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-rw-r--r--third_party/nix/src/libexpr/attr-set.cc56
1 files changed, 22 insertions, 34 deletions
diff --git a/third_party/nix/src/libexpr/attr-set.cc b/third_party/nix/src/libexpr/attr-set.cc
index 0785897d2513..cdca3953e653 100644
--- a/third_party/nix/src/libexpr/attr-set.cc
+++ b/third_party/nix/src/libexpr/attr-set.cc
@@ -1,52 +1,40 @@
 #include "attr-set.hh"
-#include "eval-inline.hh"
-
 #include <algorithm>
-
+#include "eval-inline.hh"
 
 namespace nix {
 
-
 /* Allocate a new array of attributes for an attribute set with a specific
    capacity. The space is implicitly reserved after the Bindings
    structure. */
-Bindings * EvalState::allocBindings(size_t capacity)
-{
-    if (capacity > std::numeric_limits<Bindings::size_t>::max())
-        throw Error("attribute set of size %d is too big", capacity);
-    return new (allocBytes(sizeof(Bindings) + sizeof(Attr) * capacity)) Bindings((Bindings::size_t) capacity);
+Bindings* EvalState::allocBindings(size_t capacity) {
+  if (capacity > std::numeric_limits<Bindings::size_t>::max())
+    throw Error("attribute set of size %d is too big", capacity);
+  return new (allocBytes(sizeof(Bindings) + sizeof(Attr) * capacity))
+      Bindings((Bindings::size_t)capacity);
 }
 
-
-void EvalState::mkAttrs(Value & v, size_t capacity)
-{
-    if (capacity == 0) {
-        v = vEmptySet;
-        return;
-    }
-    clearValue(v);
-    v.type = tAttrs;
-    v.attrs = allocBindings(capacity);
-    nrAttrsets++;
-    nrAttrsInAttrsets += capacity;
+void EvalState::mkAttrs(Value& v, size_t capacity) {
+  if (capacity == 0) {
+    v = vEmptySet;
+    return;
+  }
+  clearValue(v);
+  v.type = tAttrs;
+  v.attrs = allocBindings(capacity);
+  nrAttrsets++;
+  nrAttrsInAttrsets += capacity;
 }
 
-
 /* Create a new attribute named 'name' on an existing attribute set stored
    in 'vAttrs' and return the newly allocated Value which is associated with
    this attribute. */
-Value * EvalState::allocAttr(Value & vAttrs, const Symbol & name)
-{
-    Value * v = allocValue();
-    vAttrs.attrs->push_back(Attr(name, v));
-    return v;
+Value* EvalState::allocAttr(Value& vAttrs, const Symbol& name) {
+  Value* v = allocValue();
+  vAttrs.attrs->push_back(Attr(name, v));
+  return v;
 }
 
+void Bindings::sort() { std::sort(begin(), end()); }
 
-void Bindings::sort()
-{
-    std::sort(begin(), end());
-}
-
-
-}
+}  // namespace nix