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diff --git a/configs/shared/emacs/.emacs.d/elpa/evil-20180912.957/evil.info b/configs/shared/emacs/.emacs.d/elpa/evil-20180912.957/evil.info new file mode 100644 index 000000000000..72a6c9e6b999 --- /dev/null +++ b/configs/shared/emacs/.emacs.d/elpa/evil-20180912.957/evil.info @@ -0,0 +1,1215 @@ +This is evil.info, produced by makeinfo version 6.5 from evil.texi. + +This manual is for Evil (version 0.1 of 2011-07-30), an extensible vi +layer for Emacs. + + Copyright © 2011 Frank Fischer and Vegard Øye. + + Permission is granted to copy, distribute and/or modify this + document under the terms of the GNU Free Documentation License, + Version 1.3 or any later version published by the Free Software + Foundation; with no Invariant Sections, no Front-Cover Texts, and + no Back-Cover Texts. A copy of the license is included in the + section entitled "GNU Free Documentation License". + + The Evil team thanks everyone at gmane.emacs.vim-emulation for their +feedback and contributions. +INFO-DIR-SECTION Emacs +START-INFO-DIR-ENTRY +* Evil: (evil). Extensible vi layer for Emacs. +END-INFO-DIR-ENTRY + + +File: evil.info, Node: Top, Next: Overview, Prev: (dir), Up: (dir) + +Evil +**** + +This is the manual for Evil, an extensible vi layer for Emacs. + +* Menu: + +* Overview:: +* Settings:: +* Keymaps:: +* Hooks:: +* Macros:: +* Other internals:: +* GNU Free Documentation License:: + + +File: evil.info, Node: Overview, Next: Settings, Up: Top + +1 Overview +********** + +Evil is an extensible vi layer for Emacs. It emulates the main features +of Vim,(1) turning Emacs into a modal editor. Like Emacs in general, +Evil is extensible in Emacs Lisp. + +* Menu: + +* Installation:: +* Modes and states:: + + ---------- Footnotes ---------- + + (1) Vim is the most popular version of "vi", a modal text editor with +many implementations. Vim also adds some functions of its own, like +Visual selection and text objects. For more information, see: +<http://www.vim.org/> + + +File: evil.info, Node: Installation, Next: Modes and states, Up: Overview + +1.1 Installation +================ + +Evil lives in a Git repository. To download Evil, do: + + git clone https://github.com/emacs-evil/evil.git + +Move Evil to '~/.emacs.d/evil'. Then add the following lines to +'~/.emacs': + + (add-to-list 'load-path "~/.emacs.d/evil") + (require 'evil) + (evil-mode 1) + +Evil requires 'undo-tree.el' to provide linear undo and undo branches. +It is available from EmacsWiki.(1) (A copy of 'undo-tree.el' is also +included in the Git repository.) + + ---------- Footnotes ---------- + + (1) <http://www.emacswiki.org/emacs/UndoTree> + + +File: evil.info, Node: Modes and states, Prev: Installation, Up: Overview + +1.2 Modes and states +==================== + +The next time Emacs is started, it will come up in "Normal state", +denoted by '<N>' on the mode line. This is where the main vi bindings +are defined. Note that you can always disable Normal state with 'C-z', +which switches to an "Emacs state" (denoted by '<E>') in which vi keys +are completely disabled. Press 'C-z' again to switch back to Normal +state. + + Evil uses the term "state" for what is called a "mode" in vi, since +"mode" already has its own meaning in Emacs. Evil defines a number of +states, such as Normal state ('<N>'), Insert state ('<I>'), Visual state +('<V>'), Replace state ('<R>'), Operator-Pending state ('<O>'), Motion +state ('<M>') and Emacs state ('<E>'). Each state has its own keymaps +and customization variables. + + Meanwhile, a "mode" in Emacs is a set of key bindings for editing a +certain sort of text, like 'emacs-lisp-mode' for Emacs Lisp. Modes may +include custom bindings for Evil states. + + +File: evil.info, Node: Settings, Next: Keymaps, Prev: Overview, Up: Top + +2 Settings +********** + +Evil's behavior can be adjusted by setting various variables. The +current values may be inspected by doing 'M-x customize-group RET evil +RET'. + + To change the value of a variable, add a 'setq' form to '~/.emacs', +preferably before Evil is loaded:(1) + + (setq evil-shift-width 8) + ;; Load Evil + (require 'evil) ... + +Note that if a variable is buffer-local, you must use 'setq-default' +instead of 'setq' to change its global value. + + -- Variable: evil-auto-indent + Whether the current line is indented when entering Insert state. + If 't' (the default), then the line is indented. If 'nil', then + the line is not indented. Buffer-local. + + -- Variable: evil-shift-width + The number of columns a line is shifted by the commands '>' and + '<'. + + -- Variable: evil-repeat-move-cursor + If 't' (the default), then repeating a command with '.' may change + the position of the cursor. If 'nil', then the original position + is preserved. + + -- Variable: evil-find-skip-newlines + If 't', then 'f', 'F', 't' and 'T' may skip over newlines to find a + character. If 'nil' (the default), then they are restricted to the + current line. + + -- Variable: evil-move-cursor-back + If 't' (the default), then the cursor moves backwards when exiting + Insert state. If 'nil', then the cursor does not move. + + -- Variable: evil-want-fine-undo + If 't', then a change-based action like 'cw' may be undone in + several steps. If 'nil' (the default), then it is undone in one + step. + + -- Variable: evil-regexp-search + If 't' (the default), then '/' and '?' use regular expressions for + searching. If 'nil', they use plain text. + + -- Variable: evil-search-wrap + If 't' (the default), then '/' and '?' wrap the search around the + buffer. If 'nil', then they stop at buffer boundaries. + + -- Variable: evil-flash-delay + The number of seconds to flash search matches when pressing 'n' and + 'N'. + + -- Variable: evil-want-C-i-jump + If 't' (the default), then 'C-i' jumps forwards in the jump list. + If 'nil', then 'C-i' inserts a tab. + + -- Variable: evil-want-C-u-scroll + If 't', then 'C-u' scrolls the buffer. If 'nil' (the default), + then 'C-u' begins a numeric prefix argument. + +* Menu: + +* The cursor:: +* The initial state:: + + ---------- Footnotes ---------- + + (1) Strictly speaking, the order only matters if the variable affects +the way Evil is loaded. This is the case with some of the 'evil-want-' +variables. + + +File: evil.info, Node: The cursor, Next: The initial state, Up: Settings + +2.1 The cursor +============== + +A state may change the cursor's appearance. The cursor settings are +stored in the variables below, which may contain a cursor type as per +the 'cursor-type' variable, a color string as passed to the +'set-cursor-color' function, a zero-argument function for changing the +cursor, or a list of the above. For example, the following changes the +cursor in Replace state to a red box: + + (setq evil-replace-state-cursor '("red" box)) + +If the state does not specify a cursor, 'evil-default-cursor' is used. + + -- Variable: evil-default-cursor + The default cursor. + + -- Variable: evil-normal-state-cursor + The cursor for Normal state. + + -- Variable: evil-insert-state-cursor + The cursor for Insert state. + + -- Variable: evil-visual-state-cursor + The cursor for Visual state. + + -- Variable: evil-replace-state-cursor + The cursor for Replace state. + + -- Variable: evil-operator-state-cursor + The cursor for Operator-Pending state. + + -- Variable: evil-motion-state-cursor + The cursor for Motion state. + + -- Variable: evil-emacs-state-cursor + The cursor for Emacs state. + + +File: evil.info, Node: The initial state, Prev: The cursor, Up: Settings + +2.2 The initial state +===================== + +By default, a new buffer comes up in Normal state. This can be changed +with the function 'evil-set-initial-state'. + + -- Function: evil-set-initial-state mode state + Set the initial state for a buffer in which MODE is active to + STATE. MODE should be a major mode such as 'text-mode', although + minor modes work as well. + + +File: evil.info, Node: Keymaps, Next: Hooks, Prev: Settings, Up: Top + +3 Keymaps +********* + +Evil's key bindings are stored in a number of keymaps. Each state has a +"global keymap", where the default key bindings for the state are +stored. For example, the global keymap for Normal state is +'evil-normal-state-map', and the key bindings in this map are seen in +all buffers that are currently in Normal state. + + Keymaps are modified with the Emacs function 'define-key': + + (define-key evil-normal-state-map "w" 'foo) + +This binds the key 'w' to the command 'foo' in Normal state. The file +'evil-maps.el' contains all the key bindings. + + -- Variable: evil-normal-state-map + The global keymap for Normal state. + + -- Variable: evil-insert-state-map + The global keymap for Insert state. + + -- Variable: evil-visual-state-map + The global keymap for Visual state. + + -- Variable: evil-replace-state-map + The global keymap for Replace state. + + -- Variable: evil-operator-state-map + The global keymap for Operator-Pending state. + + -- Variable: evil-motion-state-map + The global keymap for Motion state. + +Each state also has a "buffer-local keymap", which is specific to the +current buffer and has precedence over the global keymap. These maps +may be changed from a mode hook. + + -- Variable: evil-normal-state-local-map + Buffer-local keymap for Normal state. + + -- Variable: evil-insert-state-local-map + Buffer-local keymap for Insert state. + + -- Variable: evil-visual-state-local-map + Buffer-local keymap for Visual state. + + -- Variable: evil-replace-state-local-map + Buffer-local keymap for Replace state. + + -- Variable: evil-operator-state-local-map + Buffer-local keymap for Operator-Pending state. + + -- Variable: evil-motion-state-local-map + Buffer-local keymap for Motion state. + +* Menu: + +* evil-define-key:: + + +File: evil.info, Node: evil-define-key, Up: Keymaps + +3.1 'evil-define-key' +===================== + +Finally, Evil provides the function 'evil-define-key' for adding state +bindings to a regular keymap. + + -- Function: evil-define-key state keymap key def + In KEYMAP, create a binding from KEY to DEF in STATE. STATE is one + of 'normal', 'insert', 'visual', 'replace', 'operator' and + 'motion'. The other parameters are like those of 'define-key'. + +'evil-define-key' can be used to augment existing modes with state +bindings, as well as create packages for custom bindings. For example, +the following will create a minor mode 'foo-mode' with Normal state +bindings for the keys 'w' and 'e': + + (define-minor-mode foo-mode + "Foo mode." + :keymap (make-sparse-keymap)) + + (evil-define-key 'normal foo-mode-map "w" 'bar) + (evil-define-key 'normal foo-mode-map "e" 'baz) + +This minor mode can then be enabled in any buffers where the custom +bindings are desired: + + (add-hook 'text-mode-hook 'foo-mode) ; enable alongside 'text-mode' + +If the minor mode is put into its own file 'foo.el' with a '(provide +'foo)' statement, it becomes an Emacs package. + + +File: evil.info, Node: Hooks, Next: Macros, Prev: Keymaps, Up: Top + +4 Hooks +******* + +A "hook" is a list of functions to execute. Hooks are modified with the +Emacs function 'add-hook'. Evil provides entry and exit hooks for all +of its states. + + -- Variable: evil-normal-state-entry-hook + Run when entering Normal state. + + -- Variable: evil-normal-state-exit-hook + Run when exiting Normal state. + + -- Variable: evil-insert-state-entry-hook + Run when entering Insert state. + + -- Variable: evil-insert-state-exit-hook + Run when exiting Insert state. + + -- Variable: evil-visual-state-entry-hook + Run when entering Visual state. + + -- Variable: evil-visual-state-exit-hook + Run when exiting Visual state. + + -- Variable: evil-replace-state-entry-hook + Run when entering Replace state. + + -- Variable: evil-replace-state-exit-hook + Run when exiting Replace state. + + -- Variable: evil-operator-state-entry-hook + Run when entering Operator-Pending state. + + -- Variable: evil-operator-state-exit-hook + Run when exiting Operator-Pending state. + + -- Variable: evil-motion-state-entry-hook + Run when entering Motion state. + + -- Variable: evil-motion-state-exit-hook + Run when exiting Motion state. + +When these hooks are run, the variables 'evil-next-state' and +'evil-previous-state' hold information about the states being switched +to and from. + + -- Variable: evil-next-state + The state being switched to. + + -- Variable: evil-previous-state + The state being switched from. + + +File: evil.info, Node: Macros, Next: Other internals, Prev: Hooks, Up: Top + +5 Macros +******** + +Evil is implemented in terms of reusable macros. Package writers can +use these to define new commands. + +* Menu: + +* Motions:: +* Operators:: +* Text objects:: +* Types:: +* States:: + + +File: evil.info, Node: Motions, Next: Operators, Up: Macros + +5.1 Motions +=========== + +A "motion" is a command which moves the cursor, such as 'w' and 'e'. +Motions are defined with the macro 'evil-define-motion'. Motions not +defined in this way should be declared with 'evil-declare-motion'. + + -- Function: evil-declare-motion command + Declare COMMAND to be a motion. This ensures that it works + properly in Visual state. + + -- Macro: evil-define-motion motion (count args...) doc keyword-args... + body... + Define a movement command MOTION. A motion can have any number of + arguments, but the first argument, if any, has a predefined meaning + as the COUNT. It is a positive or negative number, or 'nil'. The + argument list is followed by the documentation string DOC, which is + followed by optional keyword arguments: + + ':type TYPE' + The TYPE determines how the motion works after an operator. + If TYPE is 'inclusive', then the ending position is included + in the motion range. If TYPE is 'line', then the range is + expanded to linewise positions. If TYPE is 'block', then the + range is blockwise. The default is 'exclusive', which means + that the range is used as-is. + + ':jump JUMP' + If JUMP is 't', then the previous position is stored in the + jump list so it can be restored with 'C-o'. The default is + 'nil'. + + The keyword arguments are followed by the BODY, which is where the + motion's behavior is defined. For instance: + + (evil-define-motion foo-forward (count) + "Move to the right by COUNT characters." + :type inclusive + (forward-char (or count 1))) + + For more examples, you can view the source code for any command + with 'C-h k'. For instance, 'evil-goto-line' may be viewed by + typing 'C-h k G' and following the file link. + + +File: evil.info, Node: Operators, Next: Text objects, Prev: Motions, Up: Macros + +5.2 Operators +============= + +An "operator" is a command which acts on the text moved over by a +motion, such as 'c', 'd' and 'y'. Operators are defined with the macro +'evil-define-operator'. + + -- Macro: evil-define-operator operator (beg end type args...) doc + keyword-args... body... + Define an operator command OPERATOR. An operator must have at + least two or three arguments, which have predefined meanings. BEG + is the beginning position, END is the ending position, and TYPE, if + given, is the type of the motion range. The argument list is + followed by the documentation string DOC, which is followed by + optional keyword arguments: + + ':type TYPE' + Make the input range be a certain TYPE. For example, an + operator which only works with whole lines may set TYPE to + 'line'. + + ':motion MOTION' + Use the motion MOTION instead of reading one from the + keyboard. This does not affect the behavior in Visual state, + where the selection boundaries are used instead. + + ':repeat REPEAT' + If REPEAT is 't' (the default), then '.' will repeat the + operator. If REPEAT is 'nil', then the operator will not be + repeated. + + ':move-point MOVE-POINT' + If MOVE-POINT is 't' (the default), then the cursor is + positioned at the beginning of the range. If MOVE-POINT is + 'nil', then the original position is preserved. + + ':keep-visual KEEP-VISUAL' + If KEEP-VISUAL is 't', then the selection is not disabled when + the operator is run in Visual state; it is up to the operator + to do this. The default is 'nil', which means that Visual + state is exited automatically. + + The keyword arguments are followed by the BODY, which is where the + operator's actions on BEG and END are defined. For example, + 'evil-rot13', which is bound to 'g?' and performs ROT13 encryption + on the text, may be defined as: + + (evil-define-operator evil-rot13 (beg end) + "ROT13 encrypt text." + (rot13-region beg end)) + + Pressing 'g?w' will encrypt a word by calling 'rot13-region' on the + text moved over by the 'w' motion. + + +File: evil.info, Node: Text objects, Next: Types, Prev: Operators, Up: Macros + +5.3 Text objects +================ + +A "text object" is a special kind of motion which sets a beginning +position as well as an ending position, such as 'iw' and 'a('. In +Visual state, text objects alter both ends of the selection. Text +objects are defined with the macro 'evil-define-text-object'. + + -- Macro: evil-define-text-object object (count args...) doc + keyword-args... body... + Define a text object OBJECT. The first argument has a predefined + meaning as the COUNT: it is a positive or negative number. The + argument list is followed by the documentation string DOC, which is + followed by optional keyword arguments: + + ':type TYPE' + Use the type TYPE after an operator. In Visual state, this is + the type of the selection. + + ':extend-selection EXTEND-SELECTION' + If EXTEND-SELECTION is 't' (the default), then the text object + always enlarges the current selection. If 'nil', then the + object replaces the selection. + + The keyword arguments are followed by the BODY, which should + evaluate to a list '(BEG END)' of two positions in the buffer. For + example, a text object which selects three characters following the + current position could be defined as: + + (evil-define-text-object foo (count) + "Select three characters." + (list (point) (+ (point) 3))) + +Evil provides several functions which return a list of positions, for +use in the definition of a text object. These functions follow the rule +that a positive COUNT selects text after the current position, while a +negative COUNT selects text before it. + + -- Function: evil-inner-object-range count forward backward + Return a text range '(BEG END)' of COUNT "inner" text objects + (e.g., 'iw', 'is'). FORWARD is a function which moves to the end + of an object, and BACKWARD is a function which moves to the + beginning. + + -- Function: evil-an-object-range count forward backward + Return a text range '(BEG END)' of COUNT text objects with + whitespace (e.g., 'aw', 'as'). FORWARD is a function which moves + to the end of an object, and BACKWARD is a function which moves to + the beginning. + + -- Function: evil-paren-range count open close &optional exclusive + Return a text range '(BEG END)' of COUNT delimited blocks (e.g., + 'i(', 'a('). OPEN and CLOSE are characters. If EXCLUSIVE is + non-nil, then the delimiters are excluded from the range. This + function uses Emacs' syntax table and is only applicable for + single-character delimiters; use 'evil-regexp-range' to match + multiple characters. + + -- Function: evil-regexp-range count open close &optional exclusive + Return a text range '(BEG END)' of COUNT delimited blocks (e.g., + 'it', 'at'). OPEN and CLOSE are regular expressions. If EXCLUSIVE + is non-nil, then the delimiters are excluded from the range. + + +File: evil.info, Node: Types, Next: States, Prev: Text objects, Up: Macros + +5.4 Types +========= + +A "type" is a transformation on a pair of buffer positions. Evil +defines the types 'exclusive', 'inclusive', 'line' and 'block', which +are used for motion ranges and Visual selection. Types are defined with +the macro 'evil-define-type'. + + -- Macro: evil-define-type type doc keyword-args... + Define a type TYPE, described by the documentation string DOC. + Then follows keyword arguments: + + ':expand EXPAND' + A function which takes two buffer positions and returns a list + '(BEG END)' of expanded positions. + + ':contract CONTRACT' + A function which takes two expanded buffer positions and + returns a list '(BEG END)' of unexpanded positions. Optional. + + ':normalize NORMALIZE' + A function which takes two unexpanded buffer positions and + returns a list '(BEG END)' of adjusted positions. Optional. + + ':injective INJECTIVE' + If 't' (the default), then expansion is one-to-one - i.e., + EXPAND followed by CONTRACT always returns the original + positions. If 'nil', then several positions may expand to the + same (for example, the 'line' type is one-to-many as it + expands to the containing lines). + + Further keywords and functions may be specified. These are + understood to be transformations on buffer positions, like EXPAND + and CONTRACT. + + +File: evil.info, Node: States, Prev: Types, Up: Macros + +5.5 States +========== + +States are defined with the macro 'evil-define-state'. The macro +defines the necessary hooks, keymaps and variables for a state, as well +as a toggle function 'evil-STATE-state' for entering the state, and a +predicate function 'evil-STATE-state-p' which returns 't' when the state +is active, and 'nil' otherwise. + + -- Macro: evil-define-state state doc keyword-args... body... + Define an Evil state STATE, described by the documentation string + DOC. Then follows optional keyword arguments: + + ':tag TAG' + Mode line indicitor, e.g., '"<T>"'. + ':message MESSAGE' + String shown in the echo area. + ':cursor CURSOR' + Cursor specification. + ':enable ENABLE' + List of other modes and states to enable. A state may enable + another state's keymaps in addition to its own. + + This is followed the BODY, which is executed whenever the state is + enabled or disabled. The state's predicate function may be used to + distinguish between the two. + + +File: evil.info, Node: Other internals, Next: GNU Free Documentation License, Prev: Macros, Up: Top + +6 Other internals +***************** + +* Menu: + +* Command properties:: + + +File: evil.info, Node: Command properties, Up: Other internals + +6.1 Command properties +====================== + +Evil defines "command properties" to store information about commands, +such as whether they should be repeated. A command property is a +':KEYWORD' with an associated value, e.g., ':repeat nil'. + + -- Function: evil-add-command-properties command &rest properties + Add PROPERTIES to COMMAND. The properties should be specified as a + list of keywords and values: + + (evil-add-command-properties 'my-command :repeat t) + + -- Function: evil-set-command-properties command &rest properties + Like 'evil-add-command-properties', but resets all previous + properties. + + -- Function: evil-get-command-property command property + Return the value of a command property. + + -- Macro: evil-define-command command (args...) doc keyword-args... + body... + Define a command with command properties KEYWORD-ARGS. + +For setting repeat properties, Evil provides the following functions: + + -- Function: evil-declare-repeat command + Declare COMMAND to be repeatable. + + -- Function: evil-declare-not-repeat command + Declare COMMAND to be nonrepeatable. + + -- Function: evil-declare-change-repeat command + Declare COMMAND to be repeatable by buffer changes rather than + keystrokes. + + +File: evil.info, Node: GNU Free Documentation License, Prev: Other internals, Up: Top + +Appendix A GNU Free Documentation License +***************************************** + + Version 1.3, 3 November 2008 + + Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. + <http://fsf.org/> + + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + 0. PREAMBLE + + The purpose of this License is to make a manual, textbook, or other + functional and useful document "free" in the sense of freedom: to + assure everyone the effective freedom to copy and redistribute it, + with or without modifying it, either commercially or + noncommercially. Secondarily, this License preserves for the + author and publisher a way to get credit for their work, while not + being considered responsible for modifications made by others. + + This License is a kind of "copyleft", which means that derivative + works of the document must themselves be free in the same sense. + It complements the GNU General Public License, which is a copyleft + license designed for free software. + + We have designed this License in order to use it for manuals for + free software, because free software needs free documentation: a + free program should come with manuals providing the same freedoms + that the software does. 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