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authorGriffin Smith <grfn@gws.fyi>2021-04-11T21·53-0400
committerglittershark <grfn@gws.fyi>2021-04-12T14·45+0000
commit6266c5d32f9ff651fcfc3a4cc0c68e89da56ca65 (patch)
tree5be3967585787c4456e17cb29423770217fdcede /users/grfn/xanthous/src/Xanthous/Generators/LevelContents.hs
parent968effb5dc1a4617a0dceaffc70e986abe300c6e (diff)
refactor(users/glittershark): Rename to grfn r/2485
Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.

This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.

Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/Generators/LevelContents.hs')
-rw-r--r--users/grfn/xanthous/src/Xanthous/Generators/LevelContents.hs133
1 files changed, 133 insertions, 0 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/Generators/LevelContents.hs b/users/grfn/xanthous/src/Xanthous/Generators/LevelContents.hs
new file mode 100644
index 000000000000..8ebcc7f4da83
--- /dev/null
+++ b/users/grfn/xanthous/src/Xanthous/Generators/LevelContents.hs
@@ -0,0 +1,133 @@
+--------------------------------------------------------------------------------
+module Xanthous.Generators.LevelContents
+  ( chooseCharacterPosition
+  , randomItems
+  , randomCreatures
+  , randomDoors
+  , placeDownStaircase
+  , tutorialMessage
+  ) where
+--------------------------------------------------------------------------------
+import           Xanthous.Prelude hiding (any, toList)
+--------------------------------------------------------------------------------
+import           Control.Monad.Random
+import           Data.Array.IArray (amap, bounds, rangeSize, (!))
+import qualified Data.Array.IArray as Arr
+import           Data.Foldable (any, toList)
+import           Linear.V2
+--------------------------------------------------------------------------------
+import           Xanthous.Generators.Util
+import           Xanthous.Random
+import           Xanthous.Data
+                 ( positionFromV2,  Position, _Position
+                 , rotations, arrayNeighbors, Neighbors(..)
+                 , neighborPositions
+                 )
+import           Xanthous.Data.EntityMap (EntityMap, _EntityMap)
+import           Xanthous.Entities.Raws (rawsWithType, RawType)
+import qualified Xanthous.Entities.Item as Item
+import           Xanthous.Entities.Item (Item)
+import qualified Xanthous.Entities.Creature as Creature
+import           Xanthous.Entities.Creature (Creature)
+import           Xanthous.Entities.Environment
+                 (GroundMessage(..), Door(..), unlockedDoor, Staircase(..))
+import           Xanthous.Messages (message_)
+import           Xanthous.Util.Graphics (circle)
+--------------------------------------------------------------------------------
+
+chooseCharacterPosition :: MonadRandom m => Cells -> m Position
+chooseCharacterPosition = randomPosition
+
+randomItems :: MonadRandom m => Cells -> m (EntityMap Item)
+randomItems = randomEntities Item.newWithType (0.0004, 0.001)
+
+placeDownStaircase :: MonadRandom m => Cells -> m (EntityMap Staircase)
+placeDownStaircase cells = do
+  pos <- randomPosition cells
+  pure $ _EntityMap # [(pos, DownStaircase)]
+
+randomDoors :: MonadRandom m => Cells -> m (EntityMap Door)
+randomDoors cells = do
+  doorRatio <- getRandomR subsetRange
+  let numDoors = floor $ doorRatio * fromIntegral (length candidateCells)
+      doorPositions =
+        removeAdjacent . fmap positionFromV2 . take numDoors $ candidateCells
+      doors = zip doorPositions $ repeat unlockedDoor
+  pure $ _EntityMap # doors
+  where
+    removeAdjacent =
+      foldr (\pos acc ->
+               if pos `elem` (acc >>= toList . neighborPositions)
+               then acc
+               else pos : acc
+            ) []
+    candidateCells = filter doorable $ Arr.indices cells
+    subsetRange = (0.8 :: Double, 1.0)
+    doorable pos =
+      not (fromMaybe True $ cells ^? ix pos)
+      && any (teeish . fmap (fromMaybe True))
+        (rotations $ arrayNeighbors cells pos)
+    -- only generate doors at the *ends* of hallways, eg (where O is walkable,
+    -- X is a wall, and D is a door):
+    --
+    -- O O O
+    -- X D X
+    --   O
+    teeish (fmap not -> (Neighbors tl t tr l r _ b _ )) =
+      and [tl, t, tr, b] && (and . fmap not) [l, r]
+
+randomCreatures :: MonadRandom m => Cells -> m (EntityMap Creature)
+randomCreatures = randomEntities Creature.newWithType (0.0007, 0.002)
+
+tutorialMessage :: MonadRandom m
+  => Cells
+  -> Position -- ^ CharacterPosition
+  -> m (EntityMap GroundMessage)
+tutorialMessage cells characterPosition = do
+  let distance = 2
+  pos <- fmap (fromMaybe (error "No valid positions for tutorial message?"))
+        . choose . ChooseElement
+        $ accessiblePositionsWithin distance cells characterPosition
+  msg <- message_ ["tutorial", "message1"]
+  pure $ _EntityMap # [(pos, GroundMessage msg)]
+  where
+    accessiblePositionsWithin :: Int -> Cells -> Position -> [Position]
+    accessiblePositionsWithin dist valid pos =
+      review _Position
+      <$> filter
+            (\pt -> not $ valid ! (fromIntegral <$> pt))
+            (circle (pos ^. _Position) dist)
+
+randomEntities
+  :: forall entity raw m. (MonadRandom m, RawType raw)
+  => (raw -> entity)
+  -> (Float, Float)
+  -> Cells
+  -> m (EntityMap entity)
+randomEntities newWithType sizeRange cells =
+  case fromNullable $ rawsWithType @raw of
+    Nothing -> pure mempty
+    Just raws -> do
+      let len = rangeSize $ bounds cells
+      (numEntities :: Int) <-
+        floor . (* fromIntegral len) <$> getRandomR sizeRange
+      entities <- for [0..numEntities] $ const $ do
+        pos <- randomPosition cells
+        raw <- choose raws
+        let entity = newWithType raw
+        pure (pos, entity)
+      pure $ _EntityMap # entities
+
+randomPosition :: MonadRandom m => Cells -> m Position
+randomPosition = fmap positionFromV2 . choose . impureNonNull . cellCandidates
+
+-- cellCandidates :: Cells -> Cells
+cellCandidates :: Cells -> Set (V2 Word)
+cellCandidates
+  -- find the largest contiguous region of cells in the cave.
+  = maximumBy (compare `on` length)
+  . fromMaybe (error "No regions generated! this should never happen.")
+  . fromNullable
+  . regions
+  -- cells ends up with true = wall, we want true = can put an item here
+  . amap not