diff options
Diffstat (limited to 'src/Xanthous/Entities')
-rw-r--r-- | src/Xanthous/Entities/Character.hs | 57 |
1 files changed, 33 insertions, 24 deletions
diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs index 8a3e7c452082..955c94fc77c4 100644 --- a/src/Xanthous/Entities/Character.hs +++ b/src/Xanthous/Entities/Character.hs @@ -37,20 +37,23 @@ module Xanthous.Entities.Character -------------------------------------------------------------------------------- import Xanthous.Prelude -------------------------------------------------------------------------------- -import Test.QuickCheck -import Test.QuickCheck.Instances.Vector () -import Test.QuickCheck.Arbitrary.Generic -import Brick -import Data.Aeson.Generic.DerivingVia -import Data.Aeson (ToJSON, FromJSON) -import Data.Coerce (coerce) +import Brick +import Data.Aeson.Generic.DerivingVia +import Data.Aeson (ToJSON, FromJSON) +import Data.Coerce (coerce) +import Test.QuickCheck +import Test.QuickCheck.Instances.Vector () +import Test.QuickCheck.Arbitrary.Generic -------------------------------------------------------------------------------- -import Xanthous.Util.QuickCheck -import Xanthous.Game.State -import Xanthous.Entities.Item -import Xanthous.Data - (TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned, Positioned(..)) -import Xanthous.Entities.RawTypes (WieldableItem, wieldable) +import Xanthous.Util.QuickCheck +import Xanthous.Game.State +import Xanthous.Entities.Item +import Xanthous.Data + ( TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned + , Positioned(..) + ) +import Xanthous.Entities.RawTypes (WieldableItem, wieldable) +import qualified Xanthous.Entities.RawTypes as Raw -------------------------------------------------------------------------------- data WieldedItem = WieldedItem @@ -116,11 +119,9 @@ doubleHanded = prism' DoubleHanded $ \case DoubleHanded i -> Just i _ -> Nothing -wieldedItems :: Traversal' Wielded Item -wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> wieldedItem k wielded -wieldedItems k (Hands l r) = Hands - <$> (_Just . wieldedItem) k l - <*> (_Just . wieldedItem) k r +wieldedItems :: Traversal' Wielded WieldedItem +wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded +wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r data Inventory = Inventory { _backpack :: Vector Item @@ -137,7 +138,7 @@ makeFieldsNoPrefix ''Inventory items :: Traversal' Inventory Item items k (Inventory bp w) = Inventory <$> traversed k bp - <*> wieldedItems k w + <*> (wieldedItems . wieldedItem) k w type instance Element Inventory = Item @@ -165,15 +166,15 @@ instance Semigroup Inventory where let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack (wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of (wielded₁, wielded₂@(DoubleHanded _)) -> - (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems)) + (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem)) (wielded₁, wielded₂@(Hands (Just _) (Just _))) -> - (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems)) + (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem)) (wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack') (Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack') (Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) -> (Hands (Just l₁) (Just r₂), backpack') (wielded₁@(DoubleHanded _), wielded₂) -> - (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems)) + (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems . wieldedItem)) (Hands Nothing (Just r₁), Hands Nothing (Just r₂)) -> (Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack') (Hands Nothing r₁, Hands (Just l₂) Nothing) -> @@ -194,7 +195,6 @@ instance Monoid Inventory where data Character = Character { _inventory :: !Inventory , _characterName :: !(Maybe Text) - , _characterDamage :: !Hitpoints , _characterHitpoints' :: !Double , _speed :: TicksPerTile } @@ -245,11 +245,20 @@ mkCharacter :: Character mkCharacter = Character { _inventory = mempty , _characterName = Nothing - , _characterDamage = 1 , _characterHitpoints' = fromIntegral initialHitpoints , _speed = defaultSpeed } +defaultCharacterDamage :: Hitpoints +defaultCharacterDamage = 1 + +-- | Returns the damage that the character currently does with an attack +-- TODO use double-handed/left-hand/right-hand here +characterDamage :: Character -> Hitpoints +characterDamage + = fromMaybe defaultCharacterDamage + . preview (inventory . wielded . wieldedItems . wieldableItem . Raw.damage) + isDead :: Character -> Bool isDead = (== 0) . characterHitpoints |