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-rw-r--r--src/display/mod.rs14
-rw-r--r--src/display/viewport.rs1
-rw-r--r--src/entities/character.rs19
-rw-r--r--src/entities/mod.rs14
-rw-r--r--src/game.rs78
-rw-r--r--src/main.rs18
-rw-r--r--src/settings.rs12
-rw-r--r--src/types/collision.rs8
-rw-r--r--src/types/entity_map.rs242
-rw-r--r--src/types/mod.rs78
-rw-r--r--src/util/mod.rs0
11 files changed, 448 insertions, 36 deletions
diff --git a/src/display/mod.rs b/src/display/mod.rs
index 664aaf319cc7..9e15a0d97d62 100644
--- a/src/display/mod.rs
+++ b/src/display/mod.rs
@@ -14,5 +14,17 @@ pub fn clear<T: Write>(out: &mut T) -> io::Result<()> {
 pub trait Draw: Positioned {
     /// Draw this entity, assuming the character is already at the correct
     /// position
-    fn do_draw<W: Write>(&self, out: &mut W) -> io::Result<()>;
+    fn do_draw(&self, out: &mut Write) -> io::Result<()>;
+}
+
+impl<T : Draw> Draw for &T {
+    fn do_draw(&self, out: &mut Write) -> io::Result<()> {
+        (**self).do_draw(out)
+    }
+}
+
+impl<T : Draw> Draw for Box<T> {
+    fn do_draw(&self, out: &mut Write) -> io::Result<()> {
+        (**self).do_draw(out)
+    }
 }
diff --git a/src/display/viewport.rs b/src/display/viewport.rs
index 24cc5272cb8e..780eb887143d 100644
--- a/src/display/viewport.rs
+++ b/src/display/viewport.rs
@@ -2,7 +2,6 @@ use super::BoxStyle;
 use super::Draw;
 use crate::display::draw_box::draw_box;
 use crate::display::utils::clone_times;
-use crate::display::utils::times;
 use crate::types::{BoundingBox, Position, Positioned};
 use std::fmt::{self, Debug};
 use std::io::{self, Write};
diff --git a/src/entities/character.rs b/src/entities/character.rs
index f436608ea5e7..fb5a89591c95 100644
--- a/src/entities/character.rs
+++ b/src/entities/character.rs
@@ -1,13 +1,13 @@
+use crate::display;
+use crate::entities::Entity;
+use crate::types::{Position, Speed};
 use proptest_derive::Arbitrary;
 use std::io::{self, Write};
 use termion::cursor;
 
-use crate::display;
-use crate::types::{Position, Speed};
-
 const DEFAULT_SPEED: Speed = Speed(100);
 
-#[derive(Debug, PartialEq, Eq, Arbitrary)]
+#[derive(Debug, PartialEq, Eq, Arbitrary, Clone)]
 pub struct Character {
     /// The position of the character, relative to the game
     pub position: Position,
@@ -26,13 +26,12 @@ impl Character {
 }
 
 positioned!(Character);
+positioned_mut!(Character);
+
+impl Entity for Character {}
 
 impl display::Draw for Character {
-    fn do_draw<W: Write>(&self, out: &mut W) -> io::Result<()> {
-        write!(
-            out,
-            "@{}",
-            cursor::Left(1),
-        )
+    fn do_draw(&self, out: &mut Write) -> io::Result<()> {
+        write!(out, "@{}", cursor::Left(1),)
     }
 }
diff --git a/src/entities/mod.rs b/src/entities/mod.rs
index 0320f2ddd9c1..a23b15eef34c 100644
--- a/src/entities/mod.rs
+++ b/src/entities/mod.rs
@@ -1,2 +1,16 @@
 pub mod character;
+use crate::display::Draw;
+use crate::types::{Positioned, PositionedMut};
 pub use character::Character;
+use downcast_rs::Downcast;
+use std::io::{self, Write};
+
+pub trait Entity: Positioned + PositionedMut + Draw + Downcast {}
+
+impl_downcast!(Entity);
+
+impl Draw for Box<dyn Entity> {
+    fn do_draw(&self, out: &mut Write) -> io::Result<()> {
+        (**self).do_draw(out)
+    }
+}
diff --git a/src/game.rs b/src/game.rs
index daa5fa575f68..90d94dc5f220 100644
--- a/src/game.rs
+++ b/src/game.rs
@@ -1,10 +1,14 @@
 use crate::display::{self, Viewport};
 use crate::entities::Character;
+use crate::entities::Entity;
 use crate::messages::message;
 use crate::settings::Settings;
 use crate::types::command::Command;
-use crate::types::Positioned;
-use crate::types::{BoundingBox, Dimensions, Position};
+use crate::types::entity_map::EntityID;
+use crate::types::entity_map::EntityMap;
+use crate::types::{
+    BoundingBox, Collision, Dimensions, Position, Positioned, PositionedMut,
+};
 use rand::rngs::SmallRng;
 use rand::SeedableRng;
 use std::io::{self, StdinLock, StdoutLock, Write};
@@ -16,6 +20,20 @@ type Stdout<'a> = RawTerminal<StdoutLock<'a>>;
 
 type Rng = SmallRng;
 
+type AnEntity<'a> = Box<dyn Entity>;
+
+impl<'a> Positioned for AnEntity<'a> {
+    fn position(&self) -> Position {
+        (**self).position()
+    }
+}
+
+impl<'a> PositionedMut for AnEntity<'a> {
+    fn set_position(&mut self, pos: Position) {
+        (**self).set_position(pos)
+    }
+}
+
 /// The full state of a running Game
 pub struct Game<'a> {
     settings: Settings,
@@ -25,8 +43,11 @@ pub struct Game<'a> {
     /// An iterator on keypresses from the user
     keys: Keys<StdinLock<'a>>,
 
-    /// The player character
-    character: Character,
+    /// The map of all the entities in the game
+    entities: EntityMap<AnEntity<'a>>,
+
+    /// The entity ID of the player character
+    character_entity_id: EntityID,
 
     /// The messages that have been said to the user, in forward time order
     messages: Vec<String>,
@@ -51,6 +72,7 @@ impl<'a> Game<'a> {
             Some(seed) => SmallRng::seed_from_u64(seed),
             None => SmallRng::from_entropy(),
         };
+        let mut entities: EntityMap<AnEntity<'a>> = EntityMap::new();
         Game {
             settings,
             rng,
@@ -61,19 +83,34 @@ impl<'a> Game<'a> {
                 stdout,
             ),
             keys: stdin.keys(),
-            character: Character::new(),
+            character_entity_id: entities.insert(Box::new(Character::new())),
             messages: Vec::new(),
+            entities,
         }
     }
 
-    /// Returns true if there's a collision in the game at the given Position
-    fn collision_at(&self, pos: Position) -> bool {
-        !pos.within(self.viewport.inner)
+    /// Returns a collision, if any, at the given Position in the game
+    fn collision_at(&self, pos: Position) -> Option<Collision> {
+        if !pos.within(self.viewport.inner) {
+            Some(Collision::Stop)
+        } else {
+            None
+        }
+    }
+
+    fn character(&self) -> &Character {
+        debug!("ents: {:?} cid: {:?}", self.entities.ids().map(|id| *id).collect::<Vec<u32>>(), self.character_entity_id);
+        (*self.entities.get(self.character_entity_id).unwrap())
+            .downcast_ref()
+            .unwrap()
     }
 
     /// Draw all the game entities to the screen
     fn draw_entities(&mut self) -> io::Result<()> {
-        self.viewport.draw(&self.character)
+        for entity in self.entities.entities() {
+            self.viewport.draw(entity)?;
+        }
+        Ok(())
     }
 
     /// Get a message from the global map based on the rng in this game
@@ -104,7 +141,6 @@ impl<'a> Game<'a> {
         self.viewport.init()?;
         self.draw_entities()?;
         self.say("global.welcome")?;
-        self.say("somethign else")?;
         self.flush()?;
         loop {
             let mut old_position = None;
@@ -116,10 +152,18 @@ impl<'a> Game<'a> {
                 }
 
                 Some(Move(direction)) => {
-                    let new_pos = self.character.position + direction;
-                    if !self.collision_at(new_pos) {
-                        old_position = Some(self.character.position);
-                        self.character.position = new_pos;
+                    use Collision::*;
+                    let new_pos = self.character().position + direction;
+                    match self.collision_at(new_pos) {
+                        None => {
+                            old_position = Some(self.character().position);
+                            self.entities.update_position(
+                                self.character_entity_id,
+                                new_pos,
+                            );
+                        }
+                        Some(Combat) => unimplemented!(),
+                        Some(Stop) => (),
                     }
                 }
 
@@ -131,12 +175,14 @@ impl<'a> Game<'a> {
             match old_position {
                 Some(old_pos) => {
                     self.viewport.clear(old_pos)?;
-                    self.viewport.draw(&self.character)?;
+                    self.viewport.draw(
+                        // TODO this clone feels unnecessary.
+                        &self.character().clone())?;
                 }
                 None => (),
             }
             self.flush()?;
-            debug!("{:?}", self.character);
+            debug!("{:?}", self.character());
         }
         Ok(())
     }
diff --git a/src/main.rs b/src/main.rs
index 6b0ae18181ef..8d7222106c52 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -13,9 +13,12 @@ extern crate clap;
 extern crate prettytable;
 #[macro_use]
 extern crate lazy_static;
+#[cfg(test)]
 #[macro_use]
 extern crate maplit;
-
+#[macro_use]
+extern crate downcast_rs;
+extern crate backtrace;
 
 mod display;
 mod game;
@@ -24,12 +27,14 @@ mod types;
 mod entities;
 mod messages;
 mod settings;
+mod util;
 
 use clap::App;
 use game::Game;
 use prettytable::format::consts::FORMAT_BOX_CHARS;
 use settings::Settings;
 
+use backtrace::Backtrace;
 use std::io::{self, StdinLock, StdoutLock};
 use std::panic;
 
@@ -43,7 +48,16 @@ fn init(
     w: u16,
     h: u16,
 ) {
-    panic::set_hook(Box::new(|info| error!("{}", info)));
+    panic::set_hook(if settings.logging.print_backtrace {
+        Box::new(|info| {
+            (error!("{}\n{:#?}", info, Backtrace::new()))
+        })
+    } else {
+        Box::new(|info| {
+            (error!("{}\n{:#?}", info, Backtrace::new()))
+        })
+    });
+
     let game = Game::new(settings, stdout, stdin, w, h);
     game.run().unwrap()
 }
diff --git a/src/settings.rs b/src/settings.rs
index 8444bf80eec8..1f205814d1dd 100644
--- a/src/settings.rs
+++ b/src/settings.rs
@@ -4,13 +4,16 @@ use log4rs::append::file::FileAppender;
 use log4rs::config::{Appender, Root};
 use log4rs::encode::pattern::PatternEncoder;
 
-#[derive(Debug, Deserialize)]
+#[derive(Debug, Deserialize, Clone)]
 pub struct Logging {
     #[serde(default = "Logging::default_level")]
     pub level: LevelFilter,
 
     #[serde(default = "Logging::default_file")]
     pub file: String,
+
+    #[serde(default = "Logging::default_print_backtrace")]
+    pub print_backtrace: bool,
 }
 
 impl Default for Logging {
@@ -18,6 +21,7 @@ impl Default for Logging {
         Logging {
             level: LevelFilter::Off,
             file: "debug.log".to_string(),
+            print_backtrace: true,
         }
     }
 }
@@ -44,9 +48,13 @@ impl Logging {
     fn default_file() -> String {
         Logging::default().file
     }
+
+    fn default_print_backtrace() -> bool {
+        Logging::default().print_backtrace
+    }
 }
 
-#[derive(Debug, Deserialize)]
+#[derive(Debug, Deserialize, Clone)]
 pub struct Settings {
     pub seed: Option<u64>,
     pub logging: Logging,
diff --git a/src/types/collision.rs b/src/types/collision.rs
new file mode 100644
index 000000000000..f41e30fc516a
--- /dev/null
+++ b/src/types/collision.rs
@@ -0,0 +1,8 @@
+/// Describes a kind of game collision
+pub enum Collision {
+    /// Stop moving - you can't move there!
+    Stop,
+
+    /// Moving into an entity at the given position indicates combat
+    Combat,
+}
diff --git a/src/types/entity_map.rs b/src/types/entity_map.rs
new file mode 100644
index 000000000000..2d9f033a79d4
--- /dev/null
+++ b/src/types/entity_map.rs
@@ -0,0 +1,242 @@
+use crate::types::Position;
+use crate::types::Positioned;
+use crate::types::PositionedMut;
+use std::collections::hash_map::HashMap;
+use std::collections::BTreeMap;
+use std::iter::FromIterator;
+
+pub type EntityID = u32;
+
+#[derive(Debug)]
+pub struct EntityMap<A> {
+    by_position: BTreeMap<Position, Vec<EntityID>>,
+    by_id: HashMap<EntityID, A>,
+    last_id: EntityID,
+}
+
+// impl<A: Debug> ArbitraryF1<A> for EntityMap<A> {
+//     type Parameters = ();
+//     fn lift1_with<AS>(base: AS, _: Self::Parameters) -> BoxedStrategy<Self>
+//     where
+//         AS: Strategy<Value = A> + 'static,
+//     {
+//         unimplemented!()
+//     }
+//     // type Strategy = strategy::Just<Self>;
+//     // fn arbitrary_with(params : Self::Parameters) -> Self::Strategy;
+// }
+
+// impl<A: Arbitrary> Arbitrary for EntityMap<A> {
+//     type Parameters = A::Parameters;
+//     type Strategy = BoxedStrategy<Self>;
+//     fn arbitrary_with(params: Self::Parameters) -> Self::Strategy {
+//         let a_strat: A::Strategy = Arbitrary::arbitrary_with(params);
+//         ArbitraryF1::lift1::<A::Strategy>(a_strat)
+//     }
+// }
+
+const BY_POS_INVARIANT: &'static str =
+    "Invariant: All references in EntityMap.by_position should point to existent references in by_id";
+
+impl<A> EntityMap<A> {
+    pub fn new() -> EntityMap<A> {
+        EntityMap {
+            by_position: BTreeMap::new(),
+            by_id: HashMap::new(),
+            last_id: 0,
+        }
+    }
+
+    pub fn len(&self) -> usize {
+        self.by_id.len()
+    }
+
+    /// Returns a list of all entities at the given position
+    pub fn at<'a>(&'a self, pos: Position) -> Vec<&'a A> {
+        // self.by_position.get(&pos).iter().flat_map(|eids| {
+        //     eids.iter()
+        //         .map(|eid| self.by_id.get(eid).expect(BY_POS_INVARIANT))
+        // })
+        // gross.
+        match self.by_position.get(&pos) {
+            None => Vec::new(),
+            Some(eids) => {
+                let mut res = Vec::new();
+                for eid in eids {
+                    res.push(self.by_id.get(eid).expect(BY_POS_INVARIANT));
+                }
+                res
+            }
+        }
+    }
+
+    /// Remove all entities at the given position
+    pub fn remove_all_at(&mut self, pos: Position) {
+        self.by_position.remove(&pos).map(|eids| {
+            eids.iter()
+                .map(|eid| self.by_id.remove(&eid).expect(BY_POS_INVARIANT));
+        });
+    }
+
+    pub fn get<'a>(&'a self, id: EntityID) -> Option<&'a A> {
+        self.by_id.get(&id)
+    }
+
+    pub fn entities<'a>(&'a self) -> impl Iterator<Item = &'a A> {
+        self.by_id.values()
+    }
+
+    pub fn entities_mut<'a>(&'a mut self) -> impl Iterator<Item = &'a mut A> {
+        self.by_id.values_mut()
+    }
+
+    pub fn ids(&self) -> impl Iterator<Item = &EntityID> {
+        self.by_id.keys()
+    }
+
+    fn next_id(&mut self) -> EntityID {
+        self.last_id += 1;
+        self.last_id
+    }
+}
+
+impl<A: Positioned> EntityMap<A> {
+    pub fn insert(&mut self, entity: A) -> EntityID {
+        let pos = entity.position();
+        let entity_id = self.next_id();
+        self.by_id.entry(entity_id).or_insert(entity);
+        self.by_position
+            .entry(pos)
+            .or_insert(Vec::new())
+            .push(entity_id);
+        entity_id
+    }
+}
+
+impl<A: Positioned> FromIterator<A> for EntityMap<A> {
+    fn from_iter<I: IntoIterator<Item = A>>(iter: I) -> Self {
+        let mut em = EntityMap::new();
+        for ent in iter {
+            em.insert(ent);
+        }
+        em
+    }
+}
+
+impl<A: PositionedMut> EntityMap<A> {
+    pub fn update_position(
+        &mut self,
+        entity_id: EntityID,
+        new_position: Position,
+    ) {
+        let mut old_pos = None;
+        if let Some(entity) = self.by_id.get_mut(&entity_id) {
+            if entity.position() == new_position {
+                return;
+            }
+            old_pos = Some(entity.position());
+            entity.set_position(new_position);
+        }
+        old_pos.map(|p| {
+            self.by_position
+                .get_mut(&p)
+                .map(|es| es.retain(|e| *e != entity_id));
+
+            self.by_position
+                .entry(new_position)
+                .or_insert(Vec::new())
+                .push(entity_id);
+        });
+    }
+}
+
+#[cfg(test)]
+mod tests {
+    use super::*;
+    use crate::types::PositionedMut;
+    use proptest::prelude::*;
+    use proptest_derive::Arbitrary;
+
+    #[derive(Debug, Arbitrary, PartialEq, Eq, Clone)]
+    struct TestEntity {
+        position: Position,
+        name: String,
+    }
+
+    impl Positioned for TestEntity {
+        fn position(&self) -> Position {
+            self.position
+        }
+    }
+
+    impl PositionedMut for TestEntity {
+        fn set_position(&mut self, pos: Position) {
+            self.position = pos
+        }
+    }
+
+    fn gen_entity_map() -> BoxedStrategy<EntityMap<TestEntity>> {
+        any::<Vec<TestEntity>>()
+            .prop_map(|ents| {
+                ents.iter()
+                    .map(|e| e.clone())
+                    .collect::<EntityMap<TestEntity>>()
+            })
+            .boxed()
+    }
+
+    proptest! {
+        #![proptest_config(ProptestConfig::with_cases(10))]
+
+        #[test]
+        fn test_entity_map_len(items: Vec<TestEntity>) {
+            let mut map = EntityMap::new();
+            assert_eq!(map.len(), 0);
+            for ent in &items {
+                map.insert(ent);
+            }
+            assert_eq!(map.len(), items.len());
+        }
+
+        #[test]
+        fn test_entity_map_getset(
+            mut em in gen_entity_map(),
+            ent: TestEntity
+        ) {
+            em.insert(ent.clone());
+            assert!(em.at(ent.position).iter().any(|e| **e == ent))
+        }
+
+        #[test]
+        fn test_entity_map_set_iter_contains(
+            mut em in gen_entity_map(),
+            ent: TestEntity
+        ) {
+            em.insert(ent.clone());
+            assert!(em.entities().any(|e| *e == ent))
+        }
+
+        #[test]
+        fn test_update_position(
+            mut em in gen_entity_map(),
+            ent: TestEntity,
+            new_position: Position,
+        ) {
+            let original_position = ent.position();
+            let entity_id = em.insert(ent.clone());
+            em.update_position(entity_id, new_position);
+
+            if new_position != original_position {
+                assert_eq!(em.at(original_position).len(), 0);
+            }
+            assert_eq!(
+                em.get(entity_id).map(|e| e.position()),
+                Some(new_position)
+            );
+            assert_eq!(
+                em.at(new_position).iter().map(|e| e.name.clone()).collect::<Vec<_>>(),
+                vec![ent.name]
+            )
+        }
+    }
+}
diff --git a/src/types/mod.rs b/src/types/mod.rs
index ab66a50cc218..c0375a382fe2 100644
--- a/src/types/mod.rs
+++ b/src/types/mod.rs
@@ -1,7 +1,11 @@
 use std::cmp::Ordering;
 use std::ops;
+use std::rc::Rc;
+pub mod collision;
 pub mod command;
 pub mod direction;
+pub mod entity_map;
+pub use collision::Collision;
 pub use direction::Direction;
 pub use direction::Direction::{Down, Left, Right, Up};
 use proptest_derive::Arbitrary;
@@ -43,13 +47,16 @@ impl BoundingBox {
         }
     }
 
-    pub fn from_corners(top_left: Position, lower_right: Position) -> BoundingBox {
+    pub fn from_corners(
+        top_left: Position,
+        lower_right: Position,
+    ) -> BoundingBox {
         BoundingBox {
             position: top_left,
             dimensions: Dimensions {
                 w: (lower_right.x - top_left.x) as u16,
                 h: (lower_right.y - top_left.y) as u16,
-            }
+            },
         }
     }
 
@@ -70,7 +77,11 @@ impl BoundingBox {
     /// Moves the top right corner of the bounding box by the offset specified
     /// by the given position, keeping the lower right corner in place
     pub fn move_tr_corner(self, offset: Position) -> BoundingBox {
-        self + offset - Dimensions { w: offset.x as u16, h: offset.y as u16 }
+        self + offset
+            - Dimensions {
+                w: offset.x as u16,
+                h: offset.y as u16,
+            }
     }
 }
 
@@ -94,7 +105,7 @@ impl ops::Sub<Dimensions> for BoundingBox {
     }
 }
 
-#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary)]
+#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary, Hash, Ord)]
 pub struct Position {
     /// x (horizontal) position
     #[proptest(strategy = "std::ops::Range::<i16>::from(0..100)")]
@@ -105,6 +116,10 @@ pub struct Position {
     pub y: i16,
 }
 
+pub fn pos(x: i16, y: i16) -> Position {
+    Position { x, y }
+}
+
 pub const ORIGIN: Position = Position { x: 0, y: 0 };
 pub const UNIT_POSITION: Position = Position { x: 1, y: 1 };
 
@@ -241,6 +256,47 @@ pub trait Positioned {
     }
 }
 
+pub trait PositionedMut: Positioned {
+    fn set_position(&mut self, pos: Position);
+}
+
+// impl<A, I> Positioned for A where A : Deref<Target = I>, I: Positioned {
+//     fn position(&self) -> Position {
+//         self.position()
+//     }
+// }
+
+impl<T: Positioned> Positioned for Box<T> {
+    fn position(&self) -> Position {
+        (**self).position()
+    }
+}
+
+impl<'a, T: Positioned> Positioned for &'a T {
+    fn position(&self) -> Position {
+        (**self).position()
+    }
+}
+
+impl<'a, T: Positioned> Positioned for &'a mut T {
+    fn position(&self) -> Position {
+        (**self).position()
+    }
+}
+
+impl<'a, T: Positioned> Positioned for Rc<T> {
+    fn position(&self) -> Position {
+        (**self).position()
+    }
+}
+
+impl<'a, T: PositionedMut> PositionedMut for &'a mut T {
+    fn set_position(&mut self, pos: Position) {
+        (**self).set_position(pos)
+    }
+}
+
+#[macro_export]
 macro_rules! positioned {
     ($name:ident) => {
         positioned!($name, position);
@@ -254,6 +310,20 @@ macro_rules! positioned {
     };
 }
 
+#[macro_export]
+macro_rules! positioned_mut {
+    ($name:ident) => {
+        positioned_mut!($name, position);
+    };
+    ($name:ident, $attr:ident) => {
+        impl crate::types::PositionedMut for $name {
+            fn set_position(&mut self, pos: Position) {
+                self.$attr = pos;
+            }
+        }
+    };
+}
+
 /// A number of ticks
 #[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary)]
 pub struct Ticks(pub u16);
diff --git a/src/util/mod.rs b/src/util/mod.rs
new file mode 100644
index 000000000000..e69de29bb2d1
--- /dev/null
+++ b/src/util/mod.rs