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-rw-r--r--absl/base/BUILD.bazel2
-rw-r--r--absl/base/config.h4
2 files changed, 2 insertions, 4 deletions
diff --git a/absl/base/BUILD.bazel b/absl/base/BUILD.bazel
index 317452da7af7..c6f0e4d63860 100644
--- a/absl/base/BUILD.bazel
+++ b/absl/base/BUILD.bazel
@@ -18,9 +18,9 @@ load(
     "//absl:copts/configure_copts.bzl",
     "ABSL_DEFAULT_COPTS",
     "ABSL_DEFAULT_LINKOPTS",
-    "ABSL_TEST_COPTS",
     "ABSL_EXCEPTIONS_FLAG",
     "ABSL_EXCEPTIONS_FLAG_LINKOPTS",
+    "ABSL_TEST_COPTS",
 )
 
 package(default_visibility = ["//visibility:public"])
diff --git a/absl/base/config.h b/absl/base/config.h
index 3b81e269ddeb..2a14fe740630 100644
--- a/absl/base/config.h
+++ b/absl/base/config.h
@@ -191,15 +191,13 @@
 // * On Clang:
 //   * Building using Clang for Windows, where the Clang runtime library has
 //     128-bit support only on LP64 architectures, but Windows is LLP64.
-//   * Building for aarch64, where __int128 exists but has exhibits a sporadic
-//     compiler crashing bug.
 // * On Nvidia's nvcc:
 //   * nvcc also defines __GNUC__ and __SIZEOF_INT128__, but not all versions
 //     actually support __int128.
 #ifdef ABSL_HAVE_INTRINSIC_INT128
 #error ABSL_HAVE_INTRINSIC_INT128 cannot be directly set
 #elif defined(__SIZEOF_INT128__)
-#if (defined(__clang__) && !defined(_WIN32) && !defined(__aarch64__)) || \
+#if (defined(__clang__) && !defined(_WIN32)) || \
     (defined(__CUDACC__) && __CUDACC_VER_MAJOR__ >= 9) ||                \
     (defined(__GNUC__) && !defined(__clang__) && !defined(__CUDACC__))
 #define ABSL_HAVE_INTRINSIC_INT128 1