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authorGriffin Smith <grfn@gws.fyi>2021-11-24T22·10-0500
committergrfn <grfn@gws.fyi>2021-11-25T17·31+0000
commit4b11859d046b470a87d73edc8447ed73a3f7a6da (patch)
tree5824920ffba3d90a87ce491055ec333af9e675c4 /users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs
parentbf4d8ab603a754c326d946e1a51c6ff641142e56 (diff)
feat(gs/xanthous): Allow generating creatures with items r/3097
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.

This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.

Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
Diffstat (limited to '')
-rw-r--r--users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs7
1 files changed, 4 insertions, 3 deletions
diff --git a/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs b/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs
index b02abb04b4..34584f73b2 100644
--- a/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs
+++ b/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs
@@ -4,9 +4,10 @@ module Xanthous.Game.StateSpec (main, test) where
 import           Test.Prelude
 --------------------------------------------------------------------------------
 import           Xanthous.Game.State
-import           Xanthous.Entities.Raws (raws, entityFromRaw)
-import Control.Monad.Random (evalRandT)
-import System.Random (getStdGen)
+import           Xanthous.Entities.Raws (raws)
+import           Xanthous.Generators.Level.LevelContents (entityFromRaw)
+import           Control.Monad.Random (evalRandT)
+import           System.Random (getStdGen)
 --------------------------------------------------------------------------------
 
 main :: IO ()