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diff --git a/FAQ.md b/FAQ.md new file mode 100644 index 000000000000..af721307c2ec --- /dev/null +++ b/FAQ.md @@ -0,0 +1,144 @@ +# Abseil FAQ + +## Is Abseil the right home for my utility library? + +Most often the answer to the question is "no." As both the [About +Abseil](https://abseil.io/about/) page and our [contributing +guidelines](https://github.com/abseil/abseil-cpp/blob/master/CONTRIBUTING.md#contribution-guidelines) +explain, Abseil contains a variety of core C++ library code that is widely used +at [Google](https://www.google.com/). As such, Abseil's primary purpose is to be +used as a dependency by Google's open source C++ projects. While we do hope that +Abseil is also useful to the C++ community at large, this added constraint also +means that we are unlikely to accept a contribution of utility code that isn't +already widely used by Google. + +## How to I set the C++ dialect used to build Abseil? + +The short answer is that whatever mechanism you choose, you need to make sure +that you set this option consistently at the global level for your entire +project. If, for example, you want to set the C++ dialect to C++17, with +[Bazel](https://bazel/build/) as the build system and `gcc` or `clang` as the +compiler, there several ways to do this: +* Pass `--cxxopt=-std=c++17` on the command line (for example, `bazel build + --cxxopt=-std=c++17 ...`) +* Set the environment variable `BAZEL_CXXOPTS` (for example, + `BAZEL_CXXOPTS=-std=c++17`) +* Add `build --cxxopt=-std=c++17` to your [`.bazelrc` + file](https://docs.bazel.build/versions/master/guide.html#bazelrc) + +If you are using CMake as the build system, you'll need to add a line like +`set(CMAKE_CXX_STANDARD 17)` to your top level `CMakeLists.txt` file. See the +[CMake build +instructions](https://github.com/abseil/abseil-cpp/blob/master/CMake/README.md) +for more information. + +For a longer answer to this question and to understand why some other approaches +don't work, see the answer to "What is ABI and why don't you recommend using a +pre-compiled version of Abseil?" + +## What is ABI and why don't you recommend using a pre-compiled version of Abseil? + +For the purposes of this discussion, you can think of +[ABI](https://en.wikipedia.org/wiki/Application_binary_interface) as the +compiled representation of the interfaces in code. This is in contrast to +[API](https://en.wikipedia.org/wiki/Application_programming_interface), which +you can think of as the interfaces as defined by the code itself. [Abseil has a +strong promise of API compatibility, but does not make any promise of ABI +compatibility](https://abseil.io/about/compatibility). Let's take a look at what +this means in practice. + +You might be tempted to do something like this in a +[Bazel](https://bazel.build/) `BUILD` file: + +``` +# DON'T DO THIS!!! +cc_library( + name = "my_library", + srcs = ["my_library.cc"], + copts = ["-std=c++17"], # May create a mixed-mode compile! + deps = ["@com_google_absl//absl/strings"], +) +``` + +Applying `-std=c++17` to an individual target in your `BUILD` file is going to +compile that specific target in C++17 mode, but it isn't going to ensure the +Abseil library is built in C++17 mode, since the Abseil library itself is a +different build target. If your code includes an Abseil header, then your +program may contain conflicting definitions of the same +class/function/variable/enum, etc. As a rule, all compile options that affect +the ABI of a program need to be applied to the entire build on a global basis. + +C++ has something called the [One Definition +Rule](https://en.wikipedia.org/wiki/One_Definition_Rule) (ODR). C++ doesn't +allow multiple definitions of the same class/function/variable/enum, etc. ODR +violations sometimes result in linker errors, but linkers do not always catch +violations. Uncaught ODR violations can result in strange runtime behaviors or +crashes that can be hard to debug. + +If you build the Abseil library and your code using different compile options +that affect ABI, there is a good chance you will run afoul of the One Definition +Rule. Examples of GCC compile options that affect ABI include (but aren't +limited to) language dialect (e.g. `-std=`), optimization level (e.g. `-O2`), +code generation flags (e.g. `-fexceptions`), and preprocessor defines +(e.g. `-DNDEBUG`). + +If you use a pre-compiled version of Abseil, (for example, from your Linux +distribution package manager or from something like +[vcpkg](https://github.com/microsoft/vcpkg)) you have to be very careful to +ensure ABI compatibility across the components of your program. The only way you +can be sure your program is going to be correct regarding ABI is to ensure +you've used the exact same compile options as were used to build the +pre-compiled library. This does not mean that Abseil cannot work as part of a +Linux distribution since a knowledgeable binary packager will have ensured that +all packages have been built with consistent compile options. This is one of the +reasons we warn against - though do not outright reject - using Abseil as a +pre-compiled library. + +Another possible way that you might afoul of ABI issues is if you accidentally +include two versions of Abseil in your program. Multiple versions of Abseil can +end up within the same binary if your program uses the Abseil library and +another library also transitively depends on Abseil (resulting in what is +sometimes called the diamond dependency problem). In cases such as this you must +structure your build so that all libraries use the same version of Abseil. +[Abseil's strong promise of API compatibility between +releases](https://abseil.io/about/compatibility) means the latest "HEAD" release +of Abseil is almost certainly the right choice if you are doing as we recommend +and building all of your code from source. + +For these reasons we recommend you avoid pre-compiled code and build the Abseil +library yourself in a consistent manner with the rest of your code. + +## What is "live at head" and how do I do it? + +From Abseil's point-of-view, "live at head" means that every Abseil source +release (which happens on an almost daily basis) is either API compatible with +the previous release, or comes with an automated tool that you can run over code +to make it compatible. In practice, the need to use an automated tool is +extremely rare. This means that upgrading from one source release to another +should be a routine practice that can and should be performed often. + +We recommend you update to the latest release of Abseil as often as +possible. Not only will you pick up bug fixes more quickly, but if you have good +automated testing, you will catch and be able to fix any [Hyrum's +Law](https://www.hyrumslaw.com/) dependency problems on an incremental basis +instead of being overwhelmed by them and having difficulty isolating them if you +wait longer between updates. + +If you are using the [Bazel](https://bazel.build/) build system and its +[external dependencies](https://docs.bazel.build/versions/master/external.html) +feature, updating the +[`http_archive`](https://docs.bazel.build/versions/master/repo/http.html#http_archive) +rule in your +[`WORKSPACE`](https://docs.bazel.build/versions/master/be/workspace.html) for +`com_google_abseil` to point to the latest release is all you need to do. You +can commit the updated `WORKSPACE` file to your source control every time you +update, and if you have good automated testing, you might even consider +automating this. + +One thing we don't recommend is using GitHub's `master.zip` files (for example +[https://github.com/abseil/abseil-cpp/archive/master.zip](https://github.com/abseil/abseil-cpp/archive/master.zip)), +which are always the latest commit in the `master` branch, to implement live at +head. Since these `master.zip` URLs are not versioned, you will lose build +reproducibility. In addition, some build systems, including Bazel, will simply +cache this file, which means you won't actually be updating to the latest +release until your cache is cleared or invalidated. |