diff options
Diffstat (limited to 'absl/copts/AbseilConfigureCopts.cmake')
-rw-r--r-- | absl/copts/AbseilConfigureCopts.cmake | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/absl/copts/AbseilConfigureCopts.cmake b/absl/copts/AbseilConfigureCopts.cmake index 6394c15be938..4ece4c6f48c7 100644 --- a/absl/copts/AbseilConfigureCopts.cmake +++ b/absl/copts/AbseilConfigureCopts.cmake @@ -9,6 +9,7 @@ if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") set(ABSL_DEFAULT_COPTS "${ABSL_GCC_FLAGS}") set(ABSL_TEST_COPTS "${ABSL_GCC_FLAGS};${ABSL_GCC_TEST_FLAGS}") set(ABSL_EXCEPTIONS_FLAG "${ABSL_GCC_EXCEPTIONS_FLAGS}") + set(ABSL_RANDOM_RANDEN_COPTS "${ABSL_RANDOM_HWAES_X64_FLAGS}") elseif("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang") # MATCHES so we get both Clang and AppleClang if(MSVC) @@ -17,10 +18,12 @@ elseif("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang") set(ABSL_TEST_COPTS "${ABSL_CLANG_CL_FLAGS};${ABSL_CLANG_CL_TEST_FLAGS}") set(ABSL_EXCEPTIONS_FLAG "${ABSL_CLANG_CL_EXCEPTIONS_FLAGS}") set(ABSL_DEFAULT_LINKOPTS "${ABSL_MSVC_LINKOPTS}") + set(ABSL_RANDOM_RANDEN_COPTS "${ABSL_RANDOM_HWAES_MSVC_X64_FLAGS}") else() set(ABSL_DEFAULT_COPTS "${ABSL_LLVM_FLAGS}") set(ABSL_TEST_COPTS "${ABSL_LLVM_FLAGS};${ABSL_LLVM_TEST_FLAGS}") set(ABSL_EXCEPTIONS_FLAG "${ABSL_LLVM_EXCEPTIONS_FLAGS}") + set(ABSL_RANDOM_RANDEN_COPTS "${ABSL_RANDOM_HWAES_X64_FLAGS}") if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") # AppleClang doesn't have lsan # https://developer.apple.com/documentation/code_diagnostics @@ -35,11 +38,13 @@ elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") set(ABSL_TEST_COPTS "${ABSL_MSVC_FLAGS};${ABSL_MSVC_TEST_FLAGS}") set(ABSL_EXCEPTIONS_FLAG "${ABSL_MSVC_EXCEPTIONS_FLAGS}") set(ABSL_DEFAULT_LINKOPTS "${ABSL_MSVC_LINKOPTS}") + set(ABSL_RANDOM_RANDEN_COPTS "${ABSL_RANDOM_HWAES_MSVC_X64_FLAGS}") else() message(WARNING "Unknown compiler: ${CMAKE_CXX_COMPILER}. Building with no default flags") set(ABSL_DEFAULT_COPTS "") set(ABSL_TEST_COPTS "") set(ABSL_EXCEPTIONS_FLAG "") + set(ABSL_RANDOM_RANDEN_COPTS "") endif() # This flag is used internally for Bazel builds and is kept here for consistency |