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authorGriffin Smith <grfn@gws.fyi>2020-06-28T23·33-0400
committerglittershark <grfn@gws.fyi>2020-06-28T23·38+0000
commitbf9b09bd8c63261758140d51f24617c6f05af392 (patch)
tree4cf43fa084a73cc2e6b51e3f7c67ac1e6a80459b /users/glittershark/xanthous/src/Xanthous/Random.hs
parent6c7e14d2dcd3a3b124dc035e8feb8e79534cd66a (diff)
feat(xan): Generate random villages r/1111
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/Random.hs')
-rw-r--r--users/glittershark/xanthous/src/Xanthous/Random.hs16
1 files changed, 16 insertions, 0 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/Random.hs b/users/glittershark/xanthous/src/Xanthous/Random.hs
index 41c80ab73c..6d34109df7 100644
--- a/users/glittershark/xanthous/src/Xanthous/Random.hs
+++ b/users/glittershark/xanthous/src/Xanthous/Random.hs
@@ -10,6 +10,7 @@ module Xanthous.Random
   , weightedBy
   , subRand
   , chance
+  , chooseSubset
   ) where
 --------------------------------------------------------------------------------
 import Xanthous.Prelude
@@ -17,6 +18,7 @@ import Xanthous.Prelude
 import           Data.List.NonEmpty (NonEmpty(..))
 import           Control.Monad.Random.Class (MonadRandom(getRandomR, getRandom))
 import           Control.Monad.Random (Rand, evalRand, mkStdGen, StdGen)
+import           Data.Functor.Compose
 import           Data.Random.Shuffle.Weighted
 import           Data.Random.Distribution
 import           Data.Random.Distribution.Uniform
@@ -66,10 +68,16 @@ instance Choose (a, a) where
   choose (x, y) = choose (x :| [y])
 
 newtype Weighted w t a = Weighted (t (w, a))
+  deriving (Functor, Foldable) via (t `Compose` (,) w)
+
+instance Traversable t => Traversable (Weighted w t) where
+  traverse f (Weighted twa) = Weighted <$> (traverse . traverse) f twa
 
 evenlyWeighted :: [a] -> Weighted Int [] a
 evenlyWeighted = Weighted . itoList
 
+-- | Weight the elements of some functor by a function. Larger values of 'w' per
+-- its 'Ord' instance will be more likely to be generated
 weightedBy :: Functor t => (a -> w) -> t a -> Weighted w t a
 weightedBy weighting xs = Weighted $ (weighting &&& id) <$> xs
 
@@ -96,6 +104,14 @@ chance
   -> m Bool
 chance n = choose $ weightedBy (bool 1 (n * 2)) bools
 
+-- | Choose a random subset of *about* @w@ of the elements of the given
+-- 'Witherable' structure
+chooseSubset :: ( Num w, Ord w, Distribution Uniform w, Excludable w
+               , Witherable t
+               , MonadRandom m
+               ) => w -> t a -> m (t a)
+chooseSubset = filterA . const . chance
+
 --------------------------------------------------------------------------------
 
 bools :: NonEmpty Bool