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author | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
commit | f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch) | |
tree | 0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /test/Xanthous/GameSpec.hs | |
parent | 2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff) |
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
Diffstat (limited to 'test/Xanthous/GameSpec.hs')
-rw-r--r-- | test/Xanthous/GameSpec.hs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/test/Xanthous/GameSpec.hs b/test/Xanthous/GameSpec.hs index 9f30faca0c98..f9a9c543b90a 100644 --- a/test/Xanthous/GameSpec.hs +++ b/test/Xanthous/GameSpec.hs @@ -44,4 +44,10 @@ test (oextend f . oextend g) mh === oextend (f . oextend g) mh ] ] + , testGroup "Saving the game" + [ testProperty "forms a prism" $ isPrism saved + , testProperty "preserves the character ID" $ \gs -> + let Just gs' = loadGame $ saveGame gs + in gs' ^. character === gs ^. character + ] ] |