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author | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
commit | 97a5c61f28ba98728bab390e0ea745edfbea7103 (patch) | |
tree | 25304c30990cffb5756f44c79542edf9dd2e5ac6 /test | |
parent | 310ea90985adcb6d9efe2ab05c67a235c2fb0ea2 (diff) |
Fix an injectivity issue with saving the game
Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost.
Diffstat (limited to 'test')
-rw-r--r-- | test/Xanthous/Data/EntityMapSpec.hs | 10 | ||||
-rw-r--r-- | test/Xanthous/GameSpec.hs | 2 |
2 files changed, 11 insertions, 1 deletions
diff --git a/test/Xanthous/Data/EntityMapSpec.hs b/test/Xanthous/Data/EntityMapSpec.hs index 53f03020f346..88e0d0d7712c 100644 --- a/test/Xanthous/Data/EntityMapSpec.hs +++ b/test/Xanthous/Data/EntityMapSpec.hs @@ -33,7 +33,15 @@ test = localOption (QuickCheckTests 20) else True ] , testGroup "JSON encoding/decoding" - [ testProperty "Preserves IDs" $ \(em :: EntityMap Int) -> + [ testProperty "round-trips" $ \(em :: EntityMap Int) -> + let em' = JSON.decode (JSON.encode em) + in counterexample (show (em' ^? _Just . lastID, em ^. lastID + , em' ^? _Just . byID == em ^. byID . re _Just + , em' ^? _Just . byPosition == em ^. byPosition . re _Just + , em' ^? _Just . _EntityMap == em ^. _EntityMap . re _Just + )) + $ em' === Just em + , testProperty "Preserves IDs" $ \(em :: EntityMap Int) -> let Just em' = JSON.decode $ JSON.encode em in toEIDsAndPositioned em' === toEIDsAndPositioned em ] diff --git a/test/Xanthous/GameSpec.hs b/test/Xanthous/GameSpec.hs index 75e9f6215ade..2fa8527d0e59 100644 --- a/test/Xanthous/GameSpec.hs +++ b/test/Xanthous/GameSpec.hs @@ -46,6 +46,8 @@ test ] , testGroup "Saving the game" [ testProperty "forms a prism" $ isPrism saved + , testProperty "round-trips" $ \gs -> + loadGame (saveGame gs) === Just gs , testProperty "preserves the character ID" $ \gs -> let Just gs' = loadGame $ saveGame gs in gs' ^. character === gs ^. character |