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authorGriffin Smith <grfn@gws.fyi>2021-06-18T20·07-0400
committergrfn <grfn@gws.fyi>2021-06-18T21·17+0000
commitf00dd30cad191bf53729fdedf66d49e9b539e19e (patch)
treeab99193890d6f49906d3bab2b2d4d21039c26ded /users/grfn/xanthous/src/Xanthous/App.hs
parent4d2402a64ec3ca28e87ebc264f2064f310ca68f5 (diff)
feat(xanthous): Fistfighting builds knuckle calluses r/2676
2000 ticks after the character damages their fists by hitting something,
the character now develops calluses on their fists (scaled by *how*
damaged they've become) that reduce the chance of them receiving
additional damage from hitting things - up to a max of 5, which
prevents *all* damage from fistfighting.

This is all tracked in a new "Knuckles" struct in a new "Body" struct on
the character datatype, which manages stepping itself forward as part of
the Brain impl on the character.

Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/App.hs')
-rw-r--r--users/grfn/xanthous/src/Xanthous/App.hs15
1 files changed, 11 insertions, 4 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/App.hs b/users/grfn/xanthous/src/Xanthous/App.hs
index fa4ef2d6a5..1e915a03fe 100644
--- a/users/grfn/xanthous/src/Xanthous/App.hs
+++ b/users/grfn/xanthous/src/Xanthous/App.hs
@@ -362,10 +362,7 @@ attackAt pos =
         message msg msgParams
         entities . ix creatureID . positioned .= SomeEntity creature'
 
-    whenM (uses character $ isNothing . weapon)
-      $ whenM (chance (0.08 :: Float)) $ do
-        say_ ["combat", "fistSelfDamage"]
-        character %= Character.damage 1
+    whenM (uses character $ isNothing . weapon) handleFists
 
     stepGame -- TODO
   weapon chr = chr ^? inventory . wielded . wieldedItems . wieldableItem
@@ -377,6 +374,16 @@ attackAt pos =
       Nothing ->
         Messages.lookup ["combat", "hit", "fists"]
 
+  handleFists = do
+    damageChance <- use $ character . body . knuckles . to fistDamageChance
+    whenM (chance damageChance) $ do
+      damageAmount <- use $ character . body . knuckles . to fistfightingDamage
+      say_ [ "combat" , if damageAmount > 1
+                        then "fistExtraSelfDamage"
+                        else "fistSelfDamage" ]
+      character %= Character.damage damageAmount
+      character . body . knuckles %= damageKnuckles
+
 entityMenu_
   :: (Comonad w, Entity entity)
   => [w entity]