diff options
author | Griffin Smith <grfn@gws.fyi> | 2020-07-03T17·40-0400 |
---|---|---|
committer | glittershark <grfn@gws.fyi> | 2020-07-03T17·47+0000 |
commit | 26bb34823d884a619985cf91262f180e0ad4d207 (patch) | |
tree | 714606f889f87d7f9db3c8c1627933d5386388f8 /users/glittershark/xanthous/src/Xanthous/Game/Draw.hs | |
parent | 361ffd42d7d0f6a3ab1c6a2345b2784b9381cb4d (diff) |
fix(xan): Don't allow looking at invisible things r/1198
Extract the conditional we're using to decide whether or not to render a given entity at a position, and use that when getting the list of entities to describe as a result of the "Look" command. Change-Id: I1ec86211c2fcbd984dd52338fb5631667c22c723 Reviewed-on: https://cl.tvl.fyi/c/depot/+/903 Reviewed-by: glittershark <grfn@gws.fyi> Reviewed-by: BuildkiteCI Tested-by: BuildkiteCI
Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/Game/Draw.hs')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/Game/Draw.hs | 27 |
1 files changed, 6 insertions, 21 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/Game/Draw.hs b/users/glittershark/xanthous/src/Xanthous/Game/Draw.hs index 0e1fedc67d19..2375ae8c557e 100644 --- a/users/glittershark/xanthous/src/Xanthous/Game/Draw.hs +++ b/users/glittershark/xanthous/src/Xanthous/Game/Draw.hs @@ -12,15 +12,14 @@ import Brick.Widgets.Edit import Xanthous.Data import Xanthous.Data.App (ResourceName, Panel(..)) import qualified Xanthous.Data.App as Resource -import Xanthous.Data.EntityMap (EntityMap, atPosition) import qualified Xanthous.Data.EntityMap as EntityMap import Xanthous.Game.State import Xanthous.Entities.Character import Xanthous.Entities.Item (Item) import Xanthous.Game ( characterPosition - , characterVisiblePositions , character + , revealedEntitiesAtPosition ) import Xanthous.Game.Prompt import Xanthous.Orphans () @@ -54,28 +53,18 @@ drawPromptState (WaitingPrompt msg (Prompt _ pt ps pri _)) = str ("[" <> pure chr <> "] ") <+> txtWrap m drawEntities - :: (Position -> Bool) - -- ^ Is a given position directly visible to the character? - -> (Position -> Bool) - -- ^ Has a given position *ever* been seen by the character? - -> EntityMap SomeEntity -- ^ all entities + :: GameState -> Widget ResourceName -drawEntities isVisible isRevealed allEnts - = vBox rows +drawEntities game = vBox rows where + allEnts = game ^. entities entityPositions = EntityMap.positions allEnts maxY = fromMaybe 0 $ maximumOf (folded . y) entityPositions maxX = fromMaybe 0 $ maximumOf (folded . x) entityPositions rows = mkRow <$> [0..maxY] mkRow rowY = hBox $ renderEntityAt . flip Position rowY <$> [0..maxX] renderEntityAt pos - = let entitiesAtPosition = allEnts ^. atPosition pos - immobileEntitiesAtPosition = - filter (not . entityCanMove) entitiesAtPosition - in renderTopEntity pos - $ if | isVisible pos -> entitiesAtPosition - | isRevealed pos -> immobileEntitiesAtPosition - | otherwise -> mempty + = renderTopEntity pos $ revealedEntitiesAtPosition pos game renderTopEntity pos ents = let neighbors = EntityMap.neighbors pos allEnts in maybe (str " ") (drawWithNeighbors neighbors) @@ -86,11 +75,7 @@ drawMap :: GameState -> Widget ResourceName drawMap game = viewport Resource.MapViewport Both . cursorPosition game - $ drawEntities - (`member` characterVisiblePositions game) - (\pos -> (game ^. debugState . allRevealed) - || (pos `member` (game ^. revealedPositions))) - (game ^. entities) + $ drawEntities game bullet :: Char bullet = '•' |