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authorYureka <tvl@yuka.dev>2024-07-29T12·34+0200
committeryuka <tvl@yuka.dev>2024-08-13T12·17+0000
commit3ca0b53840b352b24f3a315404df11458b0bdbbb (patch)
tree2635e8d67d0c334cc5760dc4205b7515c6283a77 /tvix/build
parent5d3f3158d6102baee48d2772e85f05cfc1fac95e (diff)
refactor(tvix/castore): use Directory struct separate from proto one r/8484
This uses our own data type to deal with Directories in the castore model.

It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:

 - In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
 - In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.

Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
Diffstat (limited to 'tvix/build')
-rw-r--r--tvix/build/src/proto/mod.rs19
1 files changed, 10 insertions, 9 deletions
diff --git a/tvix/build/src/proto/mod.rs b/tvix/build/src/proto/mod.rs
index e359b5b5b70e..528817b9707d 100644
--- a/tvix/build/src/proto/mod.rs
+++ b/tvix/build/src/proto/mod.rs
@@ -1,7 +1,9 @@
 use std::path::{Path, PathBuf};
 
 use itertools::Itertools;
-use tvix_castore::proto::{NamedNode, ValidateNodeError};
+use tvix_castore::directoryservice::NamedNode;
+use tvix_castore::directoryservice::Node;
+use tvix_castore::ValidateNodeError;
 
 mod grpc_buildservice_wrapper;
 
@@ -123,18 +125,17 @@ impl BuildRequest {
     /// and all restrictions around paths themselves (relative, clean, …) need
     // to be fulfilled.
     pub fn validate(&self) -> Result<(), ValidateBuildRequestError> {
-        // validate all input nodes
-        for (i, n) in self.inputs.iter().enumerate() {
-            // ensure the input node itself is valid
-            n.validate()
-                .map_err(|e| ValidateBuildRequestError::InvalidInputNode(i, e))?;
-        }
-
         // now we can look at the names, and make sure they're sorted.
         if !is_sorted(
             self.inputs
                 .iter()
-                .map(|e| e.node.as_ref().unwrap().get_name()),
+                // TODO(flokli) handle conversion errors and store result somewhere
+                .map(|e| {
+                    Node::try_from(e.node.as_ref().unwrap())
+                        .unwrap()
+                        .get_name()
+                        .clone()
+                }),
         ) {
             Err(ValidateBuildRequestError::InputNodesNotSorted)?
         }