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author | Griffin Smith <grfn@gws.fyi> | 2021-06-12T18·41-0400 |
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committer | grfn <grfn@gws.fyi> | 2021-06-12T18·57+0000 |
commit | c19e3dae5f6087c7e446c6be620c370d9957cf7c (patch) | |
tree | 29c3c1206c615478cac96da978c96271b05e4f1b /users/grfn/xanthous/src/Xanthous/Game/Memo.hs | |
parent | 80d501d553b4aa5c7f687c69cb473ea2ac299354 (diff) |
feat(xanthous): Memoize characterVisiblePositions r/2653
Memoize the return value of characterVisiblePositions to a new, semi-abstracted "memo" field on the GameState, recalcuclated if the character position ever changes. I'm 90% sure that the perf issues we were encountering were actually caused by characterVisiblePositions getting called once for *every tile* on draw, but this slightly larger change also makes the game perform relatively-usably again. Since this is only recalculated if the character position changes, if we ever get non-transparent entities moving around without the characters influence (maybe something building or knocking down walls?) we'll have an issue there where the vision won't be updated as a result of those changes if they happen while the character is taking a non-moving action - but we can cross that bridge when we come to it. Change-Id: I3fc745ddf0014d6f164f735ad7e5080da779b92a Reviewed-on: https://cl.tvl.fyi/c/depot/+/3185 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/Game/Memo.hs')
-rw-r--r-- | users/grfn/xanthous/src/Xanthous/Game/Memo.hs | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/Game/Memo.hs b/users/grfn/xanthous/src/Xanthous/Game/Memo.hs new file mode 100644 index 000000000000..9e483a8d4af7 --- /dev/null +++ b/users/grfn/xanthous/src/Xanthous/Game/Memo.hs @@ -0,0 +1,52 @@ +{-# LANGUAGE TemplateHaskell #-} +-------------------------------------------------------------------------------- +-- | Memoized versions of calculations +-------------------------------------------------------------------------------- +module Xanthous.Game.Memo + ( MemoState + , emptyMemoState + , clear + -- ** Memo lenses + , characterVisiblePositions + + -- * Memoized values + , Memoized(UnMemoized) + , memoizeWith + , getMemoized + , runMemoized + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +-------------------------------------------------------------------------------- +import Data.Aeson (ToJSON, FromJSON) +import Data.Aeson.Generic.DerivingVia +import Test.QuickCheck (CoArbitrary, Function, Arbitrary) +-------------------------------------------------------------------------------- +import Xanthous.Data (Position) +import Xanthous.Data.Memo +import Xanthous.Util.QuickCheck (GenericArbitrary(GenericArbitrary)) +-------------------------------------------------------------------------------- + +-- | Memoized calculations on the game state +data MemoState = MemoState + { -- | Memoized version of 'Xanthous.Game.Lenses.characterVisiblePositions', + -- memoized with the position of the character + _characterVisiblePositions :: Memoized Position (Set Position) + } + deriving stock (Show, Eq, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving Arbitrary via GenericArbitrary MemoState + deriving (ToJSON, FromJSON) + via WithOptions '[ FieldLabelModifier '[Drop 1] ] + MemoState +makeLenses ''MemoState + +emptyMemoState :: MemoState +emptyMemoState = MemoState { _characterVisiblePositions = UnMemoized } +{-# INLINE emptyMemoState #-} + +clear :: Lens' MemoState (Memoized k v) -> MemoState -> MemoState +clear = flip set UnMemoized +{-# INLINE clear #-} + +{-# ANN module ("Hlint: ignore Use newtype instead of data" :: String) #-} |