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author | Griffin Smith <grfn@gws.fyi> | 2020-06-28T23·33-0400 |
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committer | glittershark <grfn@gws.fyi> | 2020-06-28T23·38+0000 |
commit | bf9b09bd8c63261758140d51f24617c6f05af392 (patch) | |
tree | 4cf43fa084a73cc2e6b51e3f7c67ac1e6a80459b /users/glittershark/xanthous/src/Xanthous/Generators/CaveAutomata.hs | |
parent | 6c7e14d2dcd3a3b124dc035e8feb8e79534cd66a (diff) |
feat(xan): Generate random villages r/1111
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/Generators/CaveAutomata.hs')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/Generators/CaveAutomata.hs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/Generators/CaveAutomata.hs b/users/glittershark/xanthous/src/Xanthous/Generators/CaveAutomata.hs index 83740fe4b73d..ada201ef3d6c 100644 --- a/users/glittershark/xanthous/src/Xanthous/Generators/CaveAutomata.hs +++ b/users/glittershark/xanthous/src/Xanthous/Generators/CaveAutomata.hs @@ -70,6 +70,7 @@ parseParams = Params <> Opt.help "Number of generations to run the automata for" <> Opt.metavar "STEPS" ) + <**> Opt.helper where parseChance = readWithGuard (between 0 1) |