diff options
author | Griffin Smith <grfn@gws.fyi> | 2021-11-24T22·10-0500 |
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committer | grfn <grfn@gws.fyi> | 2021-11-25T17·31+0000 |
commit | 4b11859d046b470a87d73edc8447ed73a3f7a6da (patch) | |
tree | 5824920ffba3d90a87ce491055ec333af9e675c4 /users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs | |
parent | bf4d8ab603a754c326d946e1a51c6ff641142e56 (diff) |
feat(gs/xanthous): Allow generating creatures with items r/3097
Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
Diffstat (limited to 'users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs')
-rw-r--r-- | users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs b/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs index b02abb04b49c..34584f73b2ad 100644 --- a/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs +++ b/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs @@ -4,9 +4,10 @@ module Xanthous.Game.StateSpec (main, test) where import Test.Prelude -------------------------------------------------------------------------------- import Xanthous.Game.State -import Xanthous.Entities.Raws (raws, entityFromRaw) -import Control.Monad.Random (evalRandT) -import System.Random (getStdGen) +import Xanthous.Entities.Raws (raws) +import Xanthous.Generators.Level.LevelContents (entityFromRaw) +import Control.Monad.Random (evalRandT) +import System.Random (getStdGen) -------------------------------------------------------------------------------- main :: IO () |