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-rw-r--r--README.md28
-rw-r--r--absl/numeric/int128.h4
2 files changed, 24 insertions, 8 deletions
diff --git a/README.md b/README.md
index 7150c8ed34b6..8eed5751bf54 100644
--- a/README.md
+++ b/README.md
@@ -7,10 +7,11 @@ standard library.
 ## Table of Contents
 
 - [About Abseil](#about)
+- [Quickstart](#quickstart)
+- [Building Abseil](#build)
 - [Codemap](#codemap)
 - [License](#license)
 - [Links](#links)
-- [Build with cmake](#cmake)
 
 <a name="about"></a>
 ## About Abseil
@@ -30,6 +31,26 @@ just found that many of these utilities serve a purpose within our code
 base, and we now want to provide those resources to the C++ community as
 a whole.
 
+<a name="quickstart"></a>
+## Quickstart
+
+If you want to just get started, make sure you at least run through the
+[Abseil Quickstart](https://abseil.io/docs/cpp/quickstart). The Quickstart
+contains information about setting up your development environment, downloading
+the Abseil code, running tests, and getting a simple binary working.
+
+<a name="build"></a>
+## Building Abseil
+
+[Bazel](http://bazel.build) is the official build system for Abseil,
+which is supported on most major platforms (Linux, Windows, MacOS, for example)
+and compilers. See the [quickstart](https://abseil.io/docs/cpp/quickstart) for
+more information on building Abseil using the Bazel build system.
+
+<a name="cmake"></a>
+If you require CMake support, please check the
+[CMake build instructions](CMake/README.md).
+
 ## Codemap
 
 Abseil contains the following C++ library components:
@@ -85,8 +106,3 @@ For more information about Abseil:
 * Peruse our
   [Abseil Compatibility Guarantees](http://abseil.io/about/compatibility) to
   understand both what we promise to you, and what we expect of you in return.
-  
-<a name="cmake"></a>
-## Build with CMake
-
-Please check the [CMake build instructions](CMake/README.md)
diff --git a/absl/numeric/int128.h b/absl/numeric/int128.h
index 803f0ff23ab8..bc7dbb47ae81 100644
--- a/absl/numeric/int128.h
+++ b/absl/numeric/int128.h
@@ -80,8 +80,8 @@ namespace absl {
 //                                    // converted to float.
 //
 //     absl::uint128 v;
-//     absl::uint64_t i = v;                         // Error
-//     absl::uint64_t i = static_cast<uint64_t>(v);  // OK
+//     uint64_t i = v;                         // Error
+//     uint64_t i = static_cast<uint64_t>(v);  // OK
 //
 class
 #if defined(ABSL_HAVE_INTRINSIC_INT128)