['A'..'Z']) - then ec - else 'a' - --- | Prompt with an item to select out of the inventory, remove it from the --- inventory, and call callback with it -selectItemFromInventory - :: forall item params. - (ToJSON params) - => [Text] -- ^ Menu message - -> params -- ^ Menu message params - -> PromptCancellable -- ^ Is the menu cancellable? - -> Prism' Item item -- ^ Attach some extra information to the item, in a - -- recoverable fashion. Prism vs iso so we can discard - -- items. - -> AppM () -- ^ Action to take if there are no items matching - -> (PromptResult ('Menu item) -> AppM ()) - -> AppM () -selectItemFromInventory msgPath msgParams cancellable extraInfo onEmpty cb = - uses (character . inventory . backpack) - (V.mapMaybe $ preview extraInfo) - >>= \case - Empty -> onEmpty - items' -> - menu msgPath msgParams cancellable (itemMenu items') - $ \(MenuResult (idx, item)) -> do - character . inventory . backpack %= removeVectorIndex idx - cb $ MenuResult item - where - itemMenu = mkMenuItems . imap itemMenuItem - itemMenuItem idx extraInfoItem = - let item = extraInfo # extraInfoItem - in ( entityMenuChar item - , MenuOption (description item) (idx, extraInfoItem)) - -selectItemFromInventory_ - :: forall item. - [Text] -- ^ Menu message - -> PromptCancellable -- ^ Is the menu cancellable? - -> Prism' Item item -- ^ Attach some extra information to the item, in a - -- recoverable fashion. Prism vs iso so we can discard - -- items. - -> AppM () -- ^ Action to take if there are no items matching - -> (PromptResult ('Menu item) -> AppM ()) - -> AppM () -selectItemFromInventory_ msgPath = selectItemFromInventory msgPath () - --- entityMenu :: Entity entity => [entity] -> Map Char (MenuOption entity) --- entityMenu = map (map runIdentity) . entityMenu_ . fmap Identity - -showPanel :: Panel -> AppM () -showPanel panel = do - activePanel ?= panel - prompt_ @'Continue ["generic", "continue"] Uncancellable - . const - $ activePanel .= Nothing - --------------------------------------------------------------------------------- - -genLevel - :: Int -- ^ level number - -> AppM Level -genLevel _num = do - let dims = Dimensions 80 80 - generator <- choose $ CaveAutomata :| [Dungeon] - level <- case generator of - CaveAutomata -> generateLevel SCaveAutomata CaveAutomata.defaultParams dims - Dungeon -> generateLevel SDungeon Dungeon.defaultParams dims - pure $!! level - -levelToGameLevel :: Level -> GameLevel -levelToGameLevel level = - let _levelEntities = levelToEntityMap level - _upStaircasePosition = level ^. levelCharacterPosition - _levelRevealedPositions = mempty - in GameLevel {..} |