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authorGriffin Smith <grfn@gws.fyi>2021-10-30T16·12-0400
committergrfn <grfn@gws.fyi>2021-10-30T17·16+0000
commit61802fe1064f96b5d723650d06072a6347a0748e (patch)
tree9c96e27cb6dbb543bf7963701ef802f6f6bae30b /users/grfn/xanthous/src/Xanthous/Game/Draw.hs
parent352c75630d8aecd2f5329af677281b7f018eebe3 (diff)
feat(gs/xanthous): Allow throwing rocks r/2994
Implement a first pass at a "fire" command, which allows throwing rocks,
the max distance and the damage of which is based on the weight of the
item and the strength of the player.

Currently the actual numbers here likely need some tweaking, as the
rocks are easily throwable at good distances but don't really deal any
damage.

Change-Id: Ic6ad0599444af44d8438b834237a1997b67f220f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3764
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/Game/Draw.hs')
-rw-r--r--users/grfn/xanthous/src/Xanthous/Game/Draw.hs8
1 files changed, 4 insertions, 4 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/Game/Draw.hs b/users/grfn/xanthous/src/Xanthous/Game/Draw.hs
index 3f148e8428..25b1b92e21 100644
--- a/users/grfn/xanthous/src/Xanthous/Game/Draw.hs
+++ b/users/grfn/xanthous/src/Xanthous/Game/Draw.hs
@@ -4,10 +4,13 @@ module Xanthous.Game.Draw
   ) where
 --------------------------------------------------------------------------------
 import           Xanthous.Prelude
+--------------------------------------------------------------------------------
 import           Brick hiding (loc, on)
 import           Brick.Widgets.Border
 import           Brick.Widgets.Border.Style
 import           Brick.Widgets.Edit
+import           Control.Monad.State.Lazy (evalState)
+import           Control.Monad.State.Class ( get, MonadState, gets )
 --------------------------------------------------------------------------------
 import           Xanthous.Data
 import           Xanthous.Data.App (ResourceName, Panel(..))
@@ -23,13 +26,11 @@ import           Xanthous.Game
                  )
 import           Xanthous.Game.Prompt
 import           Xanthous.Orphans ()
-import Control.Monad.State.Lazy (evalState)
-import Control.Monad.State.Class ( get, MonadState, gets )
 --------------------------------------------------------------------------------
 
 cursorPosition :: GameState -> Widget ResourceName -> Widget ResourceName
 cursorPosition game
-  | WaitingPrompt _ (Prompt _ SPointOnMap (PointOnMapPromptState pos) _ _)
+  | WaitingPrompt _ (Prompt _ _ (preview promptStatePosition -> Just pos) _ _)
     <- game ^. promptState
   = showCursor Resource.Prompt (pos ^. loc)
   | otherwise
@@ -45,7 +46,6 @@ drawPromptState (WaitingPrompt msg (Prompt _ pt ps pri _)) =
     (SStringPrompt, StringPromptState edit, _) ->
       txtWrap msg <+> txt " " <+> renderEditor (txt . fold) True edit
     (SDirectionPrompt, DirectionPromptState, _) -> txtWrap msg
-    (SContinue, _, _) -> txtWrap msg
     (SMenu, _, menuItems) ->
       txtWrap msg
       <=> foldl' (<=>) emptyWidget (map drawMenuItem $ itoList menuItems)