diff options
author | Griffin Smith <grfn@gws.fyi> | 2022-04-16T20·01-0400 |
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committer | clbot <clbot@tvl.fyi> | 2022-04-16T20·30+0000 |
commit | 632c4280b5c8ad717a7ce7b08c49ad93630c8db4 (patch) | |
tree | bbad01ebd150802dd400caccb2afedfdd6e8a4fd /users/grfn/xanthous/src/Xanthous/Entities/Common.hs | |
parent | 8da2fce9ef93ae78855338c0917eea65dd4c45d7 (diff) |
feat(xanthous): Allow selecting hand for wielding r/3962
When wielding items, allow selecting which hand the item should be wielded in. Currently this has no actual effect on the mechanics of combat - that'll come next. Change-Id: Ic289ca2d8fa6f5fc0ad5bd0b012818a3acd8599e Reviewed-on: https://cl.tvl.fyi/c/depot/+/5470 Reviewed-by: grfn <grfn@gws.fyi> Autosubmit: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/Entities/Common.hs')
-rw-r--r-- | users/grfn/xanthous/src/Xanthous/Entities/Common.hs | 72 |
1 files changed, 56 insertions, 16 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/Entities/Common.hs b/users/grfn/xanthous/src/Xanthous/Entities/Common.hs index becd1b1ef62e..368b03f25bed 100644 --- a/users/grfn/xanthous/src/Xanthous/Entities/Common.hs +++ b/users/grfn/xanthous/src/Xanthous/Entities/Common.hs @@ -20,12 +20,18 @@ module Xanthous.Entities.Common -- ** Wielded items , Wielded(..) + , nothingWielded , hands , leftHand , rightHand , inLeftHand , inRightHand , doubleHanded + , Hand(..) + , itemsInHand + , inHand + , wieldInHand + , describeHand , wieldedItems , WieldedItem(..) , wieldedItem @@ -95,6 +101,7 @@ data Wielded via WithOptions '[ 'SumEnc 'ObjWithSingleField ] Wielded + nothingWielded :: Wielded nothingWielded = Hands Nothing Nothing @@ -124,6 +131,43 @@ wieldedItems :: Traversal' Wielded WieldedItem wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r + +data Hand + = LeftHand + | RightHand + | BothHands + deriving stock (Eq, Show, Ord, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving Arbitrary via GenericArbitrary Hand + +itemsInHand :: Hand -> Wielded -> [WieldedItem] +itemsInHand LeftHand (DoubleHanded wi) = [wi] +itemsInHand LeftHand (Hands lh _) = toList lh +itemsInHand RightHand (DoubleHanded wi) = [wi] +itemsInHand RightHand (Hands _ rh) = toList rh +itemsInHand BothHands (DoubleHanded wi) = [wi] +itemsInHand BothHands (Hands lh rh) = toList lh <> toList rh + +inHand :: Hand -> WieldedItem -> Wielded +inHand LeftHand = inLeftHand +inHand RightHand = inRightHand +inHand BothHands = review doubleHanded + +wieldInHand :: Hand -> WieldedItem -> Wielded -> ([WieldedItem], Wielded) +wieldInHand hand item w = (itemsInHand hand w, doWield) + where + doWield = case (hand, w) of + (LeftHand, Hands _ r) -> Hands (Just item) r + (LeftHand, DoubleHanded _) -> inLeftHand item + (RightHand, Hands l _) -> Hands l (Just item) + (RightHand, DoubleHanded _) -> inRightHand item + (BothHands, _) -> DoubleHanded item + +describeHand :: Hand -> Text +describeHand LeftHand = "your left hand" +describeHand RightHand = "your right hand" +describeHand BothHands = "both hands" + data Inventory = Inventory { _backpack :: Vector Item , _wielded :: Wielded @@ -199,27 +243,23 @@ class HasInventory s a | s -> a where -- | Representation for where in the inventory an item might be data InventoryPosition = Backpack - | LeftHand - | RightHand - | BothHands + | InHand Hand deriving stock (Eq, Show, Ord, Generic) deriving anyclass (NFData, CoArbitrary, Function) deriving Arbitrary via GenericArbitrary InventoryPosition -- | Return a human-readable description of the given 'InventoryPosition' describeInventoryPosition :: InventoryPosition -> Text -describeInventoryPosition Backpack = "In backpack" -describeInventoryPosition LeftHand = "Wielded, in left hand" -describeInventoryPosition RightHand = "Wielded, in right hand" -describeInventoryPosition BothHands = "Wielded, in both hands" +describeInventoryPosition Backpack = "In backpack" +describeInventoryPosition (InHand hand) = "Wielded, in " <> describeHand hand -- | Given a position in the inventory, return a traversal on the inventory over -- all the items in that position inventoryPosition :: InventoryPosition -> Traversal' Inventory Item inventoryPosition Backpack = backpack . traversed -inventoryPosition LeftHand = wielded . leftHand . _Just . wieldedItem -inventoryPosition RightHand = wielded . leftHand . _Just . wieldedItem -inventoryPosition BothHands = wielded . doubleHanded . wieldedItem +inventoryPosition (InHand LeftHand) = wielded . leftHand . _Just . wieldedItem +inventoryPosition (InHand RightHand) = wielded . leftHand . _Just . wieldedItem +inventoryPosition (InHand BothHands) = wielded . doubleHanded . wieldedItem -- | A fold over all the items in the inventory accompanied by their position in -- the inventory @@ -230,20 +270,20 @@ itemsWithPosition = folding $ (<>) <$> backpackItems <*> handItems where backpackItems = toListOf $ backpack . folded . to (Backpack ,) handItems inv = case inv ^. wielded of - DoubleHanded i -> pure (BothHands, i ^. wieldedItem) - Hands l r -> (l ^.. folded . wieldedItem . to (LeftHand ,)) - <> (r ^.. folded . wieldedItem . to (RightHand ,)) + DoubleHanded i -> pure (InHand BothHands, i ^. wieldedItem) + Hands l r -> (l ^.. folded . wieldedItem . to (InHand LeftHand ,)) + <> (r ^.. folded . wieldedItem . to (InHand RightHand ,)) -- | Remove the first item equal to 'Item' from the given position in the -- inventory removeItemFromPosition :: InventoryPosition -> Item -> Inventory -> Inventory removeItemFromPosition Backpack item inv = inv & backpack %~ removeFirst (== item) -removeItemFromPosition LeftHand item inv +removeItemFromPosition (InHand LeftHand) item inv = inv & wielded . leftHand %~ filter ((/= item) . view wieldedItem) -removeItemFromPosition RightHand item inv +removeItemFromPosition (InHand RightHand) item inv = inv & wielded . rightHand %~ filter ((/= item) . view wieldedItem) -removeItemFromPosition BothHands item inv +removeItemFromPosition (InHand BothHands) item inv | has (wielded . doubleHanded . wieldedItem . filtered (== item)) inv = inv & wielded .~ nothingWielded | otherwise |