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+{-# OPTIONS_GHC -fno-warn-orphans #-}
+--------------------------------------------------------------------------------
+module Xanthous.AI.Gormlak () where
+--------------------------------------------------------------------------------
+import           Xanthous.Prelude hiding (lines)
+--------------------------------------------------------------------------------
+import           Data.Coerce
+import           Control.Monad.State
+--------------------------------------------------------------------------------
+import           Xanthous.Data (Positioned(..))
+import qualified Xanthous.Entities.Creature as Creature
+import           Xanthous.Entities.Creature (Creature)
+import qualified Xanthous.Entities.RawTypes as Raw
+import           Xanthous.Entities (Entity(..), Brain(..), brainVia)
+import           Xanthous.Game.State (entities, GameState)
+import           Xanthous.Data.EntityMap.Graphics (linesOfSight)
+--------------------------------------------------------------------------------
+
+stepGormlak :: MonadState GameState m => Positioned Creature -> m (Positioned Creature)
+stepGormlak (Positioned pos creature) = do
+  lines <- uses entities $ linesOfSight pos (Creature.visionRadius creature)
+  let newPos = fromMaybe pos
+               $ fmap fst
+               . headMay <=< tailMay <=< headMay
+               . sortOn (Down . length)
+               $ lines
+  pure $ Positioned newPos creature
+
+newtype GormlakBrain = GormlakBrain Creature
+
+instance Brain GormlakBrain where
+  step = fmap coerce . stepGormlak . coerce
+--------------------------------------------------------------------------------
+
+instance Brain Creature where step = brainVia GormlakBrain
+
+instance Entity Creature where
+  blocksVision _ = False
+  description = view $ Creature.creatureType . Raw.description