diff options
Diffstat (limited to 'tvix/store/src/proto.rs')
-rw-r--r-- | tvix/store/src/proto.rs | 81 |
1 files changed, 80 insertions, 1 deletions
diff --git a/tvix/store/src/proto.rs b/tvix/store/src/proto.rs index 82a2d09ee5b7..fc7fa1eff9a1 100644 --- a/tvix/store/src/proto.rs +++ b/tvix/store/src/proto.rs @@ -1,6 +1,6 @@ #![allow(clippy::derive_partial_eq_without_eq)] // https://github.com/hyperium/tonic/issues/1056 -use std::collections::HashSet; +use std::{collections::HashSet, iter::Peekable}; use thiserror::Error; use prost::Message; @@ -274,4 +274,83 @@ impl Directory { Ok(()) } + + /// Allows iterating over all three nodes ([DirectoryNode], [FileNode], + /// [SymlinkNode]) in an ordered fashion, as long as the individual lists + /// are sorted (which can be checked by the [Directory::validate]). + pub fn nodes(&self) -> DirectoryNodesIterator { + return DirectoryNodesIterator { + i_directories: self.directories.iter().peekable(), + i_files: self.files.iter().peekable(), + i_symlinks: self.symlinks.iter().peekable(), + }; + } +} + +/// Struct to hold the state of an iterator over all nodes of a Directory. +/// +/// Internally, this keeps peekable Iterators over all three lists of a +/// Directory message. +pub struct DirectoryNodesIterator<'a> { + // directory: &Directory, + i_directories: Peekable<std::slice::Iter<'a, DirectoryNode>>, + i_files: Peekable<std::slice::Iter<'a, FileNode>>, + i_symlinks: Peekable<std::slice::Iter<'a, SymlinkNode>>, +} + +/// looks at two elements implementing NamedNode, and returns true if "left +/// is smaller / comes first". +/// +/// Some(_) is preferred over None. +fn left_name_lt_right<A: NamedNode, B: NamedNode>(left: Option<&A>, right: Option<&B>) -> bool { + match left { + // if left is None, right always wins + None => false, + Some(left_inner) => { + // left is Some. + match right { + // left is Some, right is None - left wins. + None => true, + Some(right_inner) => { + // both are Some - compare the name. + return left_inner.get_name() < right_inner.get_name(); + } + } + } + } +} + +impl Iterator for DirectoryNodesIterator<'_> { + type Item = node::Node; + + // next returns the next node in the Directory. + // we peek at all three internal iterators, and pick the one with the + // smallest name, to ensure lexicographical ordering. + // The individual lists are already known to be sorted. + fn next(&mut self) -> Option<Self::Item> { + if left_name_lt_right(self.i_directories.peek(), self.i_files.peek()) { + // i_directories is still in the game, compare with symlinks + if left_name_lt_right(self.i_directories.peek(), self.i_symlinks.peek()) { + self.i_directories + .next() + .map(|x| x.clone()) + .map(node::Node::Directory) + } else { + self.i_symlinks + .next() + .map(|x| x.clone()) + .map(node::Node::Symlink) + } + } else { + // i_files is still in the game, compare with symlinks + if left_name_lt_right(self.i_files.peek(), self.i_symlinks.peek()) { + self.i_files.next().map(|x| x.clone()).map(node::Node::File) + } else { + self.i_symlinks + .next() + .map(|x| x.clone()) + .map(node::Node::Symlink) + } + } + } } |