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authorGriffin Smith <grfn@gws.fyi>2020-06-28T20·39-0400
committerglittershark <grfn@gws.fyi>2020-06-28T23·38+0000
commit20bc4aa10dffcbcc42139afafa10aa5f7a5090bb (patch)
tree43e34191757ee0d36cd09fc1f2a17fc91176cba5 /users/glittershark/xanthous/src/Xanthous/Prelude.hs
parentcdfae7de48051b3230044f9bfb81b341608e85f4 (diff)
feat(xan): Add a Marker entity type r/1109
It's useful, when developing new level gen techniques, to be able to
specially mark certain areas of the map during devlopment. This adds a
Marker entity type, which renders as a red X on the map and provides a
programmable description when examined. In the future it'll probably be
nice to toggle markers on/off just like we do with revealAll, but for
now it'll be fine to just remove the code to render them like we do with
debug traces.

Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/724
Reviewed-by: glittershark <grfn@gws.fyi>
Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/Prelude.hs')
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