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Diffstat (limited to 'absl/debugging/internal/stacktrace_win32-inl.inc')
-rw-r--r-- | absl/debugging/internal/stacktrace_win32-inl.inc | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/absl/debugging/internal/stacktrace_win32-inl.inc b/absl/debugging/internal/stacktrace_win32-inl.inc new file mode 100644 index 000000000000..4c7f855bbd38 --- /dev/null +++ b/absl/debugging/internal/stacktrace_win32-inl.inc @@ -0,0 +1,75 @@ +// Copyright 2017 The Abseil Authors. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +// Produces a stack trace for Windows. Normally, one could use +// stacktrace_x86-inl.h or stacktrace_x86_64-inl.h -- and indeed, that +// should work for binaries compiled using MSVC in "debug" mode. +// However, in "release" mode, Windows uses frame-pointer +// optimization, which makes getting a stack trace very difficult. +// +// There are several approaches one can take. One is to use Windows +// intrinsics like StackWalk64. These can work, but have restrictions +// on how successful they can be. Another attempt is to write a +// version of stacktrace_x86-inl.h that has heuristic support for +// dealing with FPO, similar to what WinDbg does (see +// http://www.nynaeve.net/?p=97). There are (non-working) examples of +// these approaches, complete with TODOs, in stacktrace_win32-inl.h#1 +// +// The solution we've ended up doing is to call the undocumented +// windows function RtlCaptureStackBackTrace, which probably doesn't +// work with FPO but at least is fast, and doesn't require a symbol +// server. +// +// This code is inspired by a patch from David Vitek: +// http://code.google.com/p/google-perftools/issues/detail?id=83 + +#ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_ +#define ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_ + +#include <windows.h> // for GetProcAddress and GetModuleHandle +#include <cassert> + +typedef USHORT NTAPI RtlCaptureStackBackTrace_Function( + IN ULONG frames_to_skip, + IN ULONG frames_to_capture, + OUT PVOID *backtrace, + OUT PULONG backtrace_hash); + +// Load the function we need at static init time, where we don't have +// to worry about someone else holding the loader's lock. +static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn = + (RtlCaptureStackBackTrace_Function*) + GetProcAddress(GetModuleHandleA("ntdll.dll"), "RtlCaptureStackBackTrace"); + +template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT> +static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count, + const void *ucp, int *min_dropped_frames) { + int n = 0; + if (!RtlCaptureStackBackTrace_fn) { + // can't find a stacktrace with no function to call + } else { + n = (int)RtlCaptureStackBackTrace_fn(skip_count + 2, max_depth, result, 0); + } + if (IS_STACK_FRAMES) { + // No implementation for finding out the stack frame sizes yet. + memset(sizes, 0, sizeof(*sizes) * n); + } + if (min_dropped_frames != nullptr) { + // Not implemented. + *min_dropped_frames = 0; + } + return n; +} + +#endif // ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_ |