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author | Griffin Smith <root@gws.fyi> | 2019-12-23T22·55-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-12-23T22·55-0500 |
commit | 32421916e09dc56d91707af10474644276712fc5 (patch) | |
tree | d48ae5b6bf5239ddffe13f0fa3c2c34448839a78 /test/Xanthous | |
parent | a58966d43f86d6fae92c1fc11e43650177fcecd1 (diff) |
Update the vision every time we step the game
Recalculate the character's lines of sight every time we step the game, rather than just every time the character *moves*. I had originally thought this was a non-contiguous lines-of-sight bug - which there's a test disproving - but it actually turned out to be that actions like eating or attacking would step the game forward (thus moving gormlaks) without re-calculating the positions visible to the character.
Diffstat (limited to 'test/Xanthous')
-rw-r--r-- | test/Xanthous/Data/EntityMap/GraphicsSpec.hs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/test/Xanthous/Data/EntityMap/GraphicsSpec.hs b/test/Xanthous/Data/EntityMap/GraphicsSpec.hs new file mode 100644 index 000000000000..6b736be4ee21 --- /dev/null +++ b/test/Xanthous/Data/EntityMap/GraphicsSpec.hs @@ -0,0 +1,47 @@ +-------------------------------------------------------------------------------- +module Xanthous.Data.EntityMap.GraphicsSpec (main, test) where +-------------------------------------------------------------------------------- +import Test.Prelude +import Data.Aeson +-------------------------------------------------------------------------------- +import Xanthous.Game.State +import Xanthous.Data +import Xanthous.Data.EntityMap +import Xanthous.Data.EntityMap.Graphics +-------------------------------------------------------------------------------- + +main :: IO () +main = defaultMain test + +test :: TestTree +test = testGroup "Xanthous.Data.EntityMap.Graphics" + [ testGroup "visiblePositions" + [ testCase "non-contiguous bug 1" $ + let charPos = Position 20 20 + gormlakPos = Position 17 19 + em = insertAt gormlakPos TestEntity + . insertAt charPos TestEntity + $ mempty + visPositions = visiblePositions charPos 12 em + in (gormlakPos `member` visPositions) @? + ( "not (" + <> show gormlakPos <> " `member` " + <> show visPositions + <> ")" + ) + ] + ] + +-------------------------------------------------------------------------------- + +data TestEntity = TestEntity + deriving stock (Show, Eq, Ord, Generic) + deriving anyclass (ToJSON, FromJSON, NFData) + +instance Brain TestEntity where + step _ = pure +instance Draw TestEntity +instance Entity TestEntity where + blocksVision _ = False + description _ = "" + entityChar _ = "e" |