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Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/AI')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/AI/Gormlak.hs | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/AI/Gormlak.hs b/users/glittershark/xanthous/src/Xanthous/AI/Gormlak.hs new file mode 100644 index 000000000000..8040fea35b8d --- /dev/null +++ b/users/glittershark/xanthous/src/Xanthous/AI/Gormlak.hs @@ -0,0 +1,124 @@ +{-# OPTIONS_GHC -fno-warn-orphans #-} +{-# LANGUAGE UndecidableInstances #-} +-------------------------------------------------------------------------------- +module Xanthous.AI.Gormlak + ( HasVisionRadius(..) + , GormlakBrain(..) + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude hiding (lines) +-------------------------------------------------------------------------------- +import Control.Monad.State +import Control.Monad.Random +import Data.Aeson (object) +import qualified Data.Aeson as A +import Data.Generics.Product.Fields +-------------------------------------------------------------------------------- +import Xanthous.Data + ( Positioned(..), positioned, position + , diffPositions, stepTowards, isUnit + , Ticks, (|*|), invertedRate + ) +import Xanthous.Data.EntityMap +import Xanthous.Entities.Creature.Hippocampus +import Xanthous.Entities.Character (Character) +import qualified Xanthous.Entities.Character as Character +import qualified Xanthous.Entities.RawTypes as Raw +import Xanthous.Entities.RawTypes (CreatureType) +import Xanthous.Game.State +import Xanthous.Game.Lenses + ( Collision(..), entitiesCollision, collisionAt + , character, characterPosition + ) +import Xanthous.Data.EntityMap.Graphics (linesOfSight, canSee) +import Xanthous.Random +import Xanthous.Monad (say) +-------------------------------------------------------------------------------- + +-- TODO move the following two classes to a more central location + +class HasVisionRadius a where visionRadius :: a -> Word + +type IsCreature entity = + ( HasVisionRadius entity + , HasField "_hippocampus" entity entity Hippocampus Hippocampus + , HasField "_creatureType" entity entity CreatureType CreatureType + , A.ToJSON entity + ) + +-------------------------------------------------------------------------------- + +stepGormlak + :: forall entity m. + ( MonadState GameState m, MonadRandom m + , IsCreature entity + ) + => Ticks + -> Positioned entity + -> m (Positioned entity) +stepGormlak ticks pe@(Positioned pos creature) = do + dest <- maybe (selectDestination pos creature) pure + $ creature ^. field @"_hippocampus" . destination + let progress' = + dest ^. destinationProgress + + creature ^. field @"_creatureType" . Raw.speed . invertedRate |*| ticks + if progress' < 1 + then pure + $ pe + & positioned . field @"_hippocampus" . destination + ?~ (dest & destinationProgress .~ progress') + else do + let newPos = dest ^. destinationPosition + remainingSpeed = progress' - 1 + newDest <- selectDestination newPos creature + <&> destinationProgress +~ remainingSpeed + let pe' = pe & positioned . field @"_hippocampus" . destination ?~ newDest + collisionAt newPos >>= \case + Nothing -> pure $ pe' & position .~ newPos + Just Stop -> pure pe' + Just Combat -> do + ents <- use $ entities . atPosition newPos + when (any (entityIs @Character) ents) attackCharacter + pure pe' + where + selectDestination pos' creature' = destinationFromPos <$> do + canSeeCharacter <- uses entities $ canSee (entityIs @Character) pos' vision + if canSeeCharacter + then do + charPos <- use characterPosition + if isUnit (pos' `diffPositions` charPos) + then attackCharacter $> pos' + else pure $ pos' `stepTowards` charPos + else do + lines <- map (takeWhile (isNothing . entitiesCollision . map snd . snd) + -- the first item on these lines is always the creature itself + . fromMaybe mempty . tailMay) + . linesOfSight pos' (visionRadius creature') + <$> use entities + line <- choose $ weightedBy length lines + pure $ fromMaybe pos' $ fmap fst . headMay =<< line + + vision = visionRadius creature + attackCharacter = do + say ["combat", "creatureAttack"] $ object [ "creature" A..= creature ] + character %= Character.damage 1 + +newtype GormlakBrain entity = GormlakBrain { _unGormlakBrain :: entity } + +instance (IsCreature entity) => Brain (GormlakBrain entity) where + step ticks + = fmap (fmap GormlakBrain) + . stepGormlak ticks + . fmap _unGormlakBrain + entityCanMove = const True + +-------------------------------------------------------------------------------- + +-- instance Brain Creature where +-- step = brainVia GormlakBrain +-- entityCanMove = const True + +-- instance Entity Creature where +-- blocksVision _ = False +-- description = view $ Creature.creatureType . Raw.description +-- entityChar = view $ Creature.creatureType . char |