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diff --git a/configs/shared/emacs/.emacs.d/elpa/evil-20180912.957/evil.info b/configs/shared/emacs/.emacs.d/elpa/evil-20180912.957/evil.info deleted file mode 100644 index 72a6c9e6b999..000000000000 --- a/configs/shared/emacs/.emacs.d/elpa/evil-20180912.957/evil.info +++ /dev/null @@ -1,1215 +0,0 @@ -This is evil.info, produced by makeinfo version 6.5 from evil.texi. - -This manual is for Evil (version 0.1 of 2011-07-30), an extensible vi -layer for Emacs. - - Copyright © 2011 Frank Fischer and Vegard Øye. - - Permission is granted to copy, distribute and/or modify this - document under the terms of the GNU Free Documentation License, - Version 1.3 or any later version published by the Free Software - Foundation; with no Invariant Sections, no Front-Cover Texts, and - no Back-Cover Texts. A copy of the license is included in the - section entitled "GNU Free Documentation License". - - The Evil team thanks everyone at gmane.emacs.vim-emulation for their -feedback and contributions. -INFO-DIR-SECTION Emacs -START-INFO-DIR-ENTRY -* Evil: (evil). Extensible vi layer for Emacs. -END-INFO-DIR-ENTRY - - -File: evil.info, Node: Top, Next: Overview, Prev: (dir), Up: (dir) - -Evil -**** - -This is the manual for Evil, an extensible vi layer for Emacs. - -* Menu: - -* Overview:: -* Settings:: -* Keymaps:: -* Hooks:: -* Macros:: -* Other internals:: -* GNU Free Documentation License:: - - -File: evil.info, Node: Overview, Next: Settings, Up: Top - -1 Overview -********** - -Evil is an extensible vi layer for Emacs. It emulates the main features -of Vim,(1) turning Emacs into a modal editor. Like Emacs in general, -Evil is extensible in Emacs Lisp. - -* Menu: - -* Installation:: -* Modes and states:: - - ---------- Footnotes ---------- - - (1) Vim is the most popular version of "vi", a modal text editor with -many implementations. Vim also adds some functions of its own, like -Visual selection and text objects. For more information, see: -<http://www.vim.org/> - - -File: evil.info, Node: Installation, Next: Modes and states, Up: Overview - -1.1 Installation -================ - -Evil lives in a Git repository. To download Evil, do: - - git clone https://github.com/emacs-evil/evil.git - -Move Evil to '~/.emacs.d/evil'. Then add the following lines to -'~/.emacs': - - (add-to-list 'load-path "~/.emacs.d/evil") - (require 'evil) - (evil-mode 1) - -Evil requires 'undo-tree.el' to provide linear undo and undo branches. -It is available from EmacsWiki.(1) (A copy of 'undo-tree.el' is also -included in the Git repository.) - - ---------- Footnotes ---------- - - (1) <http://www.emacswiki.org/emacs/UndoTree> - - -File: evil.info, Node: Modes and states, Prev: Installation, Up: Overview - -1.2 Modes and states -==================== - -The next time Emacs is started, it will come up in "Normal state", -denoted by '<N>' on the mode line. This is where the main vi bindings -are defined. Note that you can always disable Normal state with 'C-z', -which switches to an "Emacs state" (denoted by '<E>') in which vi keys -are completely disabled. Press 'C-z' again to switch back to Normal -state. - - Evil uses the term "state" for what is called a "mode" in vi, since -"mode" already has its own meaning in Emacs. Evil defines a number of -states, such as Normal state ('<N>'), Insert state ('<I>'), Visual state -('<V>'), Replace state ('<R>'), Operator-Pending state ('<O>'), Motion -state ('<M>') and Emacs state ('<E>'). Each state has its own keymaps -and customization variables. - - Meanwhile, a "mode" in Emacs is a set of key bindings for editing a -certain sort of text, like 'emacs-lisp-mode' for Emacs Lisp. Modes may -include custom bindings for Evil states. - - -File: evil.info, Node: Settings, Next: Keymaps, Prev: Overview, Up: Top - -2 Settings -********** - -Evil's behavior can be adjusted by setting various variables. The -current values may be inspected by doing 'M-x customize-group RET evil -RET'. - - To change the value of a variable, add a 'setq' form to '~/.emacs', -preferably before Evil is loaded:(1) - - (setq evil-shift-width 8) - ;; Load Evil - (require 'evil) ... - -Note that if a variable is buffer-local, you must use 'setq-default' -instead of 'setq' to change its global value. - - -- Variable: evil-auto-indent - Whether the current line is indented when entering Insert state. - If 't' (the default), then the line is indented. If 'nil', then - the line is not indented. Buffer-local. - - -- Variable: evil-shift-width - The number of columns a line is shifted by the commands '>' and - '<'. - - -- Variable: evil-repeat-move-cursor - If 't' (the default), then repeating a command with '.' may change - the position of the cursor. If 'nil', then the original position - is preserved. - - -- Variable: evil-find-skip-newlines - If 't', then 'f', 'F', 't' and 'T' may skip over newlines to find a - character. If 'nil' (the default), then they are restricted to the - current line. - - -- Variable: evil-move-cursor-back - If 't' (the default), then the cursor moves backwards when exiting - Insert state. If 'nil', then the cursor does not move. - - -- Variable: evil-want-fine-undo - If 't', then a change-based action like 'cw' may be undone in - several steps. If 'nil' (the default), then it is undone in one - step. - - -- Variable: evil-regexp-search - If 't' (the default), then '/' and '?' use regular expressions for - searching. If 'nil', they use plain text. - - -- Variable: evil-search-wrap - If 't' (the default), then '/' and '?' wrap the search around the - buffer. If 'nil', then they stop at buffer boundaries. - - -- Variable: evil-flash-delay - The number of seconds to flash search matches when pressing 'n' and - 'N'. - - -- Variable: evil-want-C-i-jump - If 't' (the default), then 'C-i' jumps forwards in the jump list. - If 'nil', then 'C-i' inserts a tab. - - -- Variable: evil-want-C-u-scroll - If 't', then 'C-u' scrolls the buffer. If 'nil' (the default), - then 'C-u' begins a numeric prefix argument. - -* Menu: - -* The cursor:: -* The initial state:: - - ---------- Footnotes ---------- - - (1) Strictly speaking, the order only matters if the variable affects -the way Evil is loaded. This is the case with some of the 'evil-want-' -variables. - - -File: evil.info, Node: The cursor, Next: The initial state, Up: Settings - -2.1 The cursor -============== - -A state may change the cursor's appearance. The cursor settings are -stored in the variables below, which may contain a cursor type as per -the 'cursor-type' variable, a color string as passed to the -'set-cursor-color' function, a zero-argument function for changing the -cursor, or a list of the above. For example, the following changes the -cursor in Replace state to a red box: - - (setq evil-replace-state-cursor '("red" box)) - -If the state does not specify a cursor, 'evil-default-cursor' is used. - - -- Variable: evil-default-cursor - The default cursor. - - -- Variable: evil-normal-state-cursor - The cursor for Normal state. - - -- Variable: evil-insert-state-cursor - The cursor for Insert state. - - -- Variable: evil-visual-state-cursor - The cursor for Visual state. - - -- Variable: evil-replace-state-cursor - The cursor for Replace state. - - -- Variable: evil-operator-state-cursor - The cursor for Operator-Pending state. - - -- Variable: evil-motion-state-cursor - The cursor for Motion state. - - -- Variable: evil-emacs-state-cursor - The cursor for Emacs state. - - -File: evil.info, Node: The initial state, Prev: The cursor, Up: Settings - -2.2 The initial state -===================== - -By default, a new buffer comes up in Normal state. This can be changed -with the function 'evil-set-initial-state'. - - -- Function: evil-set-initial-state mode state - Set the initial state for a buffer in which MODE is active to - STATE. MODE should be a major mode such as 'text-mode', although - minor modes work as well. - - -File: evil.info, Node: Keymaps, Next: Hooks, Prev: Settings, Up: Top - -3 Keymaps -********* - -Evil's key bindings are stored in a number of keymaps. Each state has a -"global keymap", where the default key bindings for the state are -stored. For example, the global keymap for Normal state is -'evil-normal-state-map', and the key bindings in this map are seen in -all buffers that are currently in Normal state. - - Keymaps are modified with the Emacs function 'define-key': - - (define-key evil-normal-state-map "w" 'foo) - -This binds the key 'w' to the command 'foo' in Normal state. The file -'evil-maps.el' contains all the key bindings. - - -- Variable: evil-normal-state-map - The global keymap for Normal state. - - -- Variable: evil-insert-state-map - The global keymap for Insert state. - - -- Variable: evil-visual-state-map - The global keymap for Visual state. - - -- Variable: evil-replace-state-map - The global keymap for Replace state. - - -- Variable: evil-operator-state-map - The global keymap for Operator-Pending state. - - -- Variable: evil-motion-state-map - The global keymap for Motion state. - -Each state also has a "buffer-local keymap", which is specific to the -current buffer and has precedence over the global keymap. These maps -may be changed from a mode hook. - - -- Variable: evil-normal-state-local-map - Buffer-local keymap for Normal state. - - -- Variable: evil-insert-state-local-map - Buffer-local keymap for Insert state. - - -- Variable: evil-visual-state-local-map - Buffer-local keymap for Visual state. - - -- Variable: evil-replace-state-local-map - Buffer-local keymap for Replace state. - - -- Variable: evil-operator-state-local-map - Buffer-local keymap for Operator-Pending state. - - -- Variable: evil-motion-state-local-map - Buffer-local keymap for Motion state. - -* Menu: - -* evil-define-key:: - - -File: evil.info, Node: evil-define-key, Up: Keymaps - -3.1 'evil-define-key' -===================== - -Finally, Evil provides the function 'evil-define-key' for adding state -bindings to a regular keymap. - - -- Function: evil-define-key state keymap key def - In KEYMAP, create a binding from KEY to DEF in STATE. STATE is one - of 'normal', 'insert', 'visual', 'replace', 'operator' and - 'motion'. The other parameters are like those of 'define-key'. - -'evil-define-key' can be used to augment existing modes with state -bindings, as well as create packages for custom bindings. For example, -the following will create a minor mode 'foo-mode' with Normal state -bindings for the keys 'w' and 'e': - - (define-minor-mode foo-mode - "Foo mode." - :keymap (make-sparse-keymap)) - - (evil-define-key 'normal foo-mode-map "w" 'bar) - (evil-define-key 'normal foo-mode-map "e" 'baz) - -This minor mode can then be enabled in any buffers where the custom -bindings are desired: - - (add-hook 'text-mode-hook 'foo-mode) ; enable alongside 'text-mode' - -If the minor mode is put into its own file 'foo.el' with a '(provide -'foo)' statement, it becomes an Emacs package. - - -File: evil.info, Node: Hooks, Next: Macros, Prev: Keymaps, Up: Top - -4 Hooks -******* - -A "hook" is a list of functions to execute. Hooks are modified with the -Emacs function 'add-hook'. Evil provides entry and exit hooks for all -of its states. - - -- Variable: evil-normal-state-entry-hook - Run when entering Normal state. - - -- Variable: evil-normal-state-exit-hook - Run when exiting Normal state. - - -- Variable: evil-insert-state-entry-hook - Run when entering Insert state. - - -- Variable: evil-insert-state-exit-hook - Run when exiting Insert state. - - -- Variable: evil-visual-state-entry-hook - Run when entering Visual state. - - -- Variable: evil-visual-state-exit-hook - Run when exiting Visual state. - - -- Variable: evil-replace-state-entry-hook - Run when entering Replace state. - - -- Variable: evil-replace-state-exit-hook - Run when exiting Replace state. - - -- Variable: evil-operator-state-entry-hook - Run when entering Operator-Pending state. - - -- Variable: evil-operator-state-exit-hook - Run when exiting Operator-Pending state. - - -- Variable: evil-motion-state-entry-hook - Run when entering Motion state. - - -- Variable: evil-motion-state-exit-hook - Run when exiting Motion state. - -When these hooks are run, the variables 'evil-next-state' and -'evil-previous-state' hold information about the states being switched -to and from. - - -- Variable: evil-next-state - The state being switched to. - - -- Variable: evil-previous-state - The state being switched from. - - -File: evil.info, Node: Macros, Next: Other internals, Prev: Hooks, Up: Top - -5 Macros -******** - -Evil is implemented in terms of reusable macros. Package writers can -use these to define new commands. - -* Menu: - -* Motions:: -* Operators:: -* Text objects:: -* Types:: -* States:: - - -File: evil.info, Node: Motions, Next: Operators, Up: Macros - -5.1 Motions -=========== - -A "motion" is a command which moves the cursor, such as 'w' and 'e'. -Motions are defined with the macro 'evil-define-motion'. Motions not -defined in this way should be declared with 'evil-declare-motion'. - - -- Function: evil-declare-motion command - Declare COMMAND to be a motion. This ensures that it works - properly in Visual state. - - -- Macro: evil-define-motion motion (count args...) doc keyword-args... - body... - Define a movement command MOTION. A motion can have any number of - arguments, but the first argument, if any, has a predefined meaning - as the COUNT. It is a positive or negative number, or 'nil'. The - argument list is followed by the documentation string DOC, which is - followed by optional keyword arguments: - - ':type TYPE' - The TYPE determines how the motion works after an operator. - If TYPE is 'inclusive', then the ending position is included - in the motion range. If TYPE is 'line', then the range is - expanded to linewise positions. If TYPE is 'block', then the - range is blockwise. The default is 'exclusive', which means - that the range is used as-is. - - ':jump JUMP' - If JUMP is 't', then the previous position is stored in the - jump list so it can be restored with 'C-o'. The default is - 'nil'. - - The keyword arguments are followed by the BODY, which is where the - motion's behavior is defined. For instance: - - (evil-define-motion foo-forward (count) - "Move to the right by COUNT characters." - :type inclusive - (forward-char (or count 1))) - - For more examples, you can view the source code for any command - with 'C-h k'. For instance, 'evil-goto-line' may be viewed by - typing 'C-h k G' and following the file link. - - -File: evil.info, Node: Operators, Next: Text objects, Prev: Motions, Up: Macros - -5.2 Operators -============= - -An "operator" is a command which acts on the text moved over by a -motion, such as 'c', 'd' and 'y'. Operators are defined with the macro -'evil-define-operator'. - - -- Macro: evil-define-operator operator (beg end type args...) doc - keyword-args... body... - Define an operator command OPERATOR. An operator must have at - least two or three arguments, which have predefined meanings. BEG - is the beginning position, END is the ending position, and TYPE, if - given, is the type of the motion range. The argument list is - followed by the documentation string DOC, which is followed by - optional keyword arguments: - - ':type TYPE' - Make the input range be a certain TYPE. For example, an - operator which only works with whole lines may set TYPE to - 'line'. - - ':motion MOTION' - Use the motion MOTION instead of reading one from the - keyboard. This does not affect the behavior in Visual state, - where the selection boundaries are used instead. - - ':repeat REPEAT' - If REPEAT is 't' (the default), then '.' will repeat the - operator. If REPEAT is 'nil', then the operator will not be - repeated. - - ':move-point MOVE-POINT' - If MOVE-POINT is 't' (the default), then the cursor is - positioned at the beginning of the range. If MOVE-POINT is - 'nil', then the original position is preserved. - - ':keep-visual KEEP-VISUAL' - If KEEP-VISUAL is 't', then the selection is not disabled when - the operator is run in Visual state; it is up to the operator - to do this. The default is 'nil', which means that Visual - state is exited automatically. - - The keyword arguments are followed by the BODY, which is where the - operator's actions on BEG and END are defined. For example, - 'evil-rot13', which is bound to 'g?' and performs ROT13 encryption - on the text, may be defined as: - - (evil-define-operator evil-rot13 (beg end) - "ROT13 encrypt text." - (rot13-region beg end)) - - Pressing 'g?w' will encrypt a word by calling 'rot13-region' on the - text moved over by the 'w' motion. - - -File: evil.info, Node: Text objects, Next: Types, Prev: Operators, Up: Macros - -5.3 Text objects -================ - -A "text object" is a special kind of motion which sets a beginning -position as well as an ending position, such as 'iw' and 'a('. In -Visual state, text objects alter both ends of the selection. Text -objects are defined with the macro 'evil-define-text-object'. - - -- Macro: evil-define-text-object object (count args...) doc - keyword-args... body... - Define a text object OBJECT. The first argument has a predefined - meaning as the COUNT: it is a positive or negative number. The - argument list is followed by the documentation string DOC, which is - followed by optional keyword arguments: - - ':type TYPE' - Use the type TYPE after an operator. In Visual state, this is - the type of the selection. - - ':extend-selection EXTEND-SELECTION' - If EXTEND-SELECTION is 't' (the default), then the text object - always enlarges the current selection. If 'nil', then the - object replaces the selection. - - The keyword arguments are followed by the BODY, which should - evaluate to a list '(BEG END)' of two positions in the buffer. For - example, a text object which selects three characters following the - current position could be defined as: - - (evil-define-text-object foo (count) - "Select three characters." - (list (point) (+ (point) 3))) - -Evil provides several functions which return a list of positions, for -use in the definition of a text object. These functions follow the rule -that a positive COUNT selects text after the current position, while a -negative COUNT selects text before it. - - -- Function: evil-inner-object-range count forward backward - Return a text range '(BEG END)' of COUNT "inner" text objects - (e.g., 'iw', 'is'). FORWARD is a function which moves to the end - of an object, and BACKWARD is a function which moves to the - beginning. - - -- Function: evil-an-object-range count forward backward - Return a text range '(BEG END)' of COUNT text objects with - whitespace (e.g., 'aw', 'as'). FORWARD is a function which moves - to the end of an object, and BACKWARD is a function which moves to - the beginning. - - -- Function: evil-paren-range count open close &optional exclusive - Return a text range '(BEG END)' of COUNT delimited blocks (e.g., - 'i(', 'a('). OPEN and CLOSE are characters. If EXCLUSIVE is - non-nil, then the delimiters are excluded from the range. This - function uses Emacs' syntax table and is only applicable for - single-character delimiters; use 'evil-regexp-range' to match - multiple characters. - - -- Function: evil-regexp-range count open close &optional exclusive - Return a text range '(BEG END)' of COUNT delimited blocks (e.g., - 'it', 'at'). OPEN and CLOSE are regular expressions. If EXCLUSIVE - is non-nil, then the delimiters are excluded from the range. - - -File: evil.info, Node: Types, Next: States, Prev: Text objects, Up: Macros - -5.4 Types -========= - -A "type" is a transformation on a pair of buffer positions. Evil -defines the types 'exclusive', 'inclusive', 'line' and 'block', which -are used for motion ranges and Visual selection. Types are defined with -the macro 'evil-define-type'. - - -- Macro: evil-define-type type doc keyword-args... - Define a type TYPE, described by the documentation string DOC. - Then follows keyword arguments: - - ':expand EXPAND' - A function which takes two buffer positions and returns a list - '(BEG END)' of expanded positions. - - ':contract CONTRACT' - A function which takes two expanded buffer positions and - returns a list '(BEG END)' of unexpanded positions. Optional. - - ':normalize NORMALIZE' - A function which takes two unexpanded buffer positions and - returns a list '(BEG END)' of adjusted positions. Optional. - - ':injective INJECTIVE' - If 't' (the default), then expansion is one-to-one - i.e., - EXPAND followed by CONTRACT always returns the original - positions. If 'nil', then several positions may expand to the - same (for example, the 'line' type is one-to-many as it - expands to the containing lines). - - Further keywords and functions may be specified. These are - understood to be transformations on buffer positions, like EXPAND - and CONTRACT. - - -File: evil.info, Node: States, Prev: Types, Up: Macros - -5.5 States -========== - -States are defined with the macro 'evil-define-state'. The macro -defines the necessary hooks, keymaps and variables for a state, as well -as a toggle function 'evil-STATE-state' for entering the state, and a -predicate function 'evil-STATE-state-p' which returns 't' when the state -is active, and 'nil' otherwise. - - -- Macro: evil-define-state state doc keyword-args... body... - Define an Evil state STATE, described by the documentation string - DOC. Then follows optional keyword arguments: - - ':tag TAG' - Mode line indicitor, e.g., '"<T>"'. - ':message MESSAGE' - String shown in the echo area. - ':cursor CURSOR' - Cursor specification. - ':enable ENABLE' - List of other modes and states to enable. A state may enable - another state's keymaps in addition to its own. - - This is followed the BODY, which is executed whenever the state is - enabled or disabled. The state's predicate function may be used to - distinguish between the two. - - -File: evil.info, Node: Other internals, Next: GNU Free Documentation License, Prev: Macros, Up: Top - -6 Other internals -***************** - -* Menu: - -* Command properties:: - - -File: evil.info, Node: Command properties, Up: Other internals - -6.1 Command properties -====================== - -Evil defines "command properties" to store information about commands, -such as whether they should be repeated. A command property is a -':KEYWORD' with an associated value, e.g., ':repeat nil'. - - -- Function: evil-add-command-properties command &rest properties - Add PROPERTIES to COMMAND. The properties should be specified as a - list of keywords and values: - - (evil-add-command-properties 'my-command :repeat t) - - -- Function: evil-set-command-properties command &rest properties - Like 'evil-add-command-properties', but resets all previous - properties. - - -- Function: evil-get-command-property command property - Return the value of a command property. - - -- Macro: evil-define-command command (args...) doc keyword-args... - body... - Define a command with command properties KEYWORD-ARGS. - -For setting repeat properties, Evil provides the following functions: - - -- Function: evil-declare-repeat command - Declare COMMAND to be repeatable. - - -- Function: evil-declare-not-repeat command - Declare COMMAND to be nonrepeatable. - - -- Function: evil-declare-change-repeat command - Declare COMMAND to be repeatable by buffer changes rather than - keystrokes. - - -File: evil.info, Node: GNU Free Documentation License, Prev: Other internals, Up: Top - -Appendix A GNU Free Documentation License -***************************************** - - Version 1.3, 3 November 2008 - - Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. - <http://fsf.org/> - - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - 0. PREAMBLE - - The purpose of this License is to make a manual, textbook, or other - functional and useful document "free" in the sense of freedom: to - assure everyone the effective freedom to copy and redistribute it, - with or without modifying it, either commercially or - noncommercially. Secondarily, this License preserves for the - author and publisher a way to get credit for their work, while not - being considered responsible for modifications made by others. - - This License is a kind of "copyleft", which means that derivative - works of the document must themselves be free in the same sense. - It complements the GNU General Public License, which is a copyleft - license designed for free software. - - We have designed this License in order to use it for manuals for - free software, because free software needs free documentation: a - free program should come with manuals providing the same freedoms - that the software does. 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