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-rw-r--r--third_party/nix/src/libutil/thread-pool.cc163
1 files changed, 163 insertions, 0 deletions
diff --git a/third_party/nix/src/libutil/thread-pool.cc b/third_party/nix/src/libutil/thread-pool.cc
new file mode 100644
index 0000000000..7c6b0a1b46
--- /dev/null
+++ b/third_party/nix/src/libutil/thread-pool.cc
@@ -0,0 +1,163 @@
+#include "libutil/thread-pool.hh"
+
+#include <glog/logging.h>
+
+#include "libutil/affinity.hh"
+
+namespace nix {
+
+ThreadPool::ThreadPool(size_t _maxThreads) : maxThreads(_maxThreads) {
+  restoreAffinity();  // FIXME
+
+  if (maxThreads == 0u) {
+    maxThreads = std::thread::hardware_concurrency();
+    if (maxThreads == 0u) {
+      maxThreads = 1;
+    }
+  }
+
+  DLOG(INFO) << "starting pool of " << maxThreads - 1 << " threads";
+}
+
+ThreadPool::~ThreadPool() { shutdown(); }
+
+void ThreadPool::shutdown() {
+  std::vector<std::thread> workers;
+  {
+    auto state(state_.lock());
+    quit = true;
+    std::swap(workers, state->workers);
+  }
+
+  if (workers.empty()) {
+    return;
+  }
+
+  DLOG(INFO) << "reaping " << workers.size() << " worker threads";
+
+  work.notify_all();
+
+  for (auto& thr : workers) {
+    thr.join();
+  }
+}
+
+void ThreadPool::enqueue(const work_t& t) {
+  auto state(state_.lock());
+  if (quit) {
+    throw ThreadPoolShutDown(
+        "cannot enqueue a work item while the thread pool is shutting down");
+  }
+  state->pending.push(t);
+  /* Note: process() also executes items, so count it as a worker. */
+  if (state->pending.size() > state->workers.size() + 1 &&
+      state->workers.size() + 1 < maxThreads) {
+    state->workers.emplace_back(&ThreadPool::doWork, this, false);
+  }
+  work.notify_one();
+}
+
+void ThreadPool::process() {
+  state_.lock()->draining = true;
+
+  /* Do work until no more work is pending or active. */
+  try {
+    doWork(true);
+
+    auto state(state_.lock());
+
+    assert(quit);
+
+    if (state->exception) {
+      std::rethrow_exception(state->exception);
+    }
+
+  } catch (...) {
+    /* In the exceptional case, some workers may still be
+       active. They may be referencing the stack frame of the
+       caller. So wait for them to finish. (~ThreadPool also does
+       this, but it might be destroyed after objects referenced by
+       the work item lambdas.) */
+    shutdown();
+    throw;
+  }
+}
+
+void ThreadPool::doWork(bool mainThread) {
+  if (!mainThread) {
+    interruptCheck = [&]() { return (bool)quit; };
+  }
+
+  bool didWork = false;
+  std::exception_ptr exc;
+
+  while (true) {
+    work_t w;
+    {
+      auto state(state_.lock());
+
+      if (didWork) {
+        assert(state->active);
+        state->active--;
+
+        if (exc) {
+          if (!state->exception) {
+            state->exception = exc;
+            // Tell the other workers to quit.
+            quit = true;
+            work.notify_all();
+          } else {
+            /* Print the exception, since we can't
+               propagate it. */
+            try {
+              std::rethrow_exception(exc);
+            } catch (std::exception& e) {
+              if ((dynamic_cast<Interrupted*>(&e) == nullptr) &&
+                  (dynamic_cast<ThreadPoolShutDown*>(&e) == nullptr)) {
+                ignoreException();
+              }
+            } catch (...) {
+            }
+          }
+        }
+      }
+
+      /* Wait until a work item is available or we're asked to
+         quit. */
+      while (true) {
+        if (quit) {
+          return;
+        }
+
+        if (!state->pending.empty()) {
+          break;
+        }
+
+        /* If there are no active or pending items, and the
+           main thread is running process(), then no new items
+           can be added. So exit. */
+        if ((state->active == 0u) && state->draining) {
+          quit = true;
+          work.notify_all();
+          return;
+        }
+
+        state.wait(work);
+      }
+
+      w = std::move(state->pending.front());
+      state->pending.pop();
+      state->active++;
+    }
+
+    try {
+      w();
+    } catch (...) {
+      exc = std::current_exception();
+    }
+
+    didWork = true;
+  }
+}
+
+}  // namespace nix