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author | Griffin Smith <grfn@gws.fyi> | 2020-06-28T20·39-0400 |
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committer | glittershark <grfn@gws.fyi> | 2020-06-28T23·38+0000 |
commit | 20bc4aa10dffcbcc42139afafa10aa5f7a5090bb (patch) | |
tree | 43e34191757ee0d36cd09fc1f2a17fc91176cba5 /users/glittershark/xanthous/src/Xanthous/Entities/Marker.hs | |
parent | cdfae7de48051b3230044f9bfb81b341608e85f4 (diff) |
feat(xan): Add a Marker entity type r/1109
It's useful, when developing new level gen techniques, to be able to specially mark certain areas of the map during devlopment. This adds a Marker entity type, which renders as a red X on the map and provides a programmable description when examined. In the future it'll probably be nice to toggle markers on/off just like we do with revealAll, but for now it'll be fine to just remove the code to render them like we do with debug traces. Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5 Reviewed-on: https://cl.tvl.fyi/c/depot/+/724 Reviewed-by: glittershark <grfn@gws.fyi>
Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/Entities/Marker.hs')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/Entities/Marker.hs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/Entities/Marker.hs b/users/glittershark/xanthous/src/Xanthous/Entities/Marker.hs new file mode 100644 index 000000000000..92969ec342a0 --- /dev/null +++ b/users/glittershark/xanthous/src/Xanthous/Entities/Marker.hs @@ -0,0 +1,42 @@ +-------------------------------------------------------------------------------- +module Xanthous.Entities.Marker ( Marker(..) ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +-------------------------------------------------------------------------------- +import Data.Aeson +import Test.QuickCheck +import qualified Graphics.Vty.Attributes as Vty +import qualified Graphics.Vty.Image as Vty +import Brick.Widgets.Core (raw) +-------------------------------------------------------------------------------- +import Xanthous.Game.State +import Xanthous.Data.Entities (EntityAttributes(..)) +import Xanthous.Data.EntityChar (style) +-------------------------------------------------------------------------------- + +-- | Mark on the map - for use in debugging / development only. +newtype Marker = Marker Text + deriving stock (Show, Eq, Ord, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving (Semigroup, Monoid, ToJSON, FromJSON, Arbitrary) via Text + +instance Brain Marker where step = brainVia Brainless + +instance Entity Marker where + entityAttributes = const EntityAttributes + { _blocksVision = False + , _blocksObject = False + , _collision = Stop + } + description (Marker m) = "[M] " <> m + entityChar = const $ "X" & style .~ markerStyle + entityCollision = const Nothing + +instance Draw Marker where + draw = const . raw $ Vty.char markerStyle 'X' + drawPriority = const maxBound + +markerStyle :: Vty.Attr +markerStyle = Vty.defAttr + `Vty.withForeColor` Vty.red + `Vty.withBackColor` Vty.black |