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authorGriffin Smith <root@gws.fyi>2019-08-31T17·17-0400
committerGriffin Smith <root@gws.fyi>2019-08-31T17·18-0400
commit4ef19aa35a6d63a8d9f7b6a7a11ac82c2a525783 (patch)
tree00a0109cca42bbdda93fa117142d381501c1bf00 /test/Xanthous/GameSpec.hs
parent6eba471e2426e7e4e7d5c935e3ce973e13fd6b24 (diff)
Add entities, and allow walking around
Add support for entities via a port of the EntityMap type, and implement
command support starting at basic hjkl.
Diffstat (limited to 'test/Xanthous/GameSpec.hs')
-rw-r--r--test/Xanthous/GameSpec.hs30
1 files changed, 30 insertions, 0 deletions
diff --git a/test/Xanthous/GameSpec.hs b/test/Xanthous/GameSpec.hs
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+++ b/test/Xanthous/GameSpec.hs
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+module Xanthous.GameSpec where
+
+import Test.Prelude hiding (Down)
+import Xanthous.Game
+import Control.Lens.Properties
+import Xanthous.Data (move, Direction(Down))
+import Xanthous.Data.EntityMap (atPosition)
+import Xanthous.Entities.SomeEntity
+
+main :: IO ()
+main = defaultMain test
+
+test :: TestTree
+test = testGroup "Xanthous.Game"
+  [ testGroup "positionedCharacter"
+    [ testProperty "lens laws" $ isLens positionedCharacter
+    , testCase "updates the position of the character" $ do
+      let initialGame = getInitialState
+          initialPos = initialGame ^. characterPosition
+          updatedGame = initialGame & characterPosition %~ move Down
+          updatedPos = updatedGame ^. characterPosition
+      updatedPos @?= move Down initialPos
+      updatedGame ^. entities . atPosition initialPos @?= fromList []
+      updatedGame ^. entities . atPosition updatedPos
+        @?= fromList [SomeEntity $ initialGame ^. character]
+    ]
+  , testGroup "characterPosition"
+    [ testProperty "lens laws" $ isLens characterPosition
+    ]
+  ]