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+{-# LANGUAGE TemplateHaskell #-}
+{-# LANGUAGE RecordWildCards #-}
+--------------------------------------------------------------------------------
+module Xanthous.Entities.Character
+
+  ( -- * Character datatype
+    Character(..)
+  , characterName
+  , HasInventory(..)
+  , characterDamage
+  , characterHitpoints'
+  , characterHitpoints
+  , hitpointRecoveryRate
+  , speed
+  , body
+
+    -- *** Body
+  , Body(..)
+  , initialBody
+  , knuckles
+  , Knuckles(..)
+  , fistDamageChance
+  , damageKnuckles
+  , fistfightingDamage
+
+    -- * Character functions
+  , mkCharacter
+  , pickUpItem
+  , isDead
+  , isFullyHealed
+  , damage
+  ) where
+--------------------------------------------------------------------------------
+import Xanthous.Prelude
+--------------------------------------------------------------------------------
+import           Brick
+import           Data.Aeson.Generic.DerivingVia
+import           Data.Aeson (ToJSON, FromJSON)
+import           Data.Coerce (coerce)
+import           Test.QuickCheck
+import           Test.QuickCheck.Instances.Vector ()
+import           Test.QuickCheck.Arbitrary.Generic
+import           Test.QuickCheck.Gen (chooseUpTo)
+import           Test.QuickCheck.Checkers (EqProp)
+import           Control.Monad.State.Lazy (execState)
+import           Control.Monad.Trans.State.Lazy (execStateT)
+--------------------------------------------------------------------------------
+import           Xanthous.Game.State
+import           Xanthous.Entities.Item
+import           Xanthous.Entities.Common
+import           Xanthous.Data
+                 ( TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned )
+import qualified Xanthous.Entities.RawTypes as Raw
+import           Xanthous.Util (EqEqProp(EqEqProp), modifyKL)
+import           Xanthous.Monad (say_)
+--------------------------------------------------------------------------------
+
+-- | The status of the character's knuckles
+--
+-- This struct is used to track the damage and then eventual build-up of
+-- calluses when the character is fighting with their fists
+data Knuckles = Knuckles
+  { -- | How damaged are the knuckles currently, from 0 to 5?
+    --
+    -- At 0, no calluses will form
+    -- At 1 and up, the character will form calluses after a while
+    -- At 5, continuing to fistfight will deal the character even more damage
+    _knuckleDamage   :: !Word
+    -- | How built-up are the character's calluses, from 0 to 5?
+    --
+    -- Each level of calluses decreases the likelihood of being damaged when
+    -- fistfighting by 1%, up to 5 where the character will never be damaged
+    -- fistfighting
+  , _knuckleCalluses :: !Word
+
+    -- | Number of turns that have passed since the last time the knuckles were
+    -- damaged
+  , _ticksSinceDamaged :: Ticks
+  }
+  deriving stock (Show, Eq, Ord, Generic)
+  deriving anyclass (NFData, CoArbitrary, Function)
+  deriving EqProp via EqEqProp Knuckles
+  deriving (ToJSON, FromJSON)
+       via WithOptions '[ FieldLabelModifier '[Drop 1] ]
+           Knuckles
+makeLenses ''Knuckles
+
+instance Semigroup Knuckles where
+  (Knuckles d₁ c₁ t₁) <> (Knuckles d₂ c₂ t₂) = Knuckles
+    (min (d₁ + d₂) 5)
+    (min (c₁ + c₂) 5)
+    (max t₁ t₂)
+
+instance Monoid Knuckles where
+  mempty = Knuckles 0 0 0
+
+instance Arbitrary Knuckles where
+  arbitrary = do
+    _knuckleDamage <- fromIntegral <$> chooseUpTo 5
+    _knuckleCalluses <- fromIntegral <$> chooseUpTo 5
+    _ticksSinceDamaged <- arbitrary
+    pure Knuckles{..}
+
+-- | Likelihood that the character fighting with their fists will damage
+-- themselves
+fistDamageChance :: Knuckles -> Float
+fistDamageChance knuckles
+  | calluses == 5 = 0
+  | otherwise = baseChance - (0.01 * fromIntegral calluses)
+  where
+    baseChance = 0.08
+    calluses = knuckles ^. knuckleCalluses
+
+-- | Damage the knuckles by a level (capping at the max knuckle damage)
+damageKnuckles :: Knuckles -> Knuckles
+damageKnuckles = execState $ do
+  knuckleDamage %= min 5 . succ
+  ticksSinceDamaged .= 0
+
+-- | Damage taken when fistfighting and 'fistDamageChance' has occurred
+fistfightingDamage :: Knuckles -> Hitpoints
+fistfightingDamage knuckles
+  | knuckles ^. knuckleDamage == 5 = 2
+  | otherwise = 1
+
+stepKnuckles :: Ticks -> Knuckles -> AppM Knuckles
+stepKnuckles ticks = execStateT . whenM (uses knuckleDamage (> 0)) $ do
+  ticksSinceDamaged += ticks
+  whenM (uses ticksSinceDamaged (>= 2000)) $ do
+    dam <- knuckleDamage <<.= 0
+    knuckleCalluses %= min 5 . (+ dam)
+    ticksSinceDamaged .= 0
+    lift $ say_ ["character", "body", "knuckles", "calluses"]
+
+
+-- | Status of the character's body
+data Body = Body
+  { _knuckles :: !Knuckles
+  }
+  deriving stock (Show, Eq, Ord, Generic)
+  deriving anyclass (NFData, CoArbitrary, Function)
+  deriving Arbitrary via GenericArbitrary Body
+  deriving (ToJSON, FromJSON)
+       via WithOptions '[ FieldLabelModifier '[Drop 1] ]
+           Body
+makeLenses ''Body
+
+initialBody :: Body
+initialBody = Body { _knuckles = mempty }
+
+--------------------------------------------------------------------------------
+
+data Character = Character
+  { _inventory           :: !Inventory
+  , _characterName       :: !(Maybe Text)
+  , _characterHitpoints' :: !Double
+  , _speed               :: !TicksPerTile
+  , _body                :: !Body
+  }
+  deriving stock (Show, Eq, Ord, Generic)
+  deriving anyclass (NFData, CoArbitrary, Function)
+  deriving (ToJSON, FromJSON)
+       via WithOptions '[ FieldLabelModifier '[Drop 1] ]
+           Character
+makeFieldsNoPrefix ''Character
+
+characterHitpoints :: Character -> Hitpoints
+characterHitpoints = views characterHitpoints' floor
+
+scrollOffset :: Int
+scrollOffset = 5
+
+instance Draw Character where
+  draw _ = visibleRegion rloc rreg $ str "@"
+    where
+      rloc = Location (negate scrollOffset, negate scrollOffset)
+      rreg = (2 * scrollOffset, 2 * scrollOffset)
+  drawPriority = const maxBound -- Character should always be on top, for now
+
+instance Brain Character where
+  step ticks = execStateT $ do
+    positioned . characterHitpoints' %= \hp ->
+      if hp > fromIntegral initialHitpoints
+      then hp
+      else hp + hitpointRecoveryRate |*| ticks
+    modifyKL (positioned . body . knuckles) $ lift . stepKnuckles ticks
+
+instance Entity Character where
+  description _ = "yourself"
+  entityChar _ = "@"
+
+instance Arbitrary Character where
+  arbitrary = genericArbitrary
+
+initialHitpoints :: Hitpoints
+initialHitpoints = 10
+
+hitpointRecoveryRate :: Double `Per` Ticks
+hitpointRecoveryRate = 1.0 / (15 * coerce defaultSpeed)
+
+defaultSpeed :: TicksPerTile
+defaultSpeed = 100
+
+mkCharacter :: Character
+mkCharacter = Character
+  { _inventory           = mempty
+  , _characterName       = Nothing
+  , _characterHitpoints' = fromIntegral initialHitpoints
+  , _speed               = defaultSpeed
+  , _body                = initialBody
+  }
+
+defaultCharacterDamage :: Hitpoints
+defaultCharacterDamage = 1
+
+-- | Returns the damage that the character currently does with an attack
+-- TODO use double-handed/left-hand/right-hand here
+characterDamage :: Character -> Hitpoints
+characterDamage
+  = fromMaybe defaultCharacterDamage
+  . filter (/= 0)
+  . Just
+  . sumOf (inventory . wielded . wieldedItems . wieldableItem . Raw.damage)
+
+-- | Is the character fully healed up to or past their initial hitpoints?
+isFullyHealed :: Character -> Bool
+isFullyHealed = (>= initialHitpoints) . characterHitpoints
+
+-- | Is the character dead?
+isDead :: Character -> Bool
+isDead = (== 0) . characterHitpoints
+
+pickUpItem :: Item -> Character -> Character
+pickUpItem it = inventory . backpack %~ (it <|)
+
+damage :: Hitpoints -> Character -> Character
+damage (fromIntegral -> amount) = characterHitpoints' %~ \case
+  n | n <= amount -> 0
+    | otherwise  -> n - amount
+
+{-# ANN module ("Hlint: ignore Use newtype instead of data" :: String) #-}