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-rw-r--r--absl/synchronization/blocking_counter.cc53
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diff --git a/absl/synchronization/blocking_counter.cc b/absl/synchronization/blocking_counter.cc
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+// Copyright 2017 The Abseil Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "absl/synchronization/blocking_counter.h"
+
+namespace absl {
+
+// Return whether int *arg is zero.
+static bool IsZero(void *arg) {
+  return 0 == *reinterpret_cast<int *>(arg);
+}
+
+bool BlockingCounter::DecrementCount() {
+  MutexLock l(&lock_);
+  count_--;
+  if (count_ < 0) {
+    ABSL_RAW_LOG(
+        FATAL,
+        "BlockingCounter::DecrementCount() called too many times.  count=%d",
+        count_);
+  }
+  return count_ == 0;
+}
+
+void BlockingCounter::Wait() {
+  MutexLock l(&this->lock_);
+  ABSL_RAW_CHECK(count_ >= 0, "BlockingCounter underflow");
+
+  // only one thread may call Wait(). To support more than one thread,
+  // implement a counter num_to_exit, like in the Barrier class.
+  ABSL_RAW_CHECK(num_waiting_ == 0, "multiple threads called Wait()");
+  num_waiting_++;
+
+  this->lock_.Await(Condition(IsZero, &this->count_));
+
+  // At this point, We know that all threads executing DecrementCount have
+  // released the lock, and so will not touch this object again.
+  // Therefore, the thread calling this method is free to delete the object
+  // after we return from this method.
+}
+
+}  // namespace absl