diff options
author | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
commit | 9ebdc6fbb446fea5e505172a6b3dd459beaf3552 (patch) | |
tree | a1403026afb597e12c25e84ef8991f062655e5b8 /xanthous.cabal | |
parent | e01cf9b0565eaa9c09e19f66331a2010aea908cb (diff) |
Convert generated levels to walls
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
Diffstat (limited to 'xanthous.cabal')
-rw-r--r-- | xanthous.cabal | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/xanthous.cabal b/xanthous.cabal index 36a560880552..c3307864faab 100644 --- a/xanthous.cabal +++ b/xanthous.cabal @@ -4,7 +4,7 @@ cabal-version: 1.12 -- -- see: https://github.com/sol/hpack -- --- hash: e01963f3bf85136fe2b6993775d225999898d4c478efef6f917056f726d72e33 +-- hash: 3fbeb53b2706e3f0186fa3c80619a166f64eb52cf045006ac993074fa7f3e9d1 name: xanthous version: 0.1.0.0 @@ -35,11 +35,13 @@ library Xanthous.Data Xanthous.Data.EntityMap Xanthous.Entities + Xanthous.Entities.Arbitrary Xanthous.Entities.Character Xanthous.Entities.Creature + Xanthous.Entities.Draw.Util + Xanthous.Entities.Environment Xanthous.Entities.Raws Xanthous.Entities.RawTypes - Xanthous.Entities.SomeEntity Xanthous.Game Xanthous.Game.Draw Xanthous.Generators @@ -100,11 +102,13 @@ executable xanthous Xanthous.Data Xanthous.Data.EntityMap Xanthous.Entities + Xanthous.Entities.Arbitrary Xanthous.Entities.Character Xanthous.Entities.Creature + Xanthous.Entities.Draw.Util + Xanthous.Entities.Environment Xanthous.Entities.Raws Xanthous.Entities.RawTypes - Xanthous.Entities.SomeEntity Xanthous.Game Xanthous.Game.Draw Xanthous.Generators |