diff options
author | Griffin Smith <grfn@gws.fyi> | 2020-06-28T23·33-0400 |
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committer | glittershark <grfn@gws.fyi> | 2020-06-28T23·38+0000 |
commit | bf9b09bd8c63261758140d51f24617c6f05af392 (patch) | |
tree | 4cf43fa084a73cc2e6b51e3f7c67ac1e6a80459b /users/glittershark/xanthous/src/Xanthous/App.hs | |
parent | 6c7e14d2dcd3a3b124dc035e8feb8e79534cd66a (diff) |
feat(xan): Generate random villages r/1111
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/App.hs')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/App.hs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/App.hs b/users/glittershark/xanthous/src/Xanthous/App.hs index 672aa93f6b32..e20c5d97b854 100644 --- a/users/glittershark/xanthous/src/Xanthous/App.hs +++ b/users/glittershark/xanthous/src/Xanthous/App.hs @@ -15,7 +15,6 @@ import Control.Monad.State (get, gets) import Control.Monad.State.Class (modify) import Data.Aeson (object, ToJSON) import qualified Data.Aeson as A -import Data.List.NonEmpty (NonEmpty(..)) import qualified Data.Vector as V import System.Exit import System.Directory (doesFileExist) |