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author | Griffin Smith <grfn@gws.fyi> | 2021-11-24T22·10-0500 |
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committer | grfn <grfn@gws.fyi> | 2021-11-25T17·31+0000 |
commit | 4b11859d046b470a87d73edc8447ed73a3f7a6da (patch) | |
tree | 5824920ffba3d90a87ce491055ec333af9e675c4 /users/grfn/xanthous/src/Xanthous/Entities/Raws/broken-dagger.yaml | |
parent | bf4d8ab603a754c326d946e1a51c6ff641142e56 (diff) |
feat(gs/xanthous): Allow generating creatures with items r/3097
Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/Entities/Raws/broken-dagger.yaml')
0 files changed, 0 insertions, 0 deletions