diff options
Diffstat (limited to 'src/Xanthous/App.hs')
-rw-r--r-- | src/Xanthous/App.hs | 50 |
1 files changed, 27 insertions, 23 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs index d4cc8d2b4fda..0f49b4d8007c 100644 --- a/src/Xanthous/App.hs +++ b/src/Xanthous/App.hs @@ -1,3 +1,4 @@ +{-# LANGUAGE ViewPatterns #-} module Xanthous.App (makeApp) where -------------------------------------------------------------------------------- import Xanthous.Prelude @@ -7,17 +8,16 @@ import Graphics.Vty.Attributes (defAttr) import Graphics.Vty.Input.Events (Event(EvKey)) import Control.Monad.State (get) import Control.Monad.State.Class (modify) -import Control.Monad.Random (getRandom) +import Data.Aeson (object) +import qualified Data.Aeson as A -------------------------------------------------------------------------------- import Xanthous.Command import Xanthous.Data ( move - , Position(..) , Dimensions'(Dimensions) - , Dimensions - , positionFromPair + , positioned ) -import Xanthous.Data.EntityMap (EntityMap) +import qualified Xanthous.Data.EntityMap as EntityMap import Xanthous.Game import Xanthous.Game.Draw (drawGame) import Xanthous.Monad @@ -25,12 +25,13 @@ import Xanthous.Resource (Name) -------------------------------------------------------------------------------- import Xanthous.Entities.Creature (Creature) import qualified Xanthous.Entities.Creature as Creature +import qualified Xanthous.Entities.Character as Character import Xanthous.Entities.RawTypes (EntityRaw(..)) import Xanthous.Entities.Raws (raw) import Xanthous.Entities +import Xanthous.Entities.Item (Item) import Xanthous.Generators import qualified Xanthous.Generators.CaveAutomata as CaveAutomata -import Xanthous.Generators.LevelContents -------------------------------------------------------------------------------- type App = Brick.App GameState () Name @@ -56,11 +57,12 @@ testGormlak = startEvent :: AppM () startEvent = do say_ ["welcome"] - (level, charPos) <- + level <- generateLevel SCaveAutomata CaveAutomata.defaultParams $ Dimensions 80 80 - entities <>= level - characterPosition .= charPos + entities <>= (SomeEntity <$> level ^. levelWalls) + entities <>= (SomeEntity <$> level ^. levelItems) + characterPosition .= level ^. levelCharacterPosition modify updateCharacterVision -- entities %= EntityMap.insertAt (Position 10 10) (SomeEntity testGormlak) @@ -84,21 +86,23 @@ handleCommand (Move dir) = do Just Stop -> pure () continue +handleCommand PickUp = do + pos <- use characterPosition + ents <- uses entities $ EntityMap.atPositionWithIDs pos + let items = flip foldMap ents $ \(eid, view positioned -> se) -> + case downcastEntity @Item se of + Just item -> [(eid, item)] + Nothing -> [] + case items of + [] -> say_ ["items", "nothingToPickUp"] + [(itemID, item)] -> do + character %= Character.pickUpItem item + entities . at itemID .= Nothing + say ["items", "pickUp"] $ object [ "item" A..= item ] + _ -> undefined + continue + handleCommand PreviousMessage = do messageHistory %= popMessage continue --------------------------------------------------------------------------------- - -generateLevel - :: SGenerator gen - -> Params gen - -> Dimensions - -> AppM (EntityMap SomeEntity, Position) -generateLevel g ps dims = do - gen <- use randomGen - let cells = generate g ps dims gen - _ <- getRandom @_ @Int -- perturb the generator, so we don't get the same level twice - charPos <- positionFromPair <$> chooseCharacterPosition cells - let level = SomeEntity <$> cellsToWalls cells - pure (level, charPos) |