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author | Griffin Smith <root@gws.fyi> | 2020-01-05T17·55-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2020-01-05T17·55-0500 |
commit | 0f79a06733c30ddca4bc0746ddc99e1626775fff (patch) | |
tree | 7f9bffb1740a531ac11c3130020bb86723bde5a8 /test | |
parent | 6b0bab0e85266ce66836c4584f8cc83b307a3af5 (diff) |
Add staircases, and moving between levels
Currently we just pick randomly between the cave and dungeon level generators. There's a lot of bugs here, but it's *sorta* working, so I'm leaving it as is.
Diffstat (limited to 'test')
-rw-r--r-- | test/Xanthous/Data/LevelsSpec.hs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/test/Xanthous/Data/LevelsSpec.hs b/test/Xanthous/Data/LevelsSpec.hs index eb742539032f..49d3719b1272 100644 --- a/test/Xanthous/Data/LevelsSpec.hs +++ b/test/Xanthous/Data/LevelsSpec.hs @@ -1,7 +1,7 @@ -------------------------------------------------------------------------------- module Xanthous.Data.LevelsSpec (main, test) where -------------------------------------------------------------------------------- -import Test.Prelude hiding (levels) +import Test.Prelude -------------------------------------------------------------------------------- import qualified Data.Aeson as JSON -------------------------------------------------------------------------------- |