diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/libstore/build.cc | 2 | ||||
-rw-r--r-- | src/libstore/remote-store.cc | 2 | ||||
-rw-r--r-- | src/nix-worker/nix-worker.cc | 2 |
3 files changed, 6 insertions, 0 deletions
diff --git a/src/libstore/build.cc b/src/libstore/build.cc index a53c23bf447d..ef2f7adf3194 100644 --- a/src/libstore/build.cc +++ b/src/libstore/build.cc @@ -25,6 +25,7 @@ #include <unistd.h> #include <errno.h> #include <stdio.h> +#include <cstring> #include <pwd.h> #include <grp.h> @@ -2638,6 +2639,7 @@ void Worker::waitForInput() timeout.tv_sec = std::max((time_t) 0, lastWokenUp + wakeUpInterval - before); } else lastWokenUp = 0; + using namespace std; /* Use select() to wait for the input side of any logger pipe to become `available'. Note that `available' (i.e., non-blocking) includes EOF. */ diff --git a/src/libstore/remote-store.cc b/src/libstore/remote-store.cc index 5143143f57c3..9db90c872a4b 100644 --- a/src/libstore/remote-store.cc +++ b/src/libstore/remote-store.cc @@ -13,6 +13,7 @@ #include <iostream> #include <unistd.h> +#include <cstring> namespace nix { @@ -158,6 +159,7 @@ void RemoteStore::connectToDaemon() addr.sun_family = AF_UNIX; if (socketPathRel.size() >= sizeof(addr.sun_path)) throw Error(format("socket path `%1%' is too long") % socketPathRel); + using namespace std; strcpy(addr.sun_path, socketPathRel.c_str()); if (connect(fdSocket, (struct sockaddr *) &addr, sizeof(addr)) == -1) diff --git a/src/nix-worker/nix-worker.cc b/src/nix-worker/nix-worker.cc index bd2209c6d756..0052fbb7d5cd 100644 --- a/src/nix-worker/nix-worker.cc +++ b/src/nix-worker/nix-worker.cc @@ -7,6 +7,7 @@ #include "globals.hh" #include <iostream> +#include <cstring> #include <unistd.h> #include <signal.h> #include <sys/types.h> @@ -111,6 +112,7 @@ static bool isFarSideClosed(int socket) time and wouldn't have to worry about races. */ static void sigPollHandler(int sigNo) { + using namespace std; try { /* Check that the far side actually closed. We're still getting spurious signals every once in a while. I.e., |