diff options
Diffstat (limited to 'src/Xanthous/Entities/Character.hs')
-rw-r--r-- | src/Xanthous/Entities/Character.hs | 157 |
1 files changed, 154 insertions, 3 deletions
diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs index dd14390df979..5ddf33c29434 100644 --- a/src/Xanthous/Entities/Character.hs +++ b/src/Xanthous/Entities/Character.hs @@ -10,6 +10,22 @@ module Xanthous.Entities.Character , hitpointRecoveryRate , speed + -- * Inventory + , Inventory(..) + , backpack + , wielded + , items + -- ** Wielded items + , Wielded(..) + , hands + , leftHand + , rightHand + , doubleHanded + , wieldedItems + , WieldedItem(..) + , wieldedItem + , wieldableItem + -- * , mkCharacter , pickUpItem @@ -27,13 +43,148 @@ import Data.Aeson.Generic.DerivingVia import Data.Aeson (ToJSON, FromJSON) import Data.Coerce (coerce) -------------------------------------------------------------------------------- +import Xanthous.Util.QuickCheck import Xanthous.Game.State import Xanthous.Entities.Item -import Xanthous.Data (TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned) +import Xanthous.Data + (TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned, Positioned(..)) +import Xanthous.Entities.RawTypes (WieldableItem, wieldable) +-------------------------------------------------------------------------------- + +data WieldedItem = WieldedItem + { _wieldedItem :: Item + , _wieldableItem :: WieldableItem + -- ^ Invariant: item ^. itemType . wieldable ≡ Just wieldableItem + } + deriving stock (Eq, Show, Ord, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving (ToJSON, FromJSON) + via WithOptions '[ FieldLabelModifier '[Drop 1] ] + WieldedItem +makeFieldsNoPrefix ''WieldedItem + +instance Brain WieldedItem where + step ticks (Positioned p wi) = + over positioned (\i -> WieldedItem i $ wi ^. wieldableItem) + <$> step ticks (Positioned p $ wi ^. wieldedItem) + +instance Draw WieldedItem where + draw = draw . view wieldedItem + +instance Entity WieldedItem where + blocksVision = blocksVision . view wieldedItem + description = description . view wieldedItem + entityChar = entityChar . view wieldedItem + +instance Arbitrary WieldedItem where + arbitrary = genericArbitrary <&> \wi -> + wi & wieldedItem . itemType . wieldable ?~ wi ^. wieldableItem + +data Wielded + = DoubleHanded WieldedItem + | Hands { _leftHand :: !(Maybe WieldedItem) + , _rightHand :: !(Maybe WieldedItem) + } + deriving stock (Eq, Show, Ord, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving Arbitrary via GenericArbitrary Wielded + deriving (ToJSON, FromJSON) + via WithOptions '[ 'SumEnc 'ObjWithSingleField ] + Wielded + +hands :: Prism' Wielded (Maybe WieldedItem, Maybe WieldedItem) +hands = prism' (uncurry Hands) $ \case + Hands l r -> Just (l, r) + _ -> Nothing + +leftHand :: Traversal' Wielded WieldedItem +leftHand = hands . _1 . _Just + +rightHand :: Traversal' Wielded WieldedItem +rightHand = hands . _2 . _Just + +doubleHanded :: Prism' Wielded WieldedItem +doubleHanded = prism' DoubleHanded $ \case + DoubleHanded i -> Just i + _ -> Nothing + +wieldedItems :: Traversal' Wielded Item +wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> wieldedItem k wielded +wieldedItems k (Hands l r) = Hands + <$> (_Just . wieldedItem) k l + <*> (_Just . wieldedItem) k r + +data Inventory = Inventory + { _backpack :: Vector Item + , _wielded :: Wielded + } + deriving stock (Eq, Show, Ord, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving Arbitrary via GenericArbitrary Inventory + deriving (ToJSON, FromJSON) + via WithOptions '[ FieldLabelModifier '[Drop 1] ] + Inventory +makeFieldsNoPrefix ''Inventory + +items :: Traversal' Inventory Item +items k (Inventory bp w) = Inventory + <$> traversed k bp + <*> wieldedItems k w + +type instance Element Inventory = Item + +instance MonoFunctor Inventory where + omap = over items + +instance MonoFoldable Inventory where + ofoldMap = foldMapOf items + ofoldr = foldrOf items + ofoldl' = foldlOf' items + otoList = toListOf items + oall = allOf items + oany = anyOf items + onull = nullOf items + ofoldr1Ex = foldr1Of items + ofoldl1Ex' = foldl1Of' items + headEx = headEx . toListOf items + lastEx = lastEx . toListOf items + +instance MonoTraversable Inventory where + otraverse = traverseOf items + +instance Semigroup Inventory where + inv₁ <> inv₂ = + let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack + (wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of + (wielded₁, wielded₂@(DoubleHanded _)) -> + (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems)) + (wielded₁, wielded₂@(Hands (Just _) (Just _))) -> + (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems)) + (wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack') + (Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack') + (Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) -> + (Hands (Just l₁) (Just r₂), backpack') + (wielded₁@(DoubleHanded _), wielded₂) -> + (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems)) + (Hands Nothing (Just r₁), Hands Nothing (Just r₂)) -> + (Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack') + (Hands Nothing r₁, Hands (Just l₂) Nothing) -> + (Hands (Just l₂) r₁, backpack') + (Hands (Just l₁) Nothing, Hands (Just l₂) Nothing) -> + (Hands (Just l₂) Nothing, l₁ ^. wieldedItem <| backpack') + (Hands (Just l₁) (Just r₁), Hands Nothing (Just r₂)) -> + (Hands (Just l₁) (Just r₂), r₁ ^. wieldedItem <| backpack') + (Hands (Just l₁) (Just r₁), Hands (Just l₂) Nothing) -> + (Hands (Just l₂) (Just r₁), l₁ ^. wieldedItem <| backpack') + in Inventory backpack'' wielded' + +instance Monoid Inventory where + mempty = Inventory mempty $ Hands Nothing Nothing + -------------------------------------------------------------------------------- data Character = Character - { _inventory :: !(Vector Item) + { _inventory :: !Inventory , _characterName :: !(Maybe Text) , _characterDamage :: !Hitpoints , _characterHitpoints' :: !Double @@ -95,7 +246,7 @@ isDead :: Character -> Bool isDead = (== 0) . characterHitpoints pickUpItem :: Item -> Character -> Character -pickUpItem item = inventory %~ (item <|) +pickUpItem it = inventory . backpack %~ (it <|) damage :: Hitpoints -> Character -> Character damage (fromIntegral -> amount) = characterHitpoints' %~ \case |