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authorGriffin Smith <root@gws.fyi>2019-12-23T22·55-0500
committerGriffin Smith <root@gws.fyi>2019-12-23T22·55-0500
commit32421916e09dc56d91707af10474644276712fc5 (patch)
treed48ae5b6bf5239ddffe13f0fa3c2c34448839a78 /xanthous.cabal
parenta58966d43f86d6fae92c1fc11e43650177fcecd1 (diff)
Update the vision every time we step the game
Recalculate the character's lines of sight every time we step the game,
rather than just every time the character *moves*. I had originally
thought this was a non-contiguous lines-of-sight bug - which there's a
test disproving - but it actually turned out to be that actions like
eating or attacking would step the game forward (thus moving gormlaks)
without re-calculating the positions visible to the character.
Diffstat (limited to 'xanthous.cabal')
-rw-r--r--xanthous.cabal3
1 files changed, 2 insertions, 1 deletions
diff --git a/xanthous.cabal b/xanthous.cabal
index e70a7391f3..5f1abdbc8f 100644
--- a/xanthous.cabal
+++ b/xanthous.cabal
@@ -4,7 +4,7 @@ cabal-version: 1.12
 --
 -- see: https://github.com/sol/hpack
 --
--- hash: ae5b84ec168dd61b715e874bcb49579697873b164c43027a776dda725dfdffbf
+-- hash: 2d93180ab419496ded42f750d00a5b3f6c6994a9af86a8694bb585a1f52919d4
 
 name:           xanthous
 version:        0.1.0.0
@@ -208,6 +208,7 @@ test-suite test
   other-modules:
       Test.Prelude
       Xanthous.Data.EntityCharSpec
+      Xanthous.Data.EntityMap.GraphicsSpec
       Xanthous.Data.EntityMapSpec
       Xanthous.DataSpec
       Xanthous.Entities.RawsSpec