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authorGriffin Smith <grfn@gws.fyi>2020-06-28T23·33-0400
committerglittershark <grfn@gws.fyi>2020-06-28T23·38+0000
commitbf9b09bd8c63261758140d51f24617c6f05af392 (patch)
tree4cf43fa084a73cc2e6b51e3f7c67ac1e6a80459b /users/glittershark/xanthous/src/Xanthous/App.hs
parent6c7e14d2dcd3a3b124dc035e8feb8e79534cd66a (diff)
feat(xan): Generate random villages r/1111
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/App.hs')
-rw-r--r--users/glittershark/xanthous/src/Xanthous/App.hs1
1 files changed, 0 insertions, 1 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/App.hs b/users/glittershark/xanthous/src/Xanthous/App.hs
index 672aa93f6b32..e20c5d97b854 100644
--- a/users/glittershark/xanthous/src/Xanthous/App.hs
+++ b/users/glittershark/xanthous/src/Xanthous/App.hs
@@ -15,7 +15,6 @@ import           Control.Monad.State (get, gets)
 import           Control.Monad.State.Class (modify)
 import           Data.Aeson (object, ToJSON)
 import qualified Data.Aeson as A
-import           Data.List.NonEmpty (NonEmpty(..))
 import qualified Data.Vector as V
 import           System.Exit
 import           System.Directory (doesFileExist)