diff options
author | Griffin Smith <grfn@gws.fyi> | 2020-06-28T23·33-0400 |
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committer | glittershark <grfn@gws.fyi> | 2020-06-28T23·38+0000 |
commit | bf9b09bd8c63261758140d51f24617c6f05af392 (patch) | |
tree | 4cf43fa084a73cc2e6b51e3f7c67ac1e6a80459b /users/glittershark/xanthous/src/Xanthous/Util/Graphics.hs | |
parent | 6c7e14d2dcd3a3b124dc035e8feb8e79534cd66a (diff) |
feat(xan): Generate random villages r/1111
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/Util/Graphics.hs')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/Util/Graphics.hs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/Util/Graphics.hs b/users/glittershark/xanthous/src/Xanthous/Util/Graphics.hs index 5f7432f4c7e2..1b8b79164397 100644 --- a/users/glittershark/xanthous/src/Xanthous/Util/Graphics.hs +++ b/users/glittershark/xanthous/src/Xanthous/Util/Graphics.hs @@ -128,6 +128,8 @@ line pa@(xa, ya) pb@(xb, yb) (newY, newError) = if (2 * tempError) >= δx then (yTemp + ystep, tempError - δx) else (yTemp, tempError) +{-# SPECIALIZE line :: (Int, Int) -> (Int, Int) -> [(Int, Int)] #-} +{-# SPECIALIZE line :: (Word, Word) -> (Word, Word) -> [(Word, Word)] #-} straightLine :: (Num i, Ord i) => (i, i) -> (i, i) -> [(i, i)] straightLine pa@(xa, _) pb@(_, yb) = line pa midpoint ++ line midpoint pb |