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authorVincent Ambo <mail@tazj.in>2020-06-30T03·35+0100
committerVincent Ambo <mail@tazj.in>2020-06-30T03·35+0100
commit9e7b81391d016d98ef9b5f0c1f3405bdec31133c (patch)
tree5310a4a669f6f163df1969bdc44a2b6198363e84 /users/tazjin/finito/finito-core/src/lib.rs
parent0380841eb11f6cb200081295107fadbca928bc06 (diff)
parentb7481172252d6f00546e94534b05d011b4105843 (diff)
feat(tazjin/finito): Check in my old Rust state-machine library r/1136
I dug through my archives for this and found a version that, while
unfortunately not the latest implementation, is close enough to the
real thing to show off what Finito did.

This is a Postgres-backed state-machine library for complex
application logic. I wrote this originally for a work purpose in a
previous life, but have always wanted to apply it elsewhere, too.

git-subtree-dir: users/tazjin/finito
git-subtree-mainline: 0380841eb11f6cb200081295107fadbca928bc06
git-subtree-split: b7481172252d6f00546e94534b05d011b4105843
Change-Id: I0de02d6258568447a14870f1a533812a67127763
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+//! Finito's core finite-state machine abstraction.
+//!
+//! # What & why?
+//!
+//! Most processes that occur in software applications can be modeled
+//! as finite-state machines (FSMs), however the actual states, the
+//! transitions between them and the model's interaction with the
+//! external world is often implicit.
+//!
+//! Making the states of a process explicit using a simple language
+//! that works for both software developers and other people who may
+//! have opinions on processes makes it easier to synchronise thoughts,
+//! extend software and keep a good level of control over what is going
+//! on.
+//!
+//! This library aims to provide functionality for implementing
+//! finite-state machines in a way that balances expressivity and
+//! safety.
+//!
+//! Finito does not aim to prevent every possible incorrect
+//! transition, but aims for somewhere "safe-enough" (please don't
+//! lynch me) that is still easily understood.
+//!
+//! # Conceptual overview
+//!
+//! The core idea behind Finito can be expressed in a single line and
+//! will potentially look familiar if you have used Erlang in a
+//! previous life. The syntax used here is the type-signature notation
+//! of Haskell.
+//!
+//! ```text
+//! advance :: state -> event -> (state, [action])
+//! ```
+//!
+//! In short, every FSM is made up of three distinct types:
+//!
+//!   * a state type representing all possible states of the machine
+//!
+//!   * an event type representing all possible events in the machine
+//!
+//!   * an action type representing a description of all possible
+//!     side-effects of the machine
+//!
+//! Using the definition above we can now say that a transition in a
+//! state-machine, involving these three types, takes an initial state
+//! and an event to apply it to and returns a new state and a list of
+//! actions to execute.
+//!
+//! With this definition most processes can already be modeled quite
+//! well. Two additional functions are required to make it all work:
+//!
+//! ```text
+//! -- | The ability to cause additional side-effects after entering
+//! -- a new state.
+//! > enter :: state -> [action]
+//! ```
+//!
+//! as well as
+//!
+//! ```text
+//! -- | An interpreter for side-effects
+//! act :: action -> m [event]
+//! ```
+//!
+//! **Note**: This library is based on an original Haskell library. In
+//! Haskell, side-effects can be controlled via the type system which
+//! is impossible in Rust.
+//!
+//! Some parts of Finito make assumptions about the programmer not
+//! making certain kinds of mistakes, which are pointed out in the
+//! documentation. Unfortunately those assumptions are not
+//! automatically verifiable in Rust.
+//!
+//! ## Example
+//!
+//! Please consult `finito-door` for an example representing a simple,
+//! lockable door as a finite-state machine. This gives an overview
+//! over Finito's primary features.
+//!
+//! If you happen to be the kind of person who likes to learn about
+//! libraries by reading code, you should familiarise yourself with the
+//! door as it shows up as the example in other finito-related
+//! libraries, too.
+//!
+//! # Persistence, side-effects and mud
+//!
+//! These three things are inescapable in the fateful realm of
+//! computers, but Finito separates them out into separate libraries
+//! that you can drag in as you need them.
+//!
+//! Currently, those libraries include:
+//!
+//!   * `finito`: Core components and classes of Finito
+//!
+//!   * `finito-in-mem`: In-memory implementation of state machines
+//!     that do not need to live longer than an application using
+//!     standard library concurrency primitives.
+//!
+//!   * `finito-postgres`: Postgres-backed, persistent implementation
+//!     of state machines that, well, do need to live longer. Uses
+//!     Postgres for concurrency synchronisation, so keep that in
+//!     mind.
+//!
+//! Which should cover most use-cases. Okay, enough prose, lets dive
+//! in.
+//!
+//! # Does Finito make you want to scream?
+//!
+//! Please reach out! I want to know why!
+
+extern crate serde;
+
+use serde::Serialize;
+use serde::de::DeserializeOwned;
+use std::fmt::Debug;
+use std::mem;
+
+/// Primary trait that needs to be implemented for every state type
+/// representing the states of an FSM.
+///
+/// This trait is used to implement transition logic and to "tie the
+/// room together", with the room being our triplet of types.
+pub trait FSM where Self: Sized {
+    /// A human-readable string uniquely describing what this FSM
+    /// models. This is used in log messages, database tables and
+    /// various other things throughout Finito.
+    const FSM_NAME: &'static str;
+
+    /// The associated event type of an FSM represents all possible
+    /// events that can occur in the state-machine.
+    type Event;
+
+    /// The associated action type of an FSM represents all possible
+    /// actions that can occur in the state-machine.
+    type Action;
+
+    /// The associated error type of an FSM represents failures that
+    /// can occur during action processing.
+    type Error: Debug;
+
+    /// The associated state type of an FSM describes the state that
+    /// is made available to the implementation of action
+    /// interpretations.
+    type State;
+
+    /// `handle` deals with any incoming events to cause state
+    /// transitions and emit actions. This function is the core logic
+    /// of any state machine.
+    ///
+    /// Implementations of this function **must not** cause any
+    /// side-effects to avoid breaking the guarantees of Finitos
+    /// conceptual model.
+    fn handle(self, event: Self::Event) -> (Self, Vec<Self::Action>);
+
+    /// `enter` is called when a new state is entered, allowing a
+    /// state to produce additional side-effects.
+    ///
+    /// This is useful for side-effects that event handlers do not
+    /// need to know about and for resting assured that a certain
+    /// action has been caused when a state is entered.
+    ///
+    /// FSM state types are expected to be enum (i.e. sum) types. A
+    /// state is considered "new" and enter calls are run if is of a
+    /// different enum variant.
+    fn enter(&self) -> Vec<Self::Action>;
+
+    /// `act` interprets and executes FSM actions. This is the only
+    /// part of an FSM in which side-effects are allowed.
+    fn act(Self::Action, &Self::State) -> Result<Vec<Self::Event>, Self::Error>;
+}
+
+/// This function is the primary function used to advance a state
+/// machine. It takes care of both running the event handler as well
+/// as possible state-enter calls and returning the result.
+///
+/// Users of Finito should basically always use this function when
+/// advancing state-machines manually, and never call FSM-trait
+/// methods directly.
+pub fn advance<S: FSM>(state: S, event: S::Event) -> (S, Vec<S::Action>) {
+    // Determine the enum variant of the initial state (used to
+    // trigger enter calls).
+    let old_discriminant = mem::discriminant(&state);
+
+    let (new_state, mut actions) = state.handle(event);
+
+    // Compare the enum variant of the resulting state to the old one
+    // and run `enter` if they differ.
+    let new_discriminant = mem::discriminant(&new_state);
+    let mut enter_actions = if old_discriminant != new_discriminant {
+        new_state.enter()
+    } else {
+        vec![]
+    };
+
+    actions.append(&mut enter_actions);
+
+    (new_state, actions)
+}
+
+/// This trait is implemented by Finito backends. Backends are
+/// expected to be able to keep track of the current state of an FSM
+/// and retrieve it / apply updates transactionally.
+///
+/// See the `finito-postgres` and `finito-in-mem` crates for example
+/// implementations of this trait.
+///
+/// Backends must be parameterised over an additional (user-supplied)
+/// state type which can be used to track application state that must
+/// be made available to action handlers, for example to pass along
+/// database connections.
+pub trait FSMBackend<S: 'static> {
+    /// Key type used to identify individual state machines in this
+    /// backend.
+    ///
+    /// TODO: Should be parameterised over FSM type after rustc
+    /// #44265.
+    type Key;
+
+    /// Error type for all potential failures that can occur when
+    /// interacting with this backend.
+    type Error: Debug;
+
+    /// Insert a new state-machine into the backend's storage and
+    /// return its newly allocated key.
+    fn insert_machine<F>(&self, initial: F) -> Result<Self::Key, Self::Error>
+    where F: FSM + Serialize + DeserializeOwned;
+
+    /// Retrieve the current state of an FSM by its key.
+    fn get_machine<F: FSM>(&self, key: Self::Key) -> Result<F, Self::Error>
+    where F: FSM + Serialize + DeserializeOwned;
+
+    /// Advance a state machine by applying an event and persisting it
+    /// as well as any resulting actions.
+    ///
+    /// **Note**: Whether actions are automatically executed depends
+    /// on the backend used. Please consult the backend's
+    /// documentation for details.
+    fn advance<'a, F: FSM>(&'a self, key: Self::Key, event: F::Event) -> Result<F, Self::Error>
+    where F: FSM + Serialize + DeserializeOwned,
+          F::State: From<&'a S>,
+          F::Event: Serialize + DeserializeOwned,
+          F::Action: Serialize + DeserializeOwned;
+}