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author | Griffin Smith <grfn@gws.fyi> | 2021-06-18T20·07-0400 |
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committer | grfn <grfn@gws.fyi> | 2021-06-18T21·17+0000 |
commit | f00dd30cad191bf53729fdedf66d49e9b539e19e (patch) | |
tree | ab99193890d6f49906d3bab2b2d4d21039c26ded /third_party/git/refs | |
parent | 4d2402a64ec3ca28e87ebc264f2064f310ca68f5 (diff) |
feat(xanthous): Fistfighting builds knuckle calluses r/2676
2000 ticks after the character damages their fists by hitting something, the character now develops calluses on their fists (scaled by *how* damaged they've become) that reduce the chance of them receiving additional damage from hitting things - up to a max of 5, which prevents *all* damage from fistfighting. This is all tracked in a new "Knuckles" struct in a new "Body" struct on the character datatype, which manages stepping itself forward as part of the Brain impl on the character. Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
Diffstat (limited to 'third_party/git/refs')
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